View Full Version : Dynasty - Second Round: Improved Recruiting Experience vs. Scrimmage/All-Star Games
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.
Improved Recruiting Experience
A key piece of establishing a top-notch program in Dynasty Mode is Recruiting. While the mode received significant changes in NCAA Football 11, there has been a growing sense that the mode needs yet another upgrade for various reasons.
Among the possible changes:
Improved CPU recruiting logic. While improved, CPU squads still do not always recruit to their strengths/play style and struggle to flesh out a complete and balanced roster.
Experience: Users want a quicker, more enjoyable time recruiting. Text popping up versus cycling, faster menu response, etc.
Scouting Players: A methodology to develop individuality to recruits and a strategy necessary to gauge each player.
Revamped Pipeline System: Possibilities include pipeline to certain cities or regions versus entire states, pipelines based upon coach history, success with players from cities, etc.
Competing vs. Other Schools: Despite the Top 10 for each recruit, there is no sense of competition against other schools for recruits.
Coaching Carousel: Possible tie-in with this mode, including Coach Recruiting Rating, etc.
Previous Match-ups:
def. Global Player Editor 41-8 (http://www.thegamingtailgate.com/forums/showthread.php?4004-Dynasty-First-Round-Improved-Recruiting-Experience-vs.-Global-Player-Editor)
Pre-season Scrimmage (Spring/Fall) / All-Star Games
Many Dynasty fans want a way to play with and evaluate the kind of team they will have in the upcoming season and have requested some sort of pre-season scrimmage; either in the spring or fall. (To keep with realism, spring scrimmage would only have JUCO players and no freshman while fall scrimmage would have all new incoming players.) The format could provide various options to overcome potential issues (injuries, depth, etc.) The game could be a regular scrimmage, #1s vs. #2s, #1O/#2D vs. #2O vs. #2D, reserves playing on both squads, and/or a special scoring format (points for conversions, stops, sacks, etc.).
This could include the Senior Bowl & Shrine Bowl as one last hurrah for outgoing players as well as the Under Armor All-American Game to showcase some of the top recruits entering Dynasty Mode. (It is currently unknown if the game has the proper technology in place to allow each player to wear their team helmet for the Senior Bowl and Shrine Bowl. That technology is a popular request for the Pro Bowl in Madden NFL.)
Previous Match-ups:
def. Team History 31-18 (http://www.thegamingtailgate.com/forums/showthread.php?4010-Dynasty-First-Round-Team-History-vs.-Scrimmage-All-Star-Games)
illwill10
11-07-2011, 07:13 AM
Improved Recruiting for me. One of the ones I will vote for every round.
baseballplyrmvp
11-07-2011, 08:50 AM
recruiting, everytime.
both needed but again i have doubts ea has the talent/skill required to really improve things like CPU logic. as such, i voted for scrimmages
JBHuskers
11-07-2011, 11:25 AM
Recruiting by far. All-star games don't mean anything to me, was hoping Team History would beat it.
jaymo76
11-07-2011, 07:21 PM
All star games is a feature missing since last gen and it needs to come back ASAP.
morsdraconis
11-07-2011, 10:34 PM
All star games is a feature missing since last gen and it needs to come back ASAP.
They need to REALLY fix recruits before they even think about making a scrimmage match between them.
The way the recruit pool is right now screams of a lack of ingenuity and a complete lack of knowledge of the game of football, as a whole.
There's no real identity to the highly recruited players besides the occasional recruit that's just head and shoulders above everyone else.
There's no such thing as actually getting a :3star: recruit worth a damn unless your team is so piss poor athletically that they look like superstars compared to your other guys on the roster. Big programs still recruit :2star: and :3star: players and :2star: and :3star: players make up the core group of players on every football team in college football. I mean, Mark Ingram was a :3star: RB and he won the damn Heisman. No way you'll see that from a :3star: recruit in NCAA right now unless a human player specifically abuses defenses to get him yards/catches/TDs/whatever.
And, more than anything, there needs to be a WAY bigger bust factor with these kids. Schools like USC, Texas, and Alabama get a shit ton of :4star: and :5star: recruits, but QUITE a few of them turn out to be busts each year or end up being roleplayers instead of stars like their rating would suggest. They need to develop a system that, instead of giving you straight ratings for the players, they have ranges that those ratings could be (and it should be ALL of their ratings, no matter what position they are) based on their potential and on your offensive/defensive philosophies. If you are a pass first team that rarely, if ever, uses FBs, RBs, or TEs, than no matter how good their potential is, they're going to look uninteresting to you because of your offensive philosophy which would prevent you from developing them because they aren't going to be used on the field as often as other teams would. Maybe even go as far as taking into account your coach's ability to develop their talent based on his coaching ratings (with maybe a new rating for either scouting - which, when better, would develop more of their potential ability and how well they'll mesh with your philosophies on both sides of the ball).
