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View Full Version : Dynasty - Quarterfinals: Enhanced Dynasty In-Game Experience vs. Player Personalities



cdj
11-09-2011, 07:28 AM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.


Enhanced Dynasty In-Game Experience

Within Dynasty Mode, many users have repeated the same thought: Their team and experience seems isolated from the college football world and also from fellow users/competitors in Online Dynasties. This item would see news and information from the ‘outside world’ (non-user games) brought into each Dynasty Game and the mode in general to help make each game feel unique.

Among the numerous possibilities:

Weekly Highlight Show: Perhaps using ESPN’s College Football Live branding, this could recap games of the previous week while also highlighting upcoming match-ups. A similar feature has been featured in 2K Sports’ defunct College Hoops and NFL 2K franchises. (The biggest complaint with 2K being that the highlights were randomly generated from a pool of clips and did not actually occur in games.)
Dynasty Specific Commentary: Season records, outstanding players, award candidates, coaching match-up, etc.
Dynasty Banner Overlays and Presentation: Conference standings, BCS Standings, etc.
Scores and updates from other games: Local programs, rivals, conference foes, BCS Top 10 and Top 25 (if relevant).
Game Backstory: Discussion of previous games, establish relevance and importance of the match-up. Mention of team being defending conference/BCS National Champions.
Game Importance: Top 25, Hot Seat, Rivalry, On-the-bubble for bowl eligibility, conference games, ‘Game of the Century’ for regular season #1 vs. #2 match-ups, etc.
Special Dynasty Games: Homecoming, Senior Day, Military Appreciation Day, “Color”-Outs (Penn State “Whiteout,” Iowa “Black/Yellow/Black” sections, etc.

(All would have proper commentary to reflect them.)

Previous Match-ups:
def. In-depth Dynasty Training 47-5 (http://www.thegamingtailgate.com/forums/showthread.php?4003-Dynasty-First-Round-Enhanced-In-Game-Experience-vs.-In-depth-Dynasty-Training)
def. Dynamic or Manually Selected Rivalries 36-2 (http://www.thegamingtailgate.com/forums/showthread.php?4018-Dynasty-Second-Round-Enhanced-In-Game-Experience-vs.-Manually-Dynamic-Rivalries)


Player Personalities: Dynamic Player Performance, Player Morale, Week-to-Week Fatigue

Dynamic Player Performance - A new feature in Madden NFL 12, this led to players performance changing in numerous categories over a several game period and led to 'no two franchises playing the same way.' While NCAA Football has featured Hot and Cold Streaks for numerous years, the ultimate effect on players is unknown and it lacks the clear notification of changes in play that Madden NFL 12 features with DPP.

Player Morale - Similar to the feature found in the MVP NCAA Baseball franchise, in Dynasty Mode players would let the ‘coach’ (user) know if they are unhappy with playing time or the delivery of promises so the coach can make adjustments in-season or risk them transferring in the offseason. Failure to act on player promises or alleviating player concerns would not only risk offseason transfers, but also damage Coach Prestige rating.

Week-to-Week Fatigue - A new aspect of Dynasty Mode, this would see fatigue carry over from one week to the next. For example, running a HB 30+ times for consecutive weeks would see him fatigue more easily until there was either a bye week or the user began to split carries to help rest the player.

This item does not include player discipline. Due to an excessive amount of player violations and scandals in recent years, we are going to assume the NCAA will not allow this random variable to occur in-game.

Previous Match-ups:
def. 16 Users in Online Dynasty 45-6 (http://www.thegamingtailgate.com/forums/showthread.php?4008-Dynasty-First-Round-Player-Personalities-vs.-16-Users-in-Online-Dynasty)
def. Medical Redshirts 32-8 (http://www.thegamingtailgate.com/forums/showthread.php?4021-Dynasty-Second-Round-Medical-Redshirts-vs.-Player-Personalities)

PDuncanOSU
11-09-2011, 10:08 AM
Player personalities would affect the way players perform on the field and would have to factor into decisions on depth chart, playcalling, etc. I would also like an Enhanced In-Game Experience, but I would rather have the feature that affects gameplay than one that is more cosmetic.

illwill10
11-09-2011, 10:19 AM
I voted for Enhanced In Game Experience.
But this was tough. Both are needed. Player Personalites can affect gameplay and affect things in the offseason. But, I dont really want to go another year with EVERY game dynasty feeling like a play now game.

blkkrptnt819
11-09-2011, 03:35 PM
I picked player personality. The game on the field needs to be fixed first.

