cdj
11-11-2011, 08:45 AM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.
Enhanced Dynasty In-Game Experience
Within Dynasty Mode, many users have repeated the same thought: Their team and experience seems isolated from the college football world and also from fellow users/competitors in Online Dynasties. This item would see news and information from the ‘outside world’ (non-user games) brought into each Dynasty Game and the mode in general to help make each game feel unique.
Among the numerous possibilities:
Weekly Highlight Show: Perhaps using ESPN’s College Football Live branding, this could recap games of the previous week while also highlighting upcoming match-ups. A similar feature has been featured in 2K Sports’ defunct College Hoops and NFL 2K franchises. (The biggest complaint with 2K being that the highlights were randomly generated from a pool of clips and did not actually occur in games.)
Dynasty Specific Commentary: Season records, outstanding players, award candidates, coaching match-up, etc.
Dynasty Banner Overlays and Presentation: Conference standings, BCS Standings, etc.
Scores and updates from other games: Local programs, rivals, conference foes, BCS Top 10 and Top 25 (if relevant).
Game Backstory: Discussion of previous games, establish relevance and importance of the match-up. Mention of team being defending conference/BCS National Champions.
Game Importance: Top 25, Hot Seat, Rivalry, On-the-bubble for bowl eligibility, conference games, ‘Game of the Century’ for regular season #1 vs. #2 match-ups, etc.
Special Dynasty Games: Homecoming, Senior Day, Military Appreciation Day, “Color”-Outs (Penn State “Whiteout,” Iowa “Black/Yellow/Black” sections, etc.
(All would have proper commentary to reflect them.)
Previous Match-ups:
def. In-depth Dynasty Training 47-5 (http://www.thegamingtailgate.com/forums/showthread.php?4003-Dynasty-First-Round-Enhanced-In-Game-Experience-vs.-In-depth-Dynasty-Training)
def. Dynamic or Manually Selected Rivalries 36-2 (http://www.thegamingtailgate.com/forums/showthread.php?4018-Dynasty-Second-Round-Enhanced-In-Game-Experience-vs.-Manually-Dynamic-Rivalries)
def. Player Personalities 21-11 (http://www.thegamingtailgate.com/forums/showthread.php?4035-Dynasty-Quarterfinals-Enhanced-Dynasty-In-Game-Experience-vs.-Player-Personalities)
Coaching Carousel 2.0
One of the most welcome additions in recent memory to NCAA Football was Coaching Carousel in NCAA 12. After a solid start, many users are clamoring for the mode to be deeper and more enhanced in the future.
Among the top community requests:
Real Coaches: Acquisition of the coaches’ license to utilize names and faces of all FBS coaches.
Ratings for Each Coach: This would help differentiate coaches, particularly throughout Dynasty Mode. Possible ratings could include: Recruiting, Player Development, Playcalling, Aggressiveness, etc.
Enhanced Face and Apparel Options: The customization and editing options for coaches in NCAA 12 were considered among the worst aspects of the mode. More face and hair options as well as more apparel choices (sweatshirts, houndstooth hats, licensed clothing, etc.) would give more uniqueness to each coach. An additional option could be the inclusion of the GameFace feature from Tiger Woods PGA TOUR franchise to help add more customization to the user experience and possibly for CPU coaches.
Position Coaches: Each program would have assistant coaches at each position that could ultimately (if Coach ratings added) help develop and aid in the progression of players.
Ability to Hire/Fire Coordinators: One of the biggest complaints within the mode, this would give the user an option as head coach to hire and fire their offensive and defensive coordinator(s) as they see fit. Also, this could include an option for the head coach to watch all plays, relying on the OC & DC to call plays with the HC having an option to provide feedback or override playcalls.
Free Agent Pool of Coaches: An option that would add more storylines to the mode, this would allow users to edit and add coaches to the free agent pool. For example, instead of generic coaches being added, users could edit in former/fired coaches who would then reappear throughout Dynasty Mode as assistant and head coaching hires.
