cdj
11-15-2011, 04:44 PM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.
Proper Defensive Alignment & Assignment
The alignment portion primarily relates to DBs lining up on receivers to where defenders would recognize threats and align on top of them properly. The biggest culprit of this is when using man defense in a 3-3-5 or 4-2-5 formations and the safeties not aligning properly against receivers. However, beginning with NCAA 12, we’ve also seen issues with a 4-3 man defense against a Twins set, one CB won’t come across the formation resulting in a LB covering WR. Additionally, this would incorporate the WR/DB Match-Up feature that Madden currently has, allowing you to assign specific defenders to cover specific receivers all over the field. At the end of the day, this would help ensure that the best defenders are matched up against the best offensive players.
For Assignments, it relates to both gap assignment for defensive players in the box to contain and control their gaps, but also relates to players making reads and adjustments on the fly as a play happens. Currently in NCAA Football, players have no hesitancy... a play happens, they react almost instantly whether the right reaction or not. With these changes, players would at times have a hesitancy to adjust as the play develops, choosing which hole to attack, reading Playaction or not, choosing which pursuit angle to take, etc. This would largely help in the option offense game where even if you read the DE correctly, other players still easily come in to clean up the play.
Previous Match-ups:
def. Additional/Custom Camera Angles 45-6 (http://www.thegamingtailgate.com/forums/showthread.php?4069-Gameplay-First-Rd-Proper-Def.-Alignment-Assignment-vs.-Additional-Custom-Cameras)
New Animations & Animation Fidelity
While NCAA Football has added numerous animations in recent years, the community has asked for more variety in addition to improved interaction with animations.
Areas of focus include:
Various running, throwing, and catch animations; perhaps based on Player Tendency
Realistic fumble animations (hand moving on ball falling out)
Cleaner animation transitions
Post-play movement: Remove players bumping into each other, varied & more realistic movement animations, more reactive to previous play, etc.
Reduction/elimination of animation clipping
Revamped passing mechanic & animations (Passing when being hit plus ball release)
Previous Match-ups:
def. Dynamic Player Performance 27-24 (http://www.thegamingtailgate.com/forums/showthread.php?4072-Gameplay-First-Rd-Animations-amp-Improved-Fidelity-vs.-Dynamic-Player-Performance)
Proper Defensive Alignment & Assignment
The alignment portion primarily relates to DBs lining up on receivers to where defenders would recognize threats and align on top of them properly. The biggest culprit of this is when using man defense in a 3-3-5 or 4-2-5 formations and the safeties not aligning properly against receivers. However, beginning with NCAA 12, we’ve also seen issues with a 4-3 man defense against a Twins set, one CB won’t come across the formation resulting in a LB covering WR. Additionally, this would incorporate the WR/DB Match-Up feature that Madden currently has, allowing you to assign specific defenders to cover specific receivers all over the field. At the end of the day, this would help ensure that the best defenders are matched up against the best offensive players.
For Assignments, it relates to both gap assignment for defensive players in the box to contain and control their gaps, but also relates to players making reads and adjustments on the fly as a play happens. Currently in NCAA Football, players have no hesitancy... a play happens, they react almost instantly whether the right reaction or not. With these changes, players would at times have a hesitancy to adjust as the play develops, choosing which hole to attack, reading Playaction or not, choosing which pursuit angle to take, etc. This would largely help in the option offense game where even if you read the DE correctly, other players still easily come in to clean up the play.
Previous Match-ups:
def. Additional/Custom Camera Angles 45-6 (http://www.thegamingtailgate.com/forums/showthread.php?4069-Gameplay-First-Rd-Proper-Def.-Alignment-Assignment-vs.-Additional-Custom-Cameras)
New Animations & Animation Fidelity
While NCAA Football has added numerous animations in recent years, the community has asked for more variety in addition to improved interaction with animations.
Areas of focus include:
Various running, throwing, and catch animations; perhaps based on Player Tendency
Realistic fumble animations (hand moving on ball falling out)
Cleaner animation transitions
Post-play movement: Remove players bumping into each other, varied & more realistic movement animations, more reactive to previous play, etc.
Reduction/elimination of animation clipping
Revamped passing mechanic & animations (Passing when being hit plus ball release)
Previous Match-ups:
def. Dynamic Player Performance 27-24 (http://www.thegamingtailgate.com/forums/showthread.php?4072-Gameplay-First-Rd-Animations-amp-Improved-Fidelity-vs.-Dynamic-Player-Performance)