Prowler
11-09-2011, 03:56 PM
Both of these would enhance the immersion of the game tremendously but I feel player personalities has a bigger upside. I say that based on how coaching carousel added new dynamics to the game despite being so basic. On the other hand, EA/Tiburon's attempt at enhanced in-game experience in Madden left a lot to be desired. The Extra Point, the halftime/post shows game and sideline animations all got repetitive real fast. If I had faith in the developer, I'd vote for enhanced in-game experience; I don't, so I voted for player personalities.

Rudy
11-09-2011, 04:09 PM
Went with enhanced presentation but this was very tough for me. I'd love to see both.

jaymo76
11-09-2011, 07:43 PM
enhanced presentation.

baseballplyrmvp
11-09-2011, 08:02 PM
i went with personalities. but it was a hard decision. both are needed as they'd greatly improve the game in itself.

Jayrah
11-09-2011, 10:26 PM
Dynasty has more potential for glowing impact on a game to game basis in my book.

Pig Bomb
11-10-2011, 07:55 AM
enhanced presentation will get so old so fast when you see the same crap over and over...game to game..year to year
that stuff just does nothing for me but predictably it will win the poll here

Meanwhile Dynamic Player Performance, Player Morale, Week-to-Week Fatigue would be a huge addition to the game but will get pushed aside for repetitive fancy graphics :fdown:

blkkrptnt819
11-10-2011, 07:35 PM
enhanced presentation will get so old so fast when you see the same crap over and over...game to game..year to year
that stuff just does nothing for me but predictably it will win the poll here

Meanwhile Dynamic Player Performance, Player Morale, Week-to-Week Fatigue would be a huge addition to the game but will get pushed aside for repetitive fancy graphics :fdown:

This is the type of things that make me believe that people really don't care about gameplay as much as they say. I really can't believe presentation elements is beating something that would immensely change gameplay. I see why EA goes for the glitter instead of the meat and potatoes.

cdj
11-10-2011, 08:32 PM
enhanced presentation will get so old so fast when you see the same crap over and over...game to game..year to year
that stuff just does nothing for me but predictably it will win the poll here


You bring up a good point.

If the game shows the same graphics at the same point in each game, it will get old even for the people who want an Enhanced Dynasty In-Game Experience.

Personally, I think this feature should take into consideration what kind of program (prestige) you are, conference standing, and national relevance.

For example, if your team is a :1star: or :2star: bottom dweller in the Sun Belt, overlays and any commentary should focus more on your struggles and perhaps on rivals/nearby programs.

If your squad is 7-3 and in the Top 25, there should be presentation centered on the Top 25 and conference standings.

If your program is in BCS contention, there should be more national discussion and overlays (BCS Standings, conference standings, bowl projections, etc.).

Basically, if information is going to be pulled in from the OD world it needs to be relevant to your program's status. If I'm 1-5, I don't want to hear BCS discussion. Conversely, at 10-1 users should have more discussion centered around national standings and events.


This is the type of things that make me believe that people really don't care about gameplay as much as they say. I really can't believe presentation elements is beating something that would immensely change gameplay. I see why EA goes for the glitter instead of the meat and potatoes.

Personally, I think items that make the Quarterfinals prove that they are pretty important to the community. I don't think we could go wrong with any of them being added.

From posts in this thread and previous votes, it seems like people really like the potential aspects with 'Player Personalities' but these would be somewhat subjective features in that everyone will have their own take on how it should work, how well it was implemented, etc. When it comes to Gameplay (and the bracket starts next week), I think people are more in-tuned with wanting straight-forward gameplay/Xs & Os additions versus 'subjective.'

JeffHCross
11-10-2011, 09:25 PM
Personalities. After playing Head Coach 09 and having to deal with each player a little differently, I would love to see that come to NCAA.