Ive seen some weird roughing the passer calls with the slider around 55. If I even barely touch the QB he goes down like one of those soccer players that get sniped and go down without anyone touching them...very weird.
Ive seen some weird roughing the passer calls with the slider around 55. If I even barely touch the QB he goes down like one of those soccer players that get sniped and go down without anyone touching them...very weird.
Improved to 2-4 with a weird win over Troy (they had 6 FGs).
Troy 18 at ULL 24
Stat: Troy / ULL
First Downs: 20 / 14
Total Offense: 373 / 318
Rush-yds-TD: 23-46-0 / 41-95-1
Comp-Att-TD: 25-45-0 / 12-26-1
Passing yards: 327 / 223
3rd Downs: 2-11 (18%) / 6-16 (37%)
4th Downs: 0-2 / 0-1
RZ-TD-FG: 3-0-2 / 2-1-1
Turnovers: 2 / 0
Intercepted: 2 / 0
PR yards: 22 / 16
KR yards: 90 / 166
Total yards: 485 / 500
Punts-Avg: 2-44.0 / 7-31.6
Penalties: 3-30 / 4-44
TOP: 18:51 / 22:13 (???)
Sacks (def): 3 / 5
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I used this last night and they was more of a challenge then default AA but still to many sacks by the cpu.
You have to get the ball out quickly or you will take sacks. The problem I've had, personally, is recording too many sacks on defense. If you look back through this thread, at my stats, I'm not taking an inordinate number of sacks.
If you're not able to get the ball out quickly enough, I'd advise that you lower the CPU Pass Rush until you get it to a comfortable level. Don't raise your Pass Blocking though. Any increase to the blocking sliders will cause the "bowling pin effect" that was seen in the demo.
Of course, lowering the CPU Pass Rush could cause the need to raise their Pass Coverage or lower your QB Accuracy.
Last edited by steelerfan; 07-14-2011 at 07:28 AM.
You're definitely on a great track with these. I've been using this sliders since I first fired up NCAA 12, even making the couple of changes that you did yesterday, and I have been having some great games. Definitely a challenge and keeps things fun and interesting.
Has anyone tried them with Coach Mode? I'm interested to see how they work with Coach Mode since I've been REALLY getting into it lately.
The Army vs. Navy coach mode game I was posting about in the TGT Coach Mode OD section, before it froze on me at the start of the fourth quarter, was played using's sliders. It played really well. The defenses kept good pressure, both sides were able to get 2 or 3 sacks. There was one fumble and I think an interception. But they weren't overpowering and weren't getting into the backfield instantly. They got pressure, but not constant and not a ton to the point of being overpowered or anything.
Teams were able to still pass, but it wasn't guaranteed. The QBs scrambled when they needed to, they threw some great, on the dot passes. They also threw some horrible passes that would leave you shaking your head (their accuracy sucks, so it was to be expected).
The run game was able to be used with success. Options were still a bit of a absence, with the couple of options I ran, being automatic loss of yards, though Army's offense was able to run the option with success.
The kicking game was far from guaranteed. I missed a 31 yard field goal, made a 35 yarder. Army missed a 41 yarder, but made a 33 yarder. Army also almost missed an extra point wide left. Punting was good. It wasn't overpowered, but it wasn't weak. There were some great punts, there were some shanks, a good mix of both.
Overall, it was a very well played, even game, that was a defensive battle throughout. At it should have been as Army and Navy have similar ratings and rosters.
Yeah, steeler is definitely on track with a great set of sliders. For the skill level of myself or steeler, they play very well and are set up great. Obviously, for someone of higher or lesser skill, those people can make little changes here and there to make them tougher or easier. But where they are right now, they play great. Whatever changes steeler may make between now and when he declares these sliders final, I'm going to be making those exact same changes on my game.
Smooth, mors...is this something you are wanting to implement in our TGT CM OD?
I would recommend these sliders for our OD Coach Kernzy. Granted, I've only played two coach mode games with them, so I would say, along with mors, have yourself or someone else try them out and see what you think. But I personally would agree to using them in the OD.
Alright, I'll try to get some testing in with them and see what shakes out.
I haven't done any testing yet (been too busy trying to figure out the glitch with Custom Playbooks and also get my two custom playbooks together that I've been wanting to have since the feature was announced), but, unless we see some serious issues with default AA settings, I don't see a reason to change them.
Maybe look at updating the sliders for the penalties as I'd like to see more penalties happen overall. I definitely think 9 minutes are going to need to be a must if we want to see realistic looking stats and play amounts.
Question:
If you plan on playing in an Online Dynasty, don't the sliders, speed threshold, game speed revert to default (i.e., every slider set at 50 for both User/CPU, speed threshold = 50, game speed = normal) when playing against other Users?
Also, is the game difficulty always set to All-American in User games, or will it adjust to Heisman, Varsity, etc. if I pick that difficulty level?
Alright Steelerfan, I used your sliders. I wasplaying against
and whilst the game was close, I still have some gripes. These are not aimed at your sliders, rather it's aimed at EA. The CPU has no sense of Time Of Possession and each time I went ahead, they scored on 2 play drives.
2 plays, 80 yards, 2 plays 79 yards and 2 plays 86 yards. Their longest drive was 6 plays and that only took 1:53 off the clock. It's frustrating when you are behind, the CPU seems to play decently, but as soon as you get a lead, they retaliate in a quick way and that is just unrealistic.
Using your sliders, I only changed one thing; CPU Punt Power and Punt Accuracy. I hate it when the CPU shanks a 27 yard punt, which happens much too frequently in EA's history, so I have the CPU PP and PA at 85 each.
Here is the game, now keep in mind I play 5-Wide and throw 99% of the time.
One thing that really ticked me off was late in the game, w/ 5:41 to go, they were up 21-17, I went on a 9 play, 89 yard drive that took 3:38 and scored to go up 24-21 w/ 2:03 left. They had a penalty on the kickoff and started at their 14, then went 86 yards in two plays.
With 1:46 left I took over at my 29. I got to their 36 and had a 3rd and 10. I called a play that I had hit twice in the game for good yardage, my WR is just breaking open, I make the throw and out of nowhere the Leaping Linebacker pops up and bats the pass down. I don't see this crap all game until the final :33 seconds. On 4th and 10 I throw a perfect pass to my guy on a post route, yet the ball goes sailing over his head by 10 yards. WTF???
So... while I like your sliders and will use them as the games seem competitive, EA must address the CPU TOP awareness and something has to be done about this CPU will never lose crap. The game winning TD, I had 3 defenders around their WR, but he comes down w/ the ball, breaks two tackles and runs it in for a 70 yard TD. Really???
And the infamous Leaping Linebackers... only when the game is on the line??? Come on EA... for f*cks sake... get this inhuman crap out of the game.
All in all Steelerfan, I like your sliders. I just wish the damn game played more like real life and less like a system that's designed to screw you, even on AA.
There were no turnovers in the game and here are my scoring drives:
16 plays - 85 - yards - 9:09 - TD
7 plays - 53 yards - 2:43 - TD
11 plays - 61 yards - 5:18 - FG
9 plays - 89 yards - 3:38 - TD
Their longest drive was 1:53...![]()
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