cdj
11-09-2011, 07:28 AM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.
Enhanced Dynasty In-Game Experience
Within Dynasty Mode, many users have repeated the same thought: Their team and experience seems isolated from the college football world and also from fellow users/competitors in Online Dynasties. This item would see news and information from the ‘outside world’ (non-user games) brought into each Dynasty Game and the mode in general to help make each game feel unique.
Among the numerous possibilities:
Weekly Highlight Show: Perhaps using ESPN’s College Football Live branding, this could recap games of the previous week while also highlighting upcoming match-ups. A similar feature has been featured in 2K Sports’ defunct College Hoops and NFL 2K franchises. (The biggest complaint with 2K being that the highlights were randomly generated from a pool of clips and did not actually occur in games.)
Dynasty Specific Commentary: Season records, outstanding players, award candidates, coaching match-up, etc.
Dynasty Banner Overlays and Presentation: Conference standings, BCS Standings, etc.
Scores and updates from other games: Local programs, rivals, conference foes, BCS Top 10 and Top 25 (if relevant).
Game Backstory: Discussion of previous games, establish relevance and importance of the match-up. Mention of team being defending conference/BCS National Champions.
Game Importance: Top 25, Hot Seat, Rivalry, On-the-bubble for bowl eligibility, conference games, ‘Game of the Century’ for regular season #1 vs. #2 match-ups, etc.
Special Dynasty Games: Homecoming, Senior Day, Military Appreciation Day, “Color”-Outs (Penn State “Whiteout,” Iowa “Black/Yellow/Black” sections, etc.
(All would have proper commentary to reflect them.)
Previous Match-ups:
def. In-depth Dynasty Training 47-5 (http://www.thegamingtailgate.com/forums/showthread.php?4003-Dynasty-First-Round-Enhanced-In-Game-Experience-vs.-In-depth-Dynasty-Training)
def. Dynamic or Manually Selected Rivalries 36-2 (http://www.thegamingtailgate.com/forums/showthread.php?4018-Dynasty-Second-Round-Enhanced-In-Game-Experience-vs.-Manually-Dynamic-Rivalries)
Player Personalities: Dynamic Player Performance, Player Morale, Week-to-Week Fatigue
Dynamic Player Performance - A new feature in Madden NFL 12, this led to players performance changing in numerous categories over a several game period and led to 'no two franchises playing the same way.' While NCAA Football has featured Hot and Cold Streaks for numerous years, the ultimate effect on players is unknown and it lacks the clear notification of changes in play that Madden NFL 12 features with DPP.
Player Morale - Similar to the feature found in the MVP NCAA Baseball franchise, in Dynasty Mode players would let the ‘coach’ (user) know if they are unhappy with playing time or the delivery of promises so the coach can make adjustments in-season or risk them transferring in the offseason. Failure to act on player promises or alleviating player concerns would not only risk offseason transfers, but also damage Coach Prestige rating.
Week-to-Week Fatigue - A new aspect of Dynasty Mode, this would see fatigue carry over from one week to the next. For example, running a HB 30+ times for consecutive weeks would see him fatigue more easily until there was either a bye week or the user began to split carries to help rest the player.
This item does not include player discipline. Due to an excessive amount of player violations and scandals in recent years, we are going to assume the NCAA will not allow this random variable to occur in-game.
Previous Match-ups:
def. 16 Users in Online Dynasty 45-6 (http://www.thegamingtailgate.com/forums/showthread.php?4008-Dynasty-First-Round-Player-Personalities-vs.-16-Users-in-Online-Dynasty)
def. Medical Redshirts 32-8 (http://www.thegamingtailgate.com/forums/showthread.php?4021-Dynasty-Second-Round-Medical-Redshirts-vs.-Player-Personalities)
Enhanced Dynasty In-Game Experience
Within Dynasty Mode, many users have repeated the same thought: Their team and experience seems isolated from the college football world and also from fellow users/competitors in Online Dynasties. This item would see news and information from the ‘outside world’ (non-user games) brought into each Dynasty Game and the mode in general to help make each game feel unique.
Among the numerous possibilities:
Weekly Highlight Show: Perhaps using ESPN’s College Football Live branding, this could recap games of the previous week while also highlighting upcoming match-ups. A similar feature has been featured in 2K Sports’ defunct College Hoops and NFL 2K franchises. (The biggest complaint with 2K being that the highlights were randomly generated from a pool of clips and did not actually occur in games.)
Dynasty Specific Commentary: Season records, outstanding players, award candidates, coaching match-up, etc.
Dynasty Banner Overlays and Presentation: Conference standings, BCS Standings, etc.
Scores and updates from other games: Local programs, rivals, conference foes, BCS Top 10 and Top 25 (if relevant).
Game Backstory: Discussion of previous games, establish relevance and importance of the match-up. Mention of team being defending conference/BCS National Champions.
Game Importance: Top 25, Hot Seat, Rivalry, On-the-bubble for bowl eligibility, conference games, ‘Game of the Century’ for regular season #1 vs. #2 match-ups, etc.
Special Dynasty Games: Homecoming, Senior Day, Military Appreciation Day, “Color”-Outs (Penn State “Whiteout,” Iowa “Black/Yellow/Black” sections, etc.
(All would have proper commentary to reflect them.)
Previous Match-ups:
def. In-depth Dynasty Training 47-5 (http://www.thegamingtailgate.com/forums/showthread.php?4003-Dynasty-First-Round-Enhanced-In-Game-Experience-vs.-In-depth-Dynasty-Training)
def. Dynamic or Manually Selected Rivalries 36-2 (http://www.thegamingtailgate.com/forums/showthread.php?4018-Dynasty-Second-Round-Enhanced-In-Game-Experience-vs.-Manually-Dynamic-Rivalries)
Player Personalities: Dynamic Player Performance, Player Morale, Week-to-Week Fatigue
Dynamic Player Performance - A new feature in Madden NFL 12, this led to players performance changing in numerous categories over a several game period and led to 'no two franchises playing the same way.' While NCAA Football has featured Hot and Cold Streaks for numerous years, the ultimate effect on players is unknown and it lacks the clear notification of changes in play that Madden NFL 12 features with DPP.
Player Morale - Similar to the feature found in the MVP NCAA Baseball franchise, in Dynasty Mode players would let the ‘coach’ (user) know if they are unhappy with playing time or the delivery of promises so the coach can make adjustments in-season or risk them transferring in the offseason. Failure to act on player promises or alleviating player concerns would not only risk offseason transfers, but also damage Coach Prestige rating.
Week-to-Week Fatigue - A new aspect of Dynasty Mode, this would see fatigue carry over from one week to the next. For example, running a HB 30+ times for consecutive weeks would see him fatigue more easily until there was either a bye week or the user began to split carries to help rest the player.
This item does not include player discipline. Due to an excessive amount of player violations and scandals in recent years, we are going to assume the NCAA will not allow this random variable to occur in-game.
Previous Match-ups:
def. 16 Users in Online Dynasty 45-6 (http://www.thegamingtailgate.com/forums/showthread.php?4008-Dynasty-First-Round-Player-Personalities-vs.-16-Users-in-Online-Dynasty)
def. Medical Redshirts 32-8 (http://www.thegamingtailgate.com/forums/showthread.php?4021-Dynasty-Second-Round-Medical-Redshirts-vs.-Player-Personalities)