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View Full Version : Dynasty - First Round: Player Personalities vs. 16 Users in Online Dynasty



cdj
11-05-2011, 07:49 AM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.


Player Personalities: Dynamic Player Performance, Player Morale, Week-to-Week Fatigue

Dynamic Player Performance - A new feature in Madden NFL 12, this led to players performance changing in numerous categories over a several game period and led to 'no two franchises playing the same way.' While NCAA Football has featured Hot and Cold Streaks for numerous years, the ultimate effect on players is unknown and it lacks the clear notification of changes in play that Madden NFL 12 features with DPP.

Player Morale - Similar to the feature found in the MVP NCAA Baseball franchise, in Dynasty Mode players would let the ‘coach’ (user) know if they are unhappy with playing time or the delivery of promises so the coach can make adjustments in-season or risk them transferring in the offseason. Failure to act on player promises or alleviating player concerns would not only risk offseason transfers, but also damage Coach Prestige rating.

Week-to-Week Fatigue - A new aspect of Dynasty Mode, this would see fatigue carry over from one week to the next. For example, running a HB 30+ times for consecutive weeks would see him fatigue more easily until there was either a bye week or the user began to split carries to help rest the player.

This item does not include player discipline. Due to an excessive amount of player violations and scandals in recent years, we are going to assume the NCAA will not allow this random variable to occur in-game.


16 Users in Online Dynasty

The conference carousel has been in full effect for two years now and it’s only a matter of time before 16-team ‘Super Conferences’ emerge among the SEC, Pac-12, B1G, and ACC. Currently, NCAA Football 12 features the ability to create these ‘Super Conferences’ with the improved Custom Conferences feature. However, the limit for users in an Online Dynasty is still at 12. This would allow users to take full advantage of ‘Super Conferences’ and to also add more human competition to Online Dynasties. Technical limitations may keep this one from fruition.

AustinWolv
11-05-2011, 09:56 AM
Definitely player personalities first. Right now, there isn't any flavor, and depth barely matters. You can run a RB into the ground and the grind of a long season doesn't really matter. Especially for OL since they never get injured and rarely tired, whereas you routinely see OL leave for a couple plays during a game or are less effective due to a tweaked ankle for example. The feature should let users have the option to sit guys against cupcake opponents too so that their nicks/bumps can heal up for a week, where that simply ISN'T IN THE GAME today.

illwill10
11-05-2011, 10:46 AM
Player Personalities. DPP is great in Madden 12 for me. Player Morale was great in CHOOPs. I had to play players so their confidence would stay high.
Weekly fatigue would be great. If I constantly give my Rbs 25+ carries a game, I want his fatigue to start at 90% after 3rd week. I also want injuries to carry over. IRL once a player gets injured and comes back, he doesnt just get fully healthy. I still want to see players coming back from injuries to be probable

jaymo76
11-05-2011, 03:26 PM
No brainer... player personalities will with this by 50 votes!

bdoughty
11-05-2011, 05:29 PM
Yeah, Player Personalities is a no-brainer for me.

CLW
11-05-2011, 05:56 PM
I voted for 16 users.

EA royally screwed the pooch with player tendencies and I have high doubts they could actually pull this off successfully. IMHO they just don't have the talent/capability to do this.

Rudy
11-06-2011, 04:03 AM
No brainer... player personalities will with this by 50 votes!

I agree and it will be very close!

JBHuskers
11-06-2011, 04:07 PM
OD's have a hard time keeping 12 in.

SmoothPancakes
11-06-2011, 04:55 PM
OD's have a hard time keeping 12 in.

Yep. Do any of the ODs that we have running here on TGT even still have a full 12 people anymore?

cdj
11-06-2011, 05:52 PM
Yep. Do any of the ODs that we have running here on TGT even still have a full 12 people anymore?

The site PS3 OD does, but I would guess by this point (four months after release) most ODs do not.

JBHuskers
11-07-2011, 08:55 AM
Yep. Do any of the ODs that we have running here on TGT even still have a full 12 people anymore?

For the three I'm in, SBCOL has 7, 360 TGT has 6, and PS3 TGT is full.