I hope this makes sense...
So you think that if I didn't do any player input like try to truck stick or spin or juke and a tackle animation starts up or begins to happen because the elusiveness rating dice roll that happens behind the scene fails to avoid the animation from even beginning that it treats me like a CPU ball carrier and not a player controlled ball carrier?
And then...
Wouldn't that mean that the game then uses the BTK rating to determine if the npc player breaks free from a tackle animation that has already started?
Sure, That would totally go against everything we've just discussed and that you were told but to me that would make more sense.
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