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  1. #10
    Booster JeffHCross's Avatar
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    Quote Originally Posted by Roy38 View Post
    I didn't notice your name immediately, but I apologize for leaving you out of the conversation. But hey, thanks for illustrating your importance through the small remarks.
    Well, considering you had asked who had participated, and I had answered, I assumed that I, Paakaa, Oneback Kwizzy, and steelerfan, all of whom are prominent and regular posters here, were left out of your question for a reason.

    Now on to your question:
    Quote Originally Posted by Roy38 View Post
    Maybe the others would like to chime in as well (if just to rid the sound of crickets I'm hearing)
    I knew where you were going with it. I figured I'd let you make your point before responding.
    Quote Originally Posted by Roy38 View Post
    When they allocate their resources to small details (such as hairstyles, grass, etc.), they don't see the big issues at hand (reoccurring bugs that carry over title to title, dynasty issues, A.I. issues and bugs, etc.). I guess it comes down to the perception that they prefer to slap a new coat of paint and throw a band-aid on something, as opposed to actually fixing and polishing their product.
    It also comes down to the perception of what has changed. Are you saying that you'd rather they not spend any resources on those issues? So you'd prefer to see a game that looks the exact same as years past? Some people argue it does anyway, though I think those people are nuts. And, at the end of the day, there is more than just the TGT audience (and who we represent) to consider. A game that looks like it belongs in 2007, but is coming out in 2011, probably isn't going to get very much attention from the more casual audience.

    Or are you saying that they spent too many resources on the art? Because I've noticed that quite a few people mention the grass, HDR and dreadlocks as if they're new features that are designed to sell the game. What about the enhanced Custom Conferences? Removal of suction blocking and tackling? Custom Playbooks? Coaching Carousel? I'd hazard to guess that the art enhancements, with the possible exception of fundamentally changing the lighting, cost a fraction of what any of those features I listed cost.

    Quote Originally Posted by Roy38 View Post
    I would assume some form of pay for missed work time, whether through actual payment, advertising, etc.
    You assume wrong.

    Quote Originally Posted by Roy38 View Post
    When that truth has been revealed to be a blatant lie, they go silent...
    It is the weekend ...

    EDIT: Also, "blatant lie" implies intent. I'm 99% certain that the team didn't intend to further break advertised features with the patch.

    Quote Originally Posted by Roy38 View Post
    and this is where damage control (you guys), the neutral voice, comes in to deflect some of the anger from their company. I would look very carefully at your relationship with EA and what exactly that relationship brings to the table.
    Which posts, from Game Changers or Community Day participants, in this thread or any other, have been damage control? I sure haven't seen many, if any at all. In fact, I've seen several Community Day participants openly vote their frustration with the outcome of the second patch.

    My "relationship" with EA has allowed me to provide feedback directly to EA, both before and post release. If you think the community as a whole is better off without that relationship, more power to you, but I would vehemently disagree.
    Last edited by JeffHCross; 09-11-2011 at 05:42 PM.
    Twitter: @3YardsandACloud

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