cdj
10-23-2011, 08:57 PM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any elements you would (or would not) like to see added for each item.
Dynamic/Progressive Weather & Effect on Play
Taking The Weather Channel Feed feature to a new level, this addition would see weather change in-game, similar to progressive lighting in NCAA Football 11. The feature could exist by either checking the TWC feed between each quarter and then changing in game or the Weather tab would have options such as ‘Rain to Snow’, ‘Clear to Cloudy’, ‘Snow at Start (ending later)’, etc. This could also see more noticeable field degradation (especially in extreme weather conditions) and weather have more of an effect on play. For example: high temperatures could lead to quicker player fatigue, heavy rains could lead to increased field degradation and slipping as play progresses, heavy snow could accumulate in stadium corners, etc. Schools/stadiums in high elevation (Colorado, Wyoming, etc.) could see slightly increased effects in fatigue, particularly for road teams and/or less athletic teams/players on both squads.
Previous Match-ups:
def. Better Celebrations 47-22 (http://www.thegamingtailgate.com/forums/showthread.php?3865-Presentation-First-Round-Better-Celebrations-vs.-Dynamic-Weather-amp-Effects)
def. More Player Options 21-12 (http://www.thegamingtailgate.com/forums/showthread.php?3889-Presentation-Quarterfinals-Dynamic-Weather-amp-Effects-vs.-More-Player-Options)
Home Field Advantage, Neutral Site Crowds and Improved Game Atmosphere
Very few sports are known for the importance of home field advantage as college football. Also, very few last-gen features are as universally requested as Home Field Advantage. While some elements currently exist in-game, community members have asked for the (optional) Camera Shake, controller rumble shake, etc. to return.
However, college football also features a unique focus on neutral site games (actual and otherwise) in the postseason – Bowls, Bowl Championship Series and BCS National Championship Game. This feature could see team introduction/runouts for each squad and the crowd cheering for big plays by each squad. Crowd noise levels could possibly be determined via school distance from site and/or Fan Base rating for each squad. This would help recreate the virtual road atmosphere numerous schools (IE: Nebraska and Oklahoma) faced when playing against Miami in the Orange Bowl during the 1980s and 1990s, for example. However, those programs also had a significant (though minority) crowd support and this would help reflect that.
Perhaps the most requested “fix” to the current HFA structure is for the removal of the home-field benefit by the Home team on the scoreboard in neutral site and bowl games. Community members have oft-requested unique presentation aspects for neutral site and bowl games, but not for one squad to receive full HFA benefits over the other.
Previous Match-ups:
def. Improved Info Presentation 43-29 (http://www.thegamingtailgate.com/forums/showthread.php?3864-Presentation-First-Round-Improved-Game-Atmosphere-vs.-Improved-Info-Presentation)
def. Improved Commentary 18-17 (http://www.thegamingtailgate.com/forums/showthread.php?3888-Presentation-Quarterfinals-Improved-Commentary-vs.-HFA-Improved-Game-Atmosphere)
Dynamic/Progressive Weather & Effect on Play
Taking The Weather Channel Feed feature to a new level, this addition would see weather change in-game, similar to progressive lighting in NCAA Football 11. The feature could exist by either checking the TWC feed between each quarter and then changing in game or the Weather tab would have options such as ‘Rain to Snow’, ‘Clear to Cloudy’, ‘Snow at Start (ending later)’, etc. This could also see more noticeable field degradation (especially in extreme weather conditions) and weather have more of an effect on play. For example: high temperatures could lead to quicker player fatigue, heavy rains could lead to increased field degradation and slipping as play progresses, heavy snow could accumulate in stadium corners, etc. Schools/stadiums in high elevation (Colorado, Wyoming, etc.) could see slightly increased effects in fatigue, particularly for road teams and/or less athletic teams/players on both squads.
Previous Match-ups:
def. Better Celebrations 47-22 (http://www.thegamingtailgate.com/forums/showthread.php?3865-Presentation-First-Round-Better-Celebrations-vs.-Dynamic-Weather-amp-Effects)
def. More Player Options 21-12 (http://www.thegamingtailgate.com/forums/showthread.php?3889-Presentation-Quarterfinals-Dynamic-Weather-amp-Effects-vs.-More-Player-Options)
Home Field Advantage, Neutral Site Crowds and Improved Game Atmosphere
Very few sports are known for the importance of home field advantage as college football. Also, very few last-gen features are as universally requested as Home Field Advantage. While some elements currently exist in-game, community members have asked for the (optional) Camera Shake, controller rumble shake, etc. to return.
However, college football also features a unique focus on neutral site games (actual and otherwise) in the postseason – Bowls, Bowl Championship Series and BCS National Championship Game. This feature could see team introduction/runouts for each squad and the crowd cheering for big plays by each squad. Crowd noise levels could possibly be determined via school distance from site and/or Fan Base rating for each squad. This would help recreate the virtual road atmosphere numerous schools (IE: Nebraska and Oklahoma) faced when playing against Miami in the Orange Bowl during the 1980s and 1990s, for example. However, those programs also had a significant (though minority) crowd support and this would help reflect that.
Perhaps the most requested “fix” to the current HFA structure is for the removal of the home-field benefit by the Home team on the scoreboard in neutral site and bowl games. Community members have oft-requested unique presentation aspects for neutral site and bowl games, but not for one squad to receive full HFA benefits over the other.
Previous Match-ups:
def. Improved Info Presentation 43-29 (http://www.thegamingtailgate.com/forums/showthread.php?3864-Presentation-First-Round-Improved-Game-Atmosphere-vs.-Improved-Info-Presentation)
def. Improved Commentary 18-17 (http://www.thegamingtailgate.com/forums/showthread.php?3888-Presentation-Quarterfinals-Improved-Commentary-vs.-HFA-Improved-Game-Atmosphere)