Quote Originally Posted by JeffHCross View Post
When you don't do any input but your guy still manages to break free, that could be Elusiveness or Trucking. Both of those ratings are used for CPU ball carries, and when you take on a tackle without doing input I believe you get treated like a CPU ball carrier. One thing I'm noticing in your posts is that you aren't mentioning Elusiveness at all, while I personally think Elusiveness is the primary rating for "slipping" tackles. Not running over a guy, but the animation you see where the defender gets one hand on your player and slips off ... that's Elusiveness. That's why I look at the Elusiveness of my guys before I pick my PR/KR, and it's effective in my eyes.
Okay well I did say this which by the sounds of what you just wrote is true then? Mainly the bolded... ignore the rest as we've already discussed that...

Quote Originally Posted by Cipher 8 View Post

Isn't the Elusive rating kind of redundant? I mean what exactly does Elusive do, why does it matter?

You got Agility to determine how agile they are and Speed and Acceleration to determine how fast they are so those are the ratings that determine how scat backy they are, the smaller Barry Sanders type guys.

Break Tackle determines how much they can break out of tackles, which I assume means once a tackle animation starts that break tackle rating kicks in to determine if they can slip out or not, so what does Elusive do?

Does it affect those tackle animations from even starting or initiating? Like say the defender attempts to tackle and a HB with a high Elusive Rating would likely reject that tackle animation from even initiating and keep on running?


If that's the case wouldn't Elusive be better than Break Tackle?

Avoid the tackle animation from even starting rather than breaking free once it has started. Since it slows you down to battle out of a tackle where if the tackle just misses all together from the attempt you don't get slowed down...

Idk... I'm just trying to figure out what's the best things to look for in a recruit since afterall that's what this thread is for...right?