Now on to your question:
I knew where you were going with it. I figured I'd let you make your point before responding.
It also comes down to the perception of what has changed. Are you saying that you'd rather they not spend
any resources on those issues? So you'd prefer to see a game that looks the exact same as years past? Some people argue it does anyway, though I think those people are nuts. And, at the end of the day, there is more than just the TGT audience (and who we represent) to consider. A game that looks like it belongs in 2007, but is coming out in 2011, probably isn't going to get very much attention from the more casual audience.
Or are you saying that they spent too many resources on the art? Because I've noticed that quite a few people mention the grass, HDR and dreadlocks as if they're new features that are designed to sell the game. What about the enhanced Custom Conferences? Removal of suction blocking and tackling? Custom Playbooks? Coaching Carousel? I'd hazard to guess that the art enhancements, with the possible exception of fundamentally changing the lighting, cost a fraction of what any of those features I listed cost.
You assume wrong.
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