- Gameplay - Finals: Improved OL/DL Interaction vs. Better CPU Playcalling & Execution (8 replies)
- Gameplay - Final Four: CPU Playcalling & Execution vs. Def. Alignment/Assignment (4 replies)
- Gameplay - Final Four: Improved OL/DL Interaction vs. Special Teams Overhaul (9 replies)
- Gameplay - 2nd Rd: Special Teams Overhaul vs. Improved WR/DB Interaction (9 replies)
- Gameplay - 2nd Rd: Def. Alignment/Assignment vs. New Animations & Improved Fidelity (6 replies)
- Gameplay - 2nd Rd: Better CPU Playcalling & Execution vs. Deeper Gameplay Settings (9 replies)
- Gameplay - 2nd Rd: Improved OL/DL Interaction vs. Deeper Playbooks (8 replies)
- Gameplay - First Rd: Deeper Playbooks vs. Custom Packages (14 replies)
- Gameplay - 1st Rd: Deeper Gameplay Settings/Sliders vs. Improved Depth Chart & Pkgs (10 replies)
- Gameplay - First Rd: Animations & Improved Fidelity vs. Dynamic Player Performance (13 replies)
- Gameplay - First Rd: Improved WR/DB Interaction vs. Passing Game Improvements (16 replies)
- Gameplay - First Rd: Special Teams Overhaul vs. More Pre-Play Options (13 replies)
- Gameplay - First Rd: Proper Def. Alignment/Assignment vs. Additional/Custom Cameras (19 replies)
- Dynasty - Championship: Enhanced In-Game Experience vs. Coaching Carousel 2.0 (16 replies)
- Dynasty - Quarterfinals: Improved Recruiting Experience vs. Coaching Carousel 2.0 (7 replies)
- Dynasty - Quarterfinals: Enhanced Dynasty In-Game Experience vs. Player Personalities (12 replies)
- Dynasty - Second Round: Medical Redshirts vs. Player Personalities (11 replies)
- Dynasty - Second Round: Coaching Carousel 2.0 vs. OD Spectator Mode (8 replies)
- Dynasty - Second Round: Improved Recruiting Experience vs. Scrimmage/All-Star Games (11 replies)
- Dynasty - Second Round: Enhanced In-Game Experience vs. Manually/Dynamic Rivalries (19 replies)
- Dynasty - First Round: Mid-Week Practice/Scouting vs. Manually/Dynamic Rivalries (8 replies)
- Dynasty - First Round: Team History vs. Scrimmage/All-Star Games (9 replies)
- Dynasty - First Round: More OD/Commish Options vs. OD Spectator Mode (9 replies)
- Dynasty - First Round: Player Personalities vs. 16 Users in Online Dynasty (10 replies)
- Dynasty - First Round: Medical Redshirts vs. AD Mode (10 replies)
- Dynasty - First Round: Coaching Carousel 2.0 vs. Online Dynasty "Bookmark & Continue" (7 replies)
- Dynasty - First Round: Improved Recruiting Experience vs. Global Player Editor (7 replies)
- Dynasty - First Round: Enhanced In-Game Experience vs. In-depth Dynasty Training (12 replies)
- Dynasty - Opening Rd: Create-a-Stadium vs. Global Player & Recruit Editor (13 replies)
- Dynasty - Opening Rd: Import TeamBuilder for FCS vs. In-depth Dynasty Mode Training (16 replies)
- Features - Championship: Custom Conferences 2.0 vs. In-Game Saves (20 replies)
- Features - Semifinals: Custom Conferences 2.0 vs. Practice Mode 2.0 (8 replies)
- Features - Semifinals: In-Game Saves vs. Simplified Create-a-Play (15 replies)
- Features - Second Rd: Road to Glory Improvements vs. Simplified Create-a-Play (16 replies)
- Features - Second Rd: Custom Conferences 2.0 vs. In-depth Create-a-Play (14 replies)
- Features - Second Rd: Practice Mode 2.0 vs. Online Roster Editor (17 replies)
- Features - Second Rd: In-Game Saves vs. Race for the Heisman (Award Ceremonies) (12 replies)
- Features - First Rd: DLC Team Updates vs. In-Game Saves (18 replies)
- Features - First Rd: TeamBuilder 2.0 vs. Online Roster Editor (23 replies)
- Features - First Rd: In-depth Create-a-Play vs. Duplicate Numbers (15 replies)
- Features - First Rd: Practice Mode 2.0 vs. Tournament Mode (Online and Offline) (12 replies)
- Features - First Rd: Simplified Create-a-Play vs. Continue Dynasty in Next Version (22 replies)
- Features - First Rd: Road to Glory Improvements vs. Co-op Online Dynasty (16 replies)
- Features - First Rd: Custom Conferences 2.0 vs. Return of Mini-Games (24 replies)
- Features - First Rd: Online Enhancements vs. Race for the Heisman (Award Ceremonies) (21 replies)
- Presentation - Championship: Dynamic Weather & Effects vs. Improved Game Atmosphere (9 replies)
- Presentation: Quarterfinals - Dynamic Weather & Effects vs. More Player Options (14 replies)
- Presentation: Quarterfinals - Improved Commentary vs. HFA/Improved Game Atmosphere (19 replies)
- Presentation - First Rd: More Player Details vs. Authentic Team Entrances & Mascots (26 replies)
- Presentation - First Round: Better Celebrations vs. Dynamic Weather & Effects (20 replies)
- Presentation - First Round: Improved Game Atmosphere vs. Improved Info Presentation (26 replies)
- Presentation - First Round: Improved Commentary vs. Stadium Sounds 2.0 (22 replies)