Press Row Podcast (OS) interviewed Madden Gameplay Dev Victor Lugo. Lugo is primarily responsible for the physics aspect of Madden.
http://www.operationsports.com/news/...with-vic-lugo/
Press Row Podcast (OS) interviewed Madden Gameplay Dev Victor Lugo. Lugo is primarily responsible for the physics aspect of Madden.
http://www.operationsports.com/news/...with-vic-lugo/
A TON of blogs too:
Pass Rush & Blocking - http://www.easports.com/madden-nfl/n...-blocking-rush
True Step - http://www.easports.com/madden-nfl/m...-player-motion
War in the Trenches - http://www.easports.com/madden-nfl/m...n-the-trenches
Player Sense - http://www.easports.com/madden-nfl/m...s/player-sense
The dude abides.
This trailer looked better. I like the line animations although the overall graphics are not much better than current gen imo (at least when you look at it from a gameplay camera).
I honestly don't know what to believe. The marketing stuff and what I'm hearing/reading doesn't mix with what I'm seeing in some of these videos. They say we have TrueStep and yet I don't see a lot of fluid movements that look that realistic. I see a lot of old animations from current gen that I wish were re-done. At the end of the day I think this is a game that people will have to get their hands on to get a real impression.
So here's a question that I think is gonna be asked a lot: If we haven't purchased Madden yet, should we get current gen or next gen? Also just a general question, have they discussed whether or not we'll be able to import NCAA draft classes to next gen?
Will low Awr cost olineman to make wrong reads when targeting pre snap?
This year, physical ratings will have greater impact than intangible ratings up front.
Do holding penalties factor in these new line animations/interactions? Or are they randomly generated?
Holding animations will be slightly increased on Next-Gen.
Does oline Strength counter dline PMOV and Footwork counter FMOV?
Pass Block Rating (PBK) counters both.
what's biggest difference in next gen ?
The QB now must step up into the pocket rather than extend his drop which fundamentally changes the way Madden is played.
will D-lineman "win" more 1-1 battles against lesser rated O-linemen? Or will it be 50/50
Pass rush has been improved and ratings will have a heavy impact on 1v1 battles up front.
how do lineman make their calculations? Closest defender to ball carrier? Inside gap protection?
For pass blocking, O-Linemen calculate the location, speed, direction and angle of pass rushers to the QB.
what does impact blocking mean? And is it better than upgrading specifically run/pass blocking
Impact Blocking = Any block that occurs while both the blocker and his target are moving in the open field.
Will the QB now identify and say who the "Mike" is?
you will see either the C or QB point when identifying the mic, but you will not hear audio.
Will there be times where the o-line miss a assignment like on a delay LB Blitz or overloading one side
Yes, overload blitzes aren't as effective as they used to be but lineman will definitely miss assignments from time to time.
Does o-line block away from hole, so defender gets free if you run where you're not supposed to on runs like a dive outside?
In run blocking, OL will be more likely to block for the design of the play.
Does Madden next gen defese have true run fits and/or gap assignments?
They have gap assignments based on each play they run.
Will HB's pick up blitzes more often? Will lineman be able to report as eligible?
HB's are included in the pass protection. No, all formations in Madden are legal.
Is the snap count a factor in next gen? WIll you be able to draw the defense offsides?
Yup!
Does True Step affect every player or just the ball carrier?
Stay tuned for a Q&A on True Step in the future.
How are PMV/FMV used in calculating while rushing the passer? Does only get used in one play or both?
It's based on that players ratings, traits, and player type.
Will the blind side pass rusher (RDE) be able to consistently get pressure instead of how it is now where the LDE gets the most?
Yes, that's now balanced and ratings will determine pressure.
Will next gen stop the nano blitz?
Nano blitzes are less prevalent and w/ enhanced pass rush you won't need to nano based on the amount of organic pressure.
What determines the missed assignment rate? AWR or PBK or a combo of both?
Targeting is tied to the defense's movement, so physical ratings will naturally have a larger impact in such a dynamic atmosphere.
Will the secondary actually be able to keep up with WR's and play man defense decently?
Coverage has been improved and enhanced pass rush will make the defensive secondary's job easier.
Has blitzing been improved? Is cover 2 a usable scheme now with better pass rush?
Yes, you will feel more heat with blitzes, which also improved all coverages.
Can we adjust protections ourselves and not just slide protection? Can we single out an O lineman to focus on a guy or add help?
When you add a TE and HB to the protection scheme, they will determine targets as well as the offensive line.
Will a lineman break off of his double team to pick up a blitzing linebacker?
Yes, what we call sorting, due to our calculation power in gen 4, they are able to dynamically evaluate threats to the target.
Will certain pass rush animations only be available to players with higher rated PMV or FMV?
Ratings have a very high impact on pass rush animations.
Can you please change the penalty "Clipping" to "block in the back"?
That is a great suggestion and something that's already on our radar. Thanks
Best defense against Vernon Davis?
Nickel strong cover 1 robber but is susceptible to the TE Flag
Will fatigue be a factor? If defense is on the field for long stretches will it impact play?
Yes, when a defensive lineman is fatigued his ratings start to drop.
Will there be more moves for defensive lineman to use on next gen?
There is more defensive line moves and more they will be more effective at establishing a good pass rush.
How will lineman react to 1-3 man rushes? Too easy to get sacks when it's 5 o-lineman vs 1-3 rushers.
When blockers out number rushers you are going to see double teams when available.
http://www.operationsports.com/
I want to see someone get the game and have a 150 pound weak OT go against JJ Watt and see if he stonewalls him. That will tell me a lot if this new Ignite engine is really physics based or not.
Yeah, I think we've all seen those old videos that demonstrated weight and size did nothing. The game was always purely ratings based. I could live with that but I expect more on the next gen.
Didn't like the twitter answers re: penalties... something along the lines of "yes the game is programmed t acknowledge penalties..." translation... penalties will be the same as current gen... aka non-existent.
Remember when EA said the crowds in Next-gen Madden wouldn't be the same five people (or something along those lines):
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Graphically it looks great but its 2 weeks out now and we still haven't seen much (if any) ACTUAL GAMEPLAY footage. GameFly'n this one prob to whore out for the easyand then back via USPS you go.
I like the hand fighting and extra detail in the line animations but I still see some suction blocking. At 30 seconds there is a double team but it looks like the Jet DT has a fairly clear path to Brady. Why is he stuck instead of sliding to the gap and QB?
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