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View Full Version : Gameplay - 2nd Rd: Special Teams Overhaul vs. Improved WR/DB Interaction



cdj
11-15-2011, 04:51 PM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.


Special Teams Overhaul

In college football, strong special teams have been a staple of numerous programs, such as ‘Beamerball’ at Virginia Tech. A blocked kick can lead to a big play and a shift in momentum. In NCAA Football, special teams lack the big play potential as compared to real life and have received limited improvements over the years.

Potential areas of improvement could include (but not limited to):

Potential for blocked punts & field goals
More return formations (reverses, fakes, two-man punt return formation)
Improved ball physics
Rugby-style punting
Swinging gate formations
New kick meter/interaction
Potential for horrible kick (shank) on bad attempt, based on rating. Make Accuracy rating factor in.
Quick/Surprise Onside Kicks (As in Madden NFL, limited to one attempt per game)
More intelligent coverage & blocking logic on returns
Realistic kick trajectory (arrow on lowest point kicks longer but should be susceptible to being blocked)
Pooch punts from scrimmage & FGs
Improved CPU logic: on FG attempts, punting angles (angling towards corner), etc.
“Get Away From Ball” button on return attempts
Kickoff holder on windy days
Different punt styles: End over end, spiral.
New/creative fake FG & Punt Plays (EX: LSU ‘over the head’ FG fake, pitch to upback, etc.)
Special Teams Quick Audibles: Would allow quick change to kick or fake. (Key is no movement to tip off defense on audible.)
Bad snaps & slips in weather: Kicker attempts to fall on ball, near endzone may kick it out. In weather, may slip on approach. Block likelihood may increase and/or accuracy drops significantly.



Previous Match-ups:
def. More Pre-Play Options 44-7 (http://www.thegamingtailgate.com/forums/showthread.php?4070-Gameplay-First-Rd-Special-Teams-Overhaul-vs.-More-Pre-Play-Options)


Improved WR/DB Interaction

Currently the interaction between WRs and their defensive counterpart is that neither seems to play respective to their opponent... rather they go up independently from the other. With improved interactions, you would see (but not limited to): Players fighting for for ball in air (both WR/DB), fighting down field for position, blocking (runs & screens), bump & run, elimination of “rocket catch”, removal of warping defenders & receivers. Additionally, receivers would be more aware of the defenders positioning as they catch the pass... if the receiver has room to move, he’ll play the ball appropriately and allow himself more room to maneuver after the catch (ala Hawaii, SMU throwing short passes and WRs running back to the ball then continuing after the catch).

Previous Match-ups:
def. Passing Game Improvements 26-24 (http://www.thegamingtailgate.com/forums/showthread.php?4071-Gameplay-First-Rd-Improved-WR-DB-Interaction-vs.-Passing-Game-Improvements)

AustinWolv
11-15-2011, 04:53 PM
Both need to occur, but ST are not special in this game and have been neglected for years. It is a big part of the real game that is a mere formality in the virtual game.

bdoughty
11-15-2011, 04:55 PM
Both need to occur, but ST are not special in this game and have been neglected for years. It is a big part of the real game that is a mere formality in the virtual game.

Ditto, had to go with special teams.

I OU a Beatn
11-15-2011, 04:57 PM
Needs both but the interaction between defenders and receivers is sorely needed.

illwill10
11-15-2011, 05:28 PM
WR/DB. ST needs to be improved, but WR/DB interaction is far important to me. I hate seeing current jumpball situations, WRs not fighting for ball, DBs INTs=WR catch anis, Super DBs needs to be improved

baseballplyrmvp
11-15-2011, 07:14 PM
wr/db improvements.

special teams can be changed and improved by tweaking other aspects of the game. formations can be created with a play creator. and besides, special teams plays happen only a couple times per game. wr/db improvements would have an impact on the majority of the game you're playing.

jaymo76
11-15-2011, 07:53 PM
wr/db improvements.

special teams can be changed and improved by tweaking other aspects of the game. formations can be created with a play creator. and besides, special teams plays happen only a couple times per game. wr/db improvements would have an impact on the majority of the game you're playing.

I agree 100% with your assessment.

voltool16
11-16-2011, 07:18 AM
wr/db improvements. how about we actually fix something that has been broken since 1996 before we try to add another facet of the game.

PDuncanOSU
11-16-2011, 08:26 AM
On each drive there are typically at least 3 plays (and potentially many more) where the WR/DB interaction would be a factor, and only 1 (a punt, field goal, or extra point) that would be a special teams play. Special teams really needs to be improved, but as the WR/DB interaction would affect the game more often that's what I voted for.

hawkeyeguy
11-16-2011, 10:34 AM
Still makes no sense to me why the computer declines clipping plays on punts