Quote Originally Posted by Cipher 8 View Post
So you think that if I didn't do any player input like try to truck stick or spin or juke and a tackle animation starts up or begins to happen because the elusiveness rating dice roll that happens behind the scene fails to avoid the animation from even beginning that it treats me like a CPU ball carrier and not a player controlled ball carrier?
Yes. I've broken some tackles without doing any truck stick or other input, and it's largely (or maybe solely) been the "elusive" type of breaking tackles. Take a high ELU player and put him back at PR, and I practically guarantee you'll see tackles broken before you even had a chance to react to the hit coming.

Now, if you don't do any user input at all, including left-stick input, then you are a CPU-controlled player, because the CPU takes over until you actually perform input.

Quote Originally Posted by Cipher 8 View Post
Wouldn't that mean that the game then uses the BTK rating to determine if the npc player breaks free from a tackle animation that has already started?
No. Simulation versus Gameplay, not NPC vs PC. The control of the player has nothing to do with it. Assuming I'm right about BTK.