cdj
11-05-2011, 07:32 AM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.
Improved Recruiting Experience
A key piece of establishing a top-notch program in Dynasty Mode is Recruiting. While the mode received significant changes in NCAA Football 11, there has been a growing sense that the mode needs yet another upgrade for various reasons.
Among the possible changes:
Improved CPU recruiting logic. While improved, CPU squads still do not always recruit to their strengths/play style and struggle to flesh out a complete and balanced roster.
Experience: Users want a quicker, more enjoyable time recruiting. Text popping up versus cycling, faster menu response, etc.
Scouting Players: A methodology to develop individuality to recruits and a strategy necessary to gauge each player.
Revamped Pipeline System: Possibilities include pipeline to certain cities or regions versus entire states, pipelines based upon coach history, success with players from cities, etc.
Competing vs. Other Schools: Despite the Top 10 for each recruit, there is no sense of competition against other schools for recruits.
Coaching Carousel: Possible tie-in with this mode, including Coach Recruiting Rating, etc.
Global Player & Recruit Editor
Some in the community put a lot of work into editing specific player rating attributes (on an time-extensive individual player basis) to help tweak the game to their liking. This feature would allow users to apply global edits to all players or those at a certain position. For example, to help reduce the “super linebacker” effect, a player may reduce their jumping ability by 15 points. Instead of applying this manually to over 1,000 linebackers in the game, users could apply this global edit. Others in the community have asked for a way to shape the make-up of recruiting classes, including quality and play-style of players.
Improved Recruiting Experience
A key piece of establishing a top-notch program in Dynasty Mode is Recruiting. While the mode received significant changes in NCAA Football 11, there has been a growing sense that the mode needs yet another upgrade for various reasons.
Among the possible changes:
Improved CPU recruiting logic. While improved, CPU squads still do not always recruit to their strengths/play style and struggle to flesh out a complete and balanced roster.
Experience: Users want a quicker, more enjoyable time recruiting. Text popping up versus cycling, faster menu response, etc.
Scouting Players: A methodology to develop individuality to recruits and a strategy necessary to gauge each player.
Revamped Pipeline System: Possibilities include pipeline to certain cities or regions versus entire states, pipelines based upon coach history, success with players from cities, etc.
Competing vs. Other Schools: Despite the Top 10 for each recruit, there is no sense of competition against other schools for recruits.
Coaching Carousel: Possible tie-in with this mode, including Coach Recruiting Rating, etc.
Global Player & Recruit Editor
Some in the community put a lot of work into editing specific player rating attributes (on an time-extensive individual player basis) to help tweak the game to their liking. This feature would allow users to apply global edits to all players or those at a certain position. For example, to help reduce the “super linebacker” effect, a player may reduce their jumping ability by 15 points. Instead of applying this manually to over 1,000 linebackers in the game, users could apply this global edit. Others in the community have asked for a way to shape the make-up of recruiting classes, including quality and play-style of players.