cdj
10-27-2011, 10:52 PM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.
In-Game Saves
Many in the NCAA Football community like to use longer quarter length to help replicate realistic game statistics, however that often makes playing time a commodity in order to play in one sitting. In-game saves would allow them to resume the match-up at a later date. Technically this may not be easy to implement due to the size of the save file that would be created, housing game info, highlights, stats, etc.
Previous Match-ups:
def. DLC Team Updates 38-25 (http://www.thegamingtailgate.com/forums/showthread.php?3920-Features-First-Rd-DLC-Team-Updates-vs.-In-Game-Saves)
Race for the Heisman (Award Ceremonies)
Perhaps the most prestigious individual award in all of sports, the season-long pursuit towards the Heisman Trophy lacks the payoff and rewarding moment of being named the winner in NCAA Football. A feature found in GEN2 NCAA Football, this would include a special presentation ceremony for the Heisman finalists and winner. (The same technology could be expanded for all award ceremonies and winners, spotlighting the most prestigious award won or a finalist for.) To build upon the feature, in-game commentary could reference Heisman/award contenders, helping to increase the pressure of maintaining a high level of play. Conversely, playing against Heisman/award contenders and hearing praise centering around them could increase pressure to not allow a memorable performance. This feature could be utilized in both Dynasty Mode and Road to Glory. The mode could also develop a tie-in with the Downtown Athletic Club and/or the Home Depot ESPN College Football Awards Show.
Previous Match-ups:
def. Online Enhancements 42-21 (http://www.thegamingtailgate.com/forums/showthread.php?3912-Features-First-Rd-Online-Enhancements-vs.-Race-for-the-Heisman-(Award-Ceremonies))
In-Game Saves
Many in the NCAA Football community like to use longer quarter length to help replicate realistic game statistics, however that often makes playing time a commodity in order to play in one sitting. In-game saves would allow them to resume the match-up at a later date. Technically this may not be easy to implement due to the size of the save file that would be created, housing game info, highlights, stats, etc.
Previous Match-ups:
def. DLC Team Updates 38-25 (http://www.thegamingtailgate.com/forums/showthread.php?3920-Features-First-Rd-DLC-Team-Updates-vs.-In-Game-Saves)
Race for the Heisman (Award Ceremonies)
Perhaps the most prestigious individual award in all of sports, the season-long pursuit towards the Heisman Trophy lacks the payoff and rewarding moment of being named the winner in NCAA Football. A feature found in GEN2 NCAA Football, this would include a special presentation ceremony for the Heisman finalists and winner. (The same technology could be expanded for all award ceremonies and winners, spotlighting the most prestigious award won or a finalist for.) To build upon the feature, in-game commentary could reference Heisman/award contenders, helping to increase the pressure of maintaining a high level of play. Conversely, playing against Heisman/award contenders and hearing praise centering around them could increase pressure to not allow a memorable performance. This feature could be utilized in both Dynasty Mode and Road to Glory. The mode could also develop a tie-in with the Downtown Athletic Club and/or the Home Depot ESPN College Football Awards Show.
Previous Match-ups:
def. Online Enhancements 42-21 (http://www.thegamingtailgate.com/forums/showthread.php?3912-Features-First-Rd-Online-Enhancements-vs.-Race-for-the-Heisman-(Award-Ceremonies))