In-game Presentation: Each game, career records (and possibly the pursuit of significant win totals) would be shown and/or discussed. Conference, National Championship, record versus Top 25 foes, record versus foe, etc. are among other stats that could be reflected in overlays and/or commentary.
Coach of the Year Award visible in award section: Currently this is a winnable award, but it does not show up during the season to track status and contenders.
Coaching Tree: As years rack up in Dynasty Mode, this would show where former coaches with ties to each coach move and progress to. Successful head coaches could then take pride as they see their ‘coaching tree’ expand across college football.
Backstory: This would keep a record of coaching records at each stop in a coach’s career.
Dynamic Coach Contract goals: Relative to Playbook and Play Style, this would see Coach Contract goals based upon playstyle. For example, an Option team would have more goals focusing on rushing yards. Goals could also have their own difficulty level to help reflect the differences between novice and experienced users.
Coach Personality: An option within coach editing, this would give coaches a ‘Personality’ style that would be reflected in any and all cutscenes showcasing the coach. These could include ‘Calm,’ ‘Stoic,’ Intense’ (Bo Pelini, Brian Kelly), ‘Figurehead’ (no headset, Joe Paterno).
Ability to watch all CPU plays continously until coordinator duties return versus one play at a time.
Previous Match-ups:
def. Online Dynasty "Bookmark and Continue" 43-8 (http://www.thegamingtailgate.com/forums/showthread.php?4006-Dynasty-First-Round-Coaching-Carousel-2.0-vs.-Online-Dynasty-quot-Bookmark-amp-Continue-quot)
def. OD Spectator Mode 32-4 (http://www.thegamingtailgate.com/forums/showthread.php?4020-Dynasty-Second-Round-Coaching-Carousel-2.0-vs.-OD-Spectator-Mode)
def. Improved Recruiting Experience 20-12 (http://www.thegamingtailgate.com/forums/showthread.php?4036-Dynasty-Quarterfinals-Improved-Recruiting-Experience-vs.-Coaching-Carousel-2.0)
Enhanced Dynasty In-Game Experience
Within Dynasty Mode, many users have repeated the same thought: Their team and experience seems isolated from the college football world and also from fellow users/competitors in Online Dynasties. This item would see news and information from the ‘outside world’ (non-user games) brought into each Dynasty Game and the mode in general to help make each game feel unique.
Among the numerous possibilities:
Weekly Highlight Show: Perhaps using ESPN’s College Football Live branding, this could recap games of the previous week while also highlighting upcoming match-ups. A similar feature has been featured in 2K Sports’ defunct College Hoops and NFL 2K franchises. (The biggest complaint with 2K being that the highlights were randomly generated from a pool of clips and did not actually occur in games.)
Dynasty Specific Commentary: Season records, outstanding players, award candidates, coaching match-up, etc.
Dynasty Banner Overlays and Presentation: Conference standings, BCS Standings, etc.
Scores and updates from other games: Local programs, rivals, conference foes, BCS Top 10 and Top 25 (if relevant).
Game Backstory: Discussion of previous games, establish relevance and importance of the match-up. Mention of team being defending conference/BCS National Champions.
Game Importance: Top 25, Hot Seat, Rivalry, On-the-bubble for bowl eligibility, conference games, ‘Game of the Century’ for regular season #1 vs. #2 match-ups, etc.
Special Dynasty Games: Homecoming, Senior Day, Military Appreciation Day, “Color”-Outs (Penn State “Whiteout,” Iowa “Black/Yellow/Black” sections, etc.
(All would have proper commentary to reflect them.)
