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  1. Presentation - First Round: Improved Commentary vs. Stadium Sounds 2.0
  2. Presentation - First Round: Improved Game Atmosphere vs. Improved Info Presentation
  3. Presentation - First Round: Better Celebrations vs. Dynamic Weather & Effects
  4. Presentation - First Rd: More Player Details vs. Authentic Team Entrances & Mascots
  5. Presentation: Quarterfinals - Improved Commentary vs. HFA/Improved Game Atmosphere
  6. Presentation: Quarterfinals - Dynamic Weather & Effects vs. More Player Options
  7. Presentation - Championship: Dynamic Weather & Effects vs. Improved Game Atmosphere
  8. Features - First Rd: Online Enhancements vs. Race for the Heisman (Award Ceremonies)
  9. Features - First Rd: Custom Conferences 2.0 vs. Return of Mini-Games
  10. Features - First Rd: Road to Glory Improvements vs. Co-op Online Dynasty
  11. Features - First Rd: Simplified Create-a-Play vs. Continue Dynasty in Next Version
  12. Features - First Rd: Practice Mode 2.0 vs. Tournament Mode (Online and Offline)
  13. Features - First Rd: In-depth Create-a-Play vs. Duplicate Numbers
  14. Features - First Rd: TeamBuilder 2.0 vs. Online Roster Editor
  15. Features - First Rd: DLC Team Updates vs. In-Game Saves
  16. Features - Second Rd: In-Game Saves vs. Race for the Heisman (Award Ceremonies)
  17. Features - Second Rd: Practice Mode 2.0 vs. Online Roster Editor
  18. Features - Second Rd: Custom Conferences 2.0 vs. In-depth Create-a-Play
  19. Features - Second Rd: Road to Glory Improvements vs. Simplified Create-a-Play
  20. Features - Semifinals: In-Game Saves vs. Simplified Create-a-Play
  21. Features - Semifinals: Custom Conferences 2.0 vs. Practice Mode 2.0
  22. Features - Championship: Custom Conferences 2.0 vs. In-Game Saves
  23. Dynasty - Opening Rd: Import TeamBuilder for FCS vs. In-depth Dynasty Mode Training
  24. Dynasty - Opening Rd: Create-a-Stadium vs. Global Player & Recruit Editor
  25. Dynasty - First Round: Enhanced In-Game Experience vs. In-depth Dynasty Training
  26. Dynasty - First Round: Improved Recruiting Experience vs. Global Player Editor
  27. Dynasty - First Round: Coaching Carousel 2.0 vs. Online Dynasty "Bookmark & Continue"
  28. Dynasty - First Round: Medical Redshirts vs. AD Mode
  29. Dynasty - First Round: Player Personalities vs. 16 Users in Online Dynasty
  30. Dynasty - First Round: More OD/Commish Options vs. OD Spectator Mode
  31. Dynasty - First Round: Team History vs. Scrimmage/All-Star Games
  32. Dynasty - First Round: Mid-Week Practice/Scouting vs. Manually/Dynamic Rivalries
  33. Dynasty - Second Round: Enhanced In-Game Experience vs. Manually/Dynamic Rivalries
  34. Dynasty - Second Round: Improved Recruiting Experience vs. Scrimmage/All-Star Games
  35. Dynasty - Second Round: Coaching Carousel 2.0 vs. OD Spectator Mode
  36. Dynasty - Second Round: Medical Redshirts vs. Player Personalities
  37. Dynasty - Quarterfinals: Enhanced Dynasty In-Game Experience vs. Player Personalities
  38. Dynasty - Quarterfinals: Improved Recruiting Experience vs. Coaching Carousel 2.0
  39. Dynasty - Championship: Enhanced In-Game Experience vs. Coaching Carousel 2.0
  40. Gameplay - First Rd: Proper Def. Alignment/Assignment vs. Additional/Custom Cameras
  41. Gameplay - First Rd: Special Teams Overhaul vs. More Pre-Play Options
  42. Gameplay - First Rd: Improved WR/DB Interaction vs. Passing Game Improvements
  43. Gameplay - First Rd: Animations & Improved Fidelity vs. Dynamic Player Performance
  44. Gameplay - 1st Rd: Deeper Gameplay Settings/Sliders vs. Improved Depth Chart & Pkgs
  45. Gameplay - First Rd: Deeper Playbooks vs. Custom Packages
  46. Gameplay - 2nd Rd: Improved OL/DL Interaction vs. Deeper Playbooks
  47. Gameplay - 2nd Rd: Better CPU Playcalling & Execution vs. Deeper Gameplay Settings
  48. Gameplay - 2nd Rd: Def. Alignment/Assignment vs. New Animations & Improved Fidelity
  49. Gameplay - 2nd Rd: Special Teams Overhaul vs. Improved WR/DB Interaction
  50. Gameplay - Final Four: Improved OL/DL Interaction vs. Special Teams Overhaul
  51. Gameplay - Final Four: CPU Playcalling & Execution vs. Def. Alignment/Assignment
  52. Gameplay - Finals: Improved OL/DL Interaction vs. Better CPU Playcalling & Execution