There are SO many things that they could do to make recruiting SIGNIFICANTLY better than what it is right now (which is nothing more than a VERY simple numbers game).
illwill10
11-07-2011, 10:55 PM
They need to REALLY fix recruits before they even think about making a scrimmage match between them.
The way the recruit pool is right now screams of a lack of ingenuity and a complete lack of knowledge of the game of football, as a whole.
There's no real identity to the highly recruited players besides the occasional recruit that's just head and shoulders above everyone else.
There's no such thing as actually getting a :3star: recruit worth a damn unless your team is so piss poor athletically that they look like superstars compared to your other guys on the roster. Big programs still recruit :2star: and :3star: players and :2star: and :3star: players make up the core group of players on every football team in college football. I mean, Mark Ingram was a :3star: RB and he won the damn Heisman. No way you'll see that from a :3star: recruit in NCAA right now unless a human player specifically abuses defenses to get him yards/catches/TDs/whatever.
And, more than anything, there needs to be a WAY bigger bust factor with these kids. Schools like USC, Texas, and Alabama get a shit ton of :4star: and :5star: recruits, but QUITE a few of them turn out to be busts each year or end up being roleplayers instead of stars like their rating would suggest. They need to develop a system that, instead of giving you straight ratings for the players, they have ranges that those ratings could be (and it should be ALL of their ratings, no matter what position they are) based on their potential and on your offensive/defensive philosophies. If you are a pass first team that rarely, if ever, uses FBs, RBs, or TEs, than no matter how good their potential is, they're going to look uninteresting to you because of your offensive philosophy which would prevent you from developing them because they aren't going to be used on the field as often as other teams would. Maybe even go as far as taking into account your coach's ability to develop their talent based on his coaching ratings (with maybe a new rating for either scouting - which, when better, would develop more of their potential ability and how well they'll mesh with your philosophies on both sides of the ball).
There are SO many things that they could do to make recruiting SIGNIFICANTLY better than what it is right now (which is nothing more than a VERY simple numbers game).
Fully Agree.
Getting a 3 star player means nothing if you are a 3 star team or better. You barley even see sub 4.4 3 star players or better. Especially QBs in terms of ability. I never saw a 3 star player that performs greatly.
They should incorporate the Potential system. I really like how CHoops did it with recruiting. I could get a 3 star player to perform greatly in team. I liked their grades. No positions had the same ratings in terms of grade. I could have a PG who A- 3pt and a C with A- 3pt and it is totally different. I got a 3 star C and PG for different teams that plays like a 4 star or better.
illwill10
11-08-2011, 12:47 AM
The main reason I want Recruiting improved is randomness. It doesnt feel like I am recruiting a player. Players have to be more involved in recruiting. There needs to be more personality, There should be Preferred Playstyle and Suggested Playstyle, Potential, New Responses from recruits, Recruits asking us questions(like depth and loyalty). It feels very random. Especialy when it comes to competeing with teams for recruits. Only Physical Ratings should be shown, but their Playstyle/Template should aslo be shown(ex. Scrambler, Pocket Passer). I shouldnt know what I will get from a recruit before I got him. It would make practice(or possible All-Star games) more valuable.
morsdraconis
11-08-2011, 02:09 AM
The main reason I want Recruiting improved is randomness. It doesnt feel like I am recruiting a player. Players have to be more involved in recruiting. There needs to be more personality, There should be Preferred Playstyle and Suggested Playstyle, Potential, New Responses from recruits, Recruits asking us questions(like depth and loyalty). It feels very random. Especialy when it comes to competeing with teams for recruits. Only Physical Ratings should be shown, but their Playstyle/Template should aslo be shown(ex. Scrambler, Pocket Passer). I shouldnt know what I will get from a recruit before I got him. It would make practice(or possible All-Star games) more valuable.
I definitely agree, if they decide to bring scouting into play and make it an integral part of recruiting. Without scouting, sadly, you have to know the ratings or there's no real way to tell a difference between players.
I definitely agree that there needs to be some serious thinking outside of the current box that is recruiting in NCAA titles. The basic roots of recruiting in the NCAA Football series hasn't changed since the jump from the PS2/Xbox days (if I'm not mistaken).
psusnoop
11-08-2011, 07:53 AM
Recruiting is in need of attention big time.
PDuncanOSU
11-08-2011, 01:29 PM
3 things that I think would greatly improve recruiting:
1. Get rid of the "slot machine" style of picking which topic to pitch. Each topic should be either a "recruits pick" that would be rated above-average or higher, or a "coaches pick" where the user can pick the pitch.
2. A scouting rating for each coach that would affect the accuracy of the A-F grade for each attribute for a recruit.
3. A recruiting rating for each coach that would affect the number of points that can be earned for each pitch.
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.