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View Full Version : Features - Second Rd: Road to Glory Improvements vs. Simplified Create-a-Play



cdj
10-27-2011, 11:13 PM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.


Road to Glory Improvements

Following its introduction in NCAA Football 10, Road to Glory received a significant improvements in NCAA 12. While the mode works to match the Be A Pro modes in NHL & FIFA and My Player in NBA 2K, the community has asked for numerous additions to help RTG become one of the best single player modes in sports gaming:

Custom Quarter Lengths
Custom/Selectable Camera Options
Ability to play any position, such as KR/PR, K, TE
More difficult to progress from reserve to starter
Photo GameFace
Upon completion of playing career, can be imported as a coach or into Madden NFL (or both)
Upgradeable Dorm Room Interface
Improved player apparel interface: Eliminate lag; “Preview” each item (as in Tiger Woods PGA TOUR)
Correct Player Duties: Not involved in coin toss or penalty selection, etc.
Ability to Select High School Play Style or Use Custom Playbooks
Ability to Transfer Colleges



Previous Match-ups:
def. Co-op Online Dynasty 40-16 (http://www.thegamingtailgate.com/forums/showthread.php?3915-Features-First-Rd-Road-to-Glory-Improvements-vs.-Co-op-Online-Dynasty)


Simplified Create-a-Play (Existing Play Modifier, Savable)

Creating a play from scratch has been a highly requested feature in football titles, but there has always been the concern that these plays could exploit the CPU AI. However, some in the community have asked for a Play Editor that would allow them to only modify existing plays that would then be saved and kept in playbooks. For example, if a player routinely executes one particular hot route to a certain play, he could modify and save that play with the route and never have to make the in-game adjustment again.

Previous Match-ups:
def. Continue Dynasty in Next Version 30-29 (http://www.thegamingtailgate.com/forums/showthread.php?3916-Features-First-Rd-Simplified-Create-a-Play-vs.-Continue-Dynasty-in-Next-Version)

illwill10
10-27-2011, 11:16 PM
I am suprised Continue Dynasty got beat.
I chose RTG improvements. I am a big BAP/MP player. I can deal with having to make pre-snap adjustments.

morsdraconis
10-27-2011, 11:17 PM
I should have been the deciding vote for Continue Dynasty, but I stupidly voted for Simplified Create-a-Play instead... Sorry guys....

Gotta go with Road To Glory improvements this time around. MORE of RtG is always good. Just do something about how incredibly boring that shit is...

jaymo76
10-27-2011, 11:20 PM
I am suprised Continue Dynasty got beat.I chose RTG improvements. I am a big BAP/MP player. I can deal with having to make pre-snap adjustments.

Very dissapointing. The more people think about CONTINUE DYNASTY the more they may well realise they should have voted for it, especially now since the game plays so differently with CC. Anyways, I will also go with RTG... really neither are big to me so this is just the flip of a coin.

illwill10
10-27-2011, 11:30 PM
I didnt choose Continue Dynasty because I really didnt read description for Simplified CAP. But, I wouldnt of used it anyway. I dont like playing with the same teams in any mode. And depending on the Dynasty changes I would like to start with a new dynasty anyway.

Paakaa10
10-28-2011, 07:20 AM
Road to Glory Improvements

I voted for Simplified Create-a-Play last round but had some regrets after doing so. When put against Road to Glory Improvements, there's no chance of me making another "mistake" and insisting that Simplified Create-a-Play should move on.

Road to Glory got some love in NCAA Football 12, but it still needs more for the future if it is going to be considered an integral part of the NCAA Football experience. I will again stress the importance of bringing tangible personality to the mode. While all of the other game modes have a team-focus, Road to Glory is almost entirely centered on the experience of a single player. That should be reflected by the manner in which the mode is constructed.

I know some people were not fans of having to choose how your player spent their time each day of the week--be it practicing on the field, going to the library, doing homework, etc.--and I would never argue that the mode should return to the daily schedule where you have to boot up five different practices every week to keep your player progressing in their ratings. But there should be opportunities for your player to distinguish themselves and not just be a faceless template.

Let's see radio show call-ins where your player gets to talk on a national broadcast after a big win, toeing the line between talking themselves up and sticking to the "team script." Give the player the tough decision of either going to a party with teammates and building chemistry or doing extra film study to earn preparation points for the next game. There are obviously concepts in the "off-field" life of an NCAA athlete that won't be permitted for the game due to NCAA oversight, but that's no reason to just let the mode stay the way it is.

CLW
10-28-2011, 09:28 AM
R2G. Something has to be done to that mode to make it enjoyable for me. I think I'd really enjoy the mode with a few tweaks and the ability to do an online R2G with several people here at TGT could be really interesting to see how each of our players does.

gschwendt
10-28-2011, 09:40 AM
Simplified Create-a-Play is my hopeful winner out of this bracket. It would be huge. I've never really enjoyed the sports games that focus on one player... no matter which game had it, I just never had enough fun out of it.

AustinWolv
10-28-2011, 11:08 AM
I went with Create-A-Play, mainly because the only reason I get into Road to Glory is to whore achievements.

psusnoop
10-28-2011, 12:55 PM
I would love to see simplified create a play win this one.

SmoothPancakes
10-28-2011, 01:29 PM
Road to Glory improvements SOLELY because Simplified Create a Play defeated Continue Dynasty. Screw Create a play. I'm voting against it every round it remains alive.

morsdraconis
10-28-2011, 01:41 PM
Road to Glory improvements SOLELY because Simplified Create a Play defeated Continue Dynasty. Screw Create a play. I'm voting against it every round it remains alive.

And, yet it's winning.... :fdown:

JBHuskers
10-28-2011, 01:57 PM
Yeah I would have voted continue dynasty in this round too if it made it out.

blkkrptnt819
10-28-2011, 02:16 PM
I voted for continue dynasty. Honestly they should not have been matched up against each other.

bdoughty
10-28-2011, 07:02 PM
Road to Glory

JeffHCross
10-28-2011, 09:37 PM
As much as I'd love to see improvements to RtG, the simple reality is that, of these two, Simple Create-A-Play is going to get a lot more use for me. There are a decent number of plays in NCAA that I immediately do the same hot routes every time I call them. I would love to be able to simply change those plays so I never have to Hot Route them again.

woakley
10-29-2011, 02:00 AM
I would much rather have the abilities in RTG than the simple create a play, I can always deal with making the adjustments