cdj
11-17-2011, 05:02 PM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.
Better CPU Playcalling, Logic and Execution
The ultimate goal for CPU competition in NCAA Football is for the CPU logic to match and seem like a human is making the playcall and pre-snap decisions. Among the areas of CPU playcalling and execution the community has expressed the most desire as an area of improvement: Adapting to User Tendencies (over course of game, season, lifetime), Personnel Usage, Ability to Learn (and avoid) Unproductive Plays, Improved Option Offense execution, Aware when transitioning from Wildcat to other formations, CPU tipping blitzes, CPU Timeout logic, CPU pump fake attempts, CPU Coin Toss selection.
Additionally, the CPU would be more aware of how their roster is built and use it accordingly. If they have two highly rated HBs, they would be much more likely to split carries. If they have DBs with poor man coverage skills, they would be less likely to call man defenses. As well, if a QB struggles throughout the game, they would be more aware and ready to pull him and/or adjust playcalling based on that.
Previous Match-ups:
BYE
def. Deeper Gameplay Settings & Sliders 25-9 (http://www.thegamingtailgate.com/forums/showthread.php?4088-Gameplay-2nd-Rd-Better-CPU-Playcalling-amp-Execution-vs.-Deeper-Gameplay-Settings)
Proper Defensive Alignment & Assignment
The alignment portion primarily relates to DBs lining up on receivers to where defenders would recognize threats and align on top of them properly. The biggest culprit of this is when using man defense in a 3-3-5 or 4-2-5 formations and the safeties not aligning properly against receivers. However, beginning with NCAA 12, we’ve also seen issues with a 4-3 man defense against a Twins set, one CB won’t come across the formation resulting in a LB covering WR. Additionally, this would incorporate the WR/DB Match-Up feature that Madden currently has, allowing you to assign specific defenders to cover specific receivers all over the field. At the end of the day, this would help ensure that the best defenders are matched up against the best offensive players.
For Assignments, it relates to both gap assignment for defensive players in the box to contain and control their gaps, but also relates to players making reads and adjustments on the fly as a play happens. Currently in NCAA Football, players have no hesitancy... a play happens, they react almost instantly whether the right reaction or not. With these changes, players would at times have a hesitancy to adjust as the play develops, choosing which hole to attack, reading Playaction or not, choosing which pursuit angle to take, etc. This would largely help in the option offense game where even if you read the DE correctly, other players still easily come in to clean up the play.
Previous Match-ups:
def. Additional/Custom Camera Angles 45-6 (http://www.thegamingtailgate.com/forums/showthread.php?4069-Gameplay-First-Rd-Proper-Def.-Alignment-Assignment-vs.-Additional-Custom-Cameras)
def. New Animations & Improved Fidelity 22-13 (http://www.thegamingtailgate.com/forums/showthread.php?4089-Gameplay-2nd-Rd-Def.-Alignment-Assignment-vs.-New-Animations-amp-Improved-Fidelity)
Better CPU Playcalling, Logic and Execution
The ultimate goal for CPU competition in NCAA Football is for the CPU logic to match and seem like a human is making the playcall and pre-snap decisions. Among the areas of CPU playcalling and execution the community has expressed the most desire as an area of improvement: Adapting to User Tendencies (over course of game, season, lifetime), Personnel Usage, Ability to Learn (and avoid) Unproductive Plays, Improved Option Offense execution, Aware when transitioning from Wildcat to other formations, CPU tipping blitzes, CPU Timeout logic, CPU pump fake attempts, CPU Coin Toss selection.
Additionally, the CPU would be more aware of how their roster is built and use it accordingly. If they have two highly rated HBs, they would be much more likely to split carries. If they have DBs with poor man coverage skills, they would be less likely to call man defenses. As well, if a QB struggles throughout the game, they would be more aware and ready to pull him and/or adjust playcalling based on that.
Previous Match-ups:
BYE
def. Deeper Gameplay Settings & Sliders 25-9 (http://www.thegamingtailgate.com/forums/showthread.php?4088-Gameplay-2nd-Rd-Better-CPU-Playcalling-amp-Execution-vs.-Deeper-Gameplay-Settings)
Proper Defensive Alignment & Assignment
The alignment portion primarily relates to DBs lining up on receivers to where defenders would recognize threats and align on top of them properly. The biggest culprit of this is when using man defense in a 3-3-5 or 4-2-5 formations and the safeties not aligning properly against receivers. However, beginning with NCAA 12, we’ve also seen issues with a 4-3 man defense against a Twins set, one CB won’t come across the formation resulting in a LB covering WR. Additionally, this would incorporate the WR/DB Match-Up feature that Madden currently has, allowing you to assign specific defenders to cover specific receivers all over the field. At the end of the day, this would help ensure that the best defenders are matched up against the best offensive players.
For Assignments, it relates to both gap assignment for defensive players in the box to contain and control their gaps, but also relates to players making reads and adjustments on the fly as a play happens. Currently in NCAA Football, players have no hesitancy... a play happens, they react almost instantly whether the right reaction or not. With these changes, players would at times have a hesitancy to adjust as the play develops, choosing which hole to attack, reading Playaction or not, choosing which pursuit angle to take, etc. This would largely help in the option offense game where even if you read the DE correctly, other players still easily come in to clean up the play.
Previous Match-ups:
def. Additional/Custom Camera Angles 45-6 (http://www.thegamingtailgate.com/forums/showthread.php?4069-Gameplay-First-Rd-Proper-Def.-Alignment-Assignment-vs.-Additional-Custom-Cameras)
def. New Animations & Improved Fidelity 22-13 (http://www.thegamingtailgate.com/forums/showthread.php?4089-Gameplay-2nd-Rd-Def.-Alignment-Assignment-vs.-New-Animations-amp-Improved-Fidelity)