So I ran the numbers for CBs and trying to predict an recruits OVR. The tough part is we don't get all of the attributes for a recruit before they sign, which I don't particularly understand since those attributes are a factor. The formula for CBs is
Code:
Overall = - 72.8 + 0.411 Speed + 0.0430 Strength + 0.0809 Agility
+ 0.167 Acceleration + 0.0427 Jumping + 0.0813 Awareness
- 0.00219 Stamina + 0.0409 Injury + 0.00094 Break Tackle
+ 0.00124 Trucking - 0.00119 Elusiveness - 0.00096 Stiff Arm
+ 0.00045 Spin Move - 0.00019 Juke Move - 0.00070 Carrying
- 0.00268 Ball Carrier Vision + 0.00460 Run Block
+ 0.00480 Run Block Strength + 0.00055 Run Block Footwork
+ 0.00224 Pass Block - 0.00176 Pass Block Strength
- 0.00085 Pass Block Footwork - 0.00135 Impact Blocking
+ 0.0394 Catching - 0.00145 Spectacular Catch
+ 0.00085 Catch In Traffic + 0.00260 Route Running - 0.00180 Release
+ 0.0822 Tackle - 0.00043 Hit Power + 0.0798 Pursuit
+ 0.0813 Play Recognition - 0.00169 Power Moves
+ 0.00202 Finesse Moves - 0.00080 Block Shedding + 0.287 Man Coverage
+ 0.288 Zone Coverage + 0.0840 Press + 0.00090 Throw Power
- 0.00339 Throw Accuracy + 0.00308 Kick Power + 0.00358 Kick Accuracy
+ 0.00004 Return
Based on this and using the ratings provided I think we can narrow down a Recruits OVR. I took a 4 star CB with these ratings
Code:
Speed A
Zone Coverage B+
Man Coverage B-
Acceleration A
Press C+
Tackle D
Play Recognition B-
Awareness D-
Agility B+
Pursuit C+
Stength D
Jumping B+
Injury B
Catching D
And applied it to the formula, we should get a low end of 77 and a high end of 83, since all we have is a range of ratings for each letter grade.
I want to test this out a little further on my console to see if #1 I can get more recruit ratings than on the web and #2 sim out a dynasty and see what a recruit comes in at.
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