cdj
11-15-2011, 04:40 PM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.
Better CPU Playcalling, Logic and Execution
The ultimate goal for CPU competition in NCAA Football is for the CPU logic to match and seem like a human is making the playcall and pre-snap decisions. Among the areas of CPU playcalling and execution the community has expressed the most desire as an area of improvement: Adapting to User Tendencies (over course of game, season, lifetime), Personnel Usage, Ability to Learn (and avoid) Unproductive Plays, Improved Option Offense execution, Aware when transitioning from Wildcat to other formations, CPU tipping blitzes, CPU Timeout logic, CPU pump fake attempts, CPU Coin Toss selection.
Additionally, the CPU would be more aware of how their roster is built and use it accordingly. If they have two highly rated HBs, they would be much more likely to split carries. If they have DBs with poor man coverage skills, they would be less likely to call man defenses. As well, if a QB struggles throughout the game, they would be more aware and ready to pull him and/or adjust playcalling based on that.
Previous Match-ups:
BYE
Deeper Gameplay Settings and Sliders
This entry to the tournament would include more options for the player to fine-tune their gameplay including an added difficulty level between All-American & Heisman (for those that think AA is too easy, Heisman too hard), more sliders (fumbles, injuries, sim quarter length, fatigue), splitting pass coverage between man & zone, splitting run blocking between under center & shotgun, and sliders for blocking on special teams. As well, similar to the Speed Threshold, a Weight/Momentum slider should also be added because many users feel that these elements are not as pronounced as they would like. Accelerated clock with options to determine how much time is counted off (similar to Madden).
Added to this, Penalty sliders would be much more pronounced. Currently penalties are rarely called, particularly those other than holding and facemask. With the adjusted penalty sliders, setting a penalty to 100, you would probably see the penalty called once a drive or more... if a play is remotely close to being penalized, it would be called. Additionally, setting a penalty at 0 would ensure that the penalty is never called the entire game.
Previous Match-ups:
def. Improved Depth Chart & Packages 34-16 (http://www.thegamingtailgate.com/forums/showthread.php?4073-Gameplay-1st-Rd-Deeper-Gameplay-Settings-Sliders-vs.-Improved-Depth-Chart-amp-Pkgs)
Better CPU Playcalling, Logic and Execution
The ultimate goal for CPU competition in NCAA Football is for the CPU logic to match and seem like a human is making the playcall and pre-snap decisions. Among the areas of CPU playcalling and execution the community has expressed the most desire as an area of improvement: Adapting to User Tendencies (over course of game, season, lifetime), Personnel Usage, Ability to Learn (and avoid) Unproductive Plays, Improved Option Offense execution, Aware when transitioning from Wildcat to other formations, CPU tipping blitzes, CPU Timeout logic, CPU pump fake attempts, CPU Coin Toss selection.
Additionally, the CPU would be more aware of how their roster is built and use it accordingly. If they have two highly rated HBs, they would be much more likely to split carries. If they have DBs with poor man coverage skills, they would be less likely to call man defenses. As well, if a QB struggles throughout the game, they would be more aware and ready to pull him and/or adjust playcalling based on that.
Previous Match-ups:
BYE
Deeper Gameplay Settings and Sliders
This entry to the tournament would include more options for the player to fine-tune their gameplay including an added difficulty level between All-American & Heisman (for those that think AA is too easy, Heisman too hard), more sliders (fumbles, injuries, sim quarter length, fatigue), splitting pass coverage between man & zone, splitting run blocking between under center & shotgun, and sliders for blocking on special teams. As well, similar to the Speed Threshold, a Weight/Momentum slider should also be added because many users feel that these elements are not as pronounced as they would like. Accelerated clock with options to determine how much time is counted off (similar to Madden).
Added to this, Penalty sliders would be much more pronounced. Currently penalties are rarely called, particularly those other than holding and facemask. With the adjusted penalty sliders, setting a penalty to 100, you would probably see the penalty called once a drive or more... if a play is remotely close to being penalized, it would be called. Additionally, setting a penalty at 0 would ensure that the penalty is never called the entire game.
Previous Match-ups:
def. Improved Depth Chart & Packages 34-16 (http://www.thegamingtailgate.com/forums/showthread.php?4073-Gameplay-1st-Rd-Deeper-Gameplay-Settings-Sliders-vs.-Improved-Depth-Chart-amp-Pkgs)