Previous Match-ups:
def. In-depth Dynasty Training 47-5 (http://www.thegamingtailgate.com/forums/showthread.php?4003-Dynasty-First-Round-Enhanced-In-Game-Experience-vs.-In-depth-Dynasty-Training)
def. Dynamic or Manually Selected Rivalries 36-2 (http://www.thegamingtailgate.com/forums/showthread.php?4018-Dynasty-Second-Round-Enhanced-In-Game-Experience-vs.-Manually-Dynamic-Rivalries)
def. Player Personalities 21-11 (http://www.thegamingtailgate.com/forums/showthread.php?4035-Dynasty-Quarterfinals-Enhanced-Dynasty-In-Game-Experience-vs.-Player-Personalities)
Coaching Carousel 2.0
One of the most welcome additions in recent memory to NCAA Football was Coaching Carousel in NCAA 12. After a solid start, many users are clamoring for the mode to be deeper and more enhanced in the future.
Among the top community requests:
Real Coaches: Acquisition of the coaches’ license to utilize names and faces of all FBS coaches.
Ratings for Each Coach: This would help differentiate coaches, particularly throughout Dynasty Mode. Possible ratings could include: Recruiting, Player Development, Playcalling, Aggressiveness, etc.
Enhanced Face and Apparel Options: The customization and editing options for coaches in NCAA 12 were considered among the worst aspects of the mode. More face and hair options as well as more apparel choices (sweatshirts, houndstooth hats, licensed clothing, etc.) would give more uniqueness to each coach. An additional option could be the inclusion of the GameFace feature from Tiger Woods PGA TOUR franchise to help add more customization to the user experience and possibly for CPU coaches.
Position Coaches: Each program would have assistant coaches at each position that could ultimately (if Coach ratings added) help develop and aid in the progression of players.
Ability to Hire/Fire Coordinators: One of the biggest complaints within the mode, this would give the user an option as head coach to hire and fire their offensive and defensive coordinator(s) as they see fit. Also, this could include an option for the head coach to watch all plays, relying on the OC & DC to call plays with the HC having an option to provide feedback or override playcalls.
Free Agent Pool of Coaches: An option that would add more storylines to the mode, this would allow users to edit and add coaches to the free agent pool. For example, instead of generic coaches being added, users could edit in former/fired coaches who would then reappear throughout Dynasty Mode as assistant and head coaching hires.
In-game Presentation: Each game, career records (and possibly the pursuit of significant win totals) would be shown and/or discussed. Conference, National Championship, record versus Top 25 foes, record versus foe, etc. are among other stats that could be reflected in overlays and/or commentary.
Coach of the Year Award visible in award section: Currently this is a winnable award, but it does not show up during the season to track status and contenders.
Coaching Tree: As years rack up in Dynasty Mode, this would show where former coaches with ties to each coach move and progress to. Successful head coaches could then take pride as they see their ‘coaching tree’ expand across college football.
Backstory: This would keep a record of coaching records at each stop in a coach’s career.
Dynamic Coach Contract goals: Relative to Playbook and Play Style, this would see Coach Contract goals based upon playstyle. For example, an Option team would have more goals focusing on rushing yards. Goals could also have their own difficulty level to help reflect the differences between novice and experienced users.
Coach Personality: An option within coach editing, this would give coaches a ‘Personality’ style that would be reflected in any and all cutscenes showcasing the coach. These could include ‘Calm,’ ‘Stoic,’ Intense’ (Bo Pelini, Brian Kelly), ‘Figurehead’ (no headset, Joe Paterno).
Ability to watch all CPU plays continously until coordinator duties return versus one play at a time.
Previous Match-ups:
def. Online Dynasty "Bookmark and Continue" 43-8 (http://www.thegamingtailgate.com/forums/showthread.php?4006-Dynasty-First-Round-Coaching-Carousel-2.0-vs.-Online-Dynasty-quot-Bookmark-amp-Continue-quot)
def. OD Spectator Mode 32-4 (http://www.thegamingtailgate.com/forums/showthread.php?4020-Dynasty-Second-Round-Coaching-Carousel-2.0-vs.-OD-Spectator-Mode)
def. Improved Recruiting Experience 20-12 (http://www.thegamingtailgate.com/forums/showthread.php?4036-Dynasty-Quarterfinals-Improved-Recruiting-Experience-vs.-Coaching-Carousel-2.0)