cdj
11-07-2011, 07:00 AM
As always, vote for the item you prefer. However, also state how you would like both features implemented into the game and indicate any specific elements you would (or would not) like to see added for each item.
Enhanced Dynasty In-Game Experience
Within Dynasty Mode, many users have repeated the same thought: Their team and experience seems isolated from the college football world and also from fellow users/competitors in Online Dynasties. This item would see news and information from the ‘outside world’ (non-user games) brought into each Dynasty Game and the mode in general to help make each game feel unique.
Among the numerous possibilities:
Weekly Highlight Show: Perhaps using ESPN’s College Football Live branding, this could recap games of the previous week while also highlighting upcoming match-ups. A similar feature has been featured in 2K Sports’ defunct College Hoops and NFL 2K franchises. (The biggest complaint with 2K being that the highlights were randomly generated from a pool of clips and did not actually occur in games.)
Dynasty Specific Commentary: Season records, outstanding players, award candidates, coaching match-up, etc.
Dynasty Banner Overlays and Presentation: Conference standings, BCS Standings, etc.
Scores and updates from other games: Local programs, rivals, conference foes, BCS Top 10 and Top 25 (if relevant).
Game Backstory: Discussion of previous games, establish relevance and importance of the match-up. Mention of team being defending conference/BCS National Champions.
Game Importance: Top 25, Hot Seat, Rivalry, On-the-bubble for bowl eligibility, conference games, ‘Game of the Century’ for regular season #1 vs. #2 match-ups, etc.
Special Dynasty Games: Homecoming, Senior Day, Military Appreciation Day, “Color”-Outs (Penn State “Whiteout,” Iowa “Black/Yellow/Black” sections, etc.
(All would have proper commentary to reflect them.)
Previous Match-ups:
def. In-depth Dynasty Training 47-5 (http://www.thegamingtailgate.com/forums/showthread.php?4003-Dynasty-First-Round-Enhanced-In-Game-Experience-vs.-In-depth-Dynasty-Training)
Dynamic or Manually Selected Rivalries
In college football, rivalries come and go. In NCAA Football, rivalries are pre-set and cannot be modified. This feature could work in different ways: Manual selection of rivalries could allow users (or OD commissioners) to create new rivalries with CPU teams or users that they already have a history with. Dynamic rivalries could see new rivals added if teams play enough match-ups close in nature or dropped if they do not play for an extended period of time. A common theme from the community is that existing rivalries in NCAA Football would stay locked and not able to be dropped.
Previous Match-ups:
def. Mid-Week Practice/Scouting 30-21 (http://www.thegamingtailgate.com/forums/showthread.php?4011-Dynasty-First-Round-Mid-Week-Practice-Scouting-vs.-Manually-Dynamic-Rivalries)
Enhanced Dynasty In-Game Experience
Within Dynasty Mode, many users have repeated the same thought: Their team and experience seems isolated from the college football world and also from fellow users/competitors in Online Dynasties. This item would see news and information from the ‘outside world’ (non-user games) brought into each Dynasty Game and the mode in general to help make each game feel unique.
Among the numerous possibilities:
Weekly Highlight Show: Perhaps using ESPN’s College Football Live branding, this could recap games of the previous week while also highlighting upcoming match-ups. A similar feature has been featured in 2K Sports’ defunct College Hoops and NFL 2K franchises. (The biggest complaint with 2K being that the highlights were randomly generated from a pool of clips and did not actually occur in games.)
Dynasty Specific Commentary: Season records, outstanding players, award candidates, coaching match-up, etc.
Dynasty Banner Overlays and Presentation: Conference standings, BCS Standings, etc.
Scores and updates from other games: Local programs, rivals, conference foes, BCS Top 10 and Top 25 (if relevant).
Game Backstory: Discussion of previous games, establish relevance and importance of the match-up. Mention of team being defending conference/BCS National Champions.
Game Importance: Top 25, Hot Seat, Rivalry, On-the-bubble for bowl eligibility, conference games, ‘Game of the Century’ for regular season #1 vs. #2 match-ups, etc.
Special Dynasty Games: Homecoming, Senior Day, Military Appreciation Day, “Color”-Outs (Penn State “Whiteout,” Iowa “Black/Yellow/Black” sections, etc.
(All would have proper commentary to reflect them.)
Previous Match-ups:
def. In-depth Dynasty Training 47-5 (http://www.thegamingtailgate.com/forums/showthread.php?4003-Dynasty-First-Round-Enhanced-In-Game-Experience-vs.-In-depth-Dynasty-Training)
Dynamic or Manually Selected Rivalries
In college football, rivalries come and go. In NCAA Football, rivalries are pre-set and cannot be modified. This feature could work in different ways: Manual selection of rivalries could allow users (or OD commissioners) to create new rivalries with CPU teams or users that they already have a history with. Dynamic rivalries could see new rivals added if teams play enough match-ups close in nature or dropped if they do not play for an extended period of time. A common theme from the community is that existing rivalries in NCAA Football would stay locked and not able to be dropped.
Previous Match-ups:
def. Mid-Week Practice/Scouting 30-21 (http://www.thegamingtailgate.com/forums/showthread.php?4011-Dynasty-First-Round-Mid-Week-Practice-Scouting-vs.-Manually-Dynamic-Rivalries)