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Thread: Madden NFL 11

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  1. #261
    Booster JeffHCross's Avatar
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    Quote Originally Posted by Rudy View Post
    Ian said they wanted to make kicking harder by changing to this meter but it seems he made it easier from what I'm reading.
    I don't recall reading that they wanted it to be harder. It seemed to me like they wanted it to be more approachable. Meters with button presses always seem to be more intuitive than R-stick controls.
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  2. #262
    Heisman Rudy's Avatar
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    Quote Originally Posted by sl8b View Post
    Do you play on slow speed in NCAA? Just curious....seems most use normal or fast.

    If they leave the online speed to slow again this year, I won't be playing many play now games. The demo was way different once I put it up to normal speed.
    I do play on slow speed in NCAA. The funny thing is I hated Madden's slow speed last year (for the brief time I kept the game) and found myself liking fast speed the best although normal wasn't too bad. I was always a proponent of playing faster as I hate seeing long runs take forever to go anywhere. But slow in NCAA just feels right to me this year.

  3. #263
    Heisman Rudy's Avatar
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    Quote Originally Posted by JeffHCross View Post
    I don't recall reading that they wanted it to be harder. It seemed to me like they wanted it to be more approachable. Meters with button presses always seem to be more intuitive than R-stick controls.
    On twitter Ian mentioned the idea of making it harder and having the game play more to ratings as a couple of reasons. I'm sure they have a bunch of reasons for why they remove options on people (sore subject for me).

  4. #264
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by Rudy View Post
    But slow in NCAA just feels right to me this year.
    Thats because its been so damn fast the last few years, it needed to be slowed down IMO

    Initially I didn't care for the slow speed on Madden 10, felt too sluggish but now I'm use to playing with it since it was set as the default for my online league play. I guess thats why it felt right because in Madden 09 the game speed was so damn fast as well.

  5. #265
    Heisman skipwondah33's Avatar
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    JB, or G or CDJ lol. Question for you guys

    Have you gotten the chance to play an online game against G or CDJ? If so I was wondering if you could have Gameflow turned off, but your opponent have it turned on?

    I have heard that if it is set to On when the game is set up, that after every play you will have to select if you want to use it or use the full playbook.
    Last edited by skipwondah33; 08-06-2010 at 10:24 AM.

  6. #266
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    JB, or G or CDJ lol. Question for you guys

    Have you gotten the chance to play an online game against G or CDJ? If so I was wondering if you could have Gameflow turned off, but your opponent have it turned on?

    I have heard that if it is set to On when the game is set up, that after every play you will have to select if you want to use it or use the full playbook.
    The person who sets up the game has the option of choosing GameFlow or Conventional....both players have to go with the same style. But you can hit one button to get to the full playbook I do believe.

  7. #267
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by JBHuskers View Post
    The person who sets up the game has the option of choosing GameFlow or Conventional....both players have to go with the same style. But you can hit one button to get to the full playbook I do believe.
    Ok so say the convential way is chosen for the game. Will Gameflow still be available for those who want to use it?

  8. #268
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    Ok so say the convential way is chosen for the game. Will Gameflow still be available for those who want to use it?
    I don't think so. But I haven't tried it out. I know in GameFlow you can hit square to bring up the playbook.

  9. #269
    Heisman skipwondah33's Avatar
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    Thanks man..I would try myself but all of my attempts to acquire the game early have been unsucessful thus far lol

  10. #270
    Hall of Fame ram29jackson's Avatar
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    GEE WHIZ how many of you freaks already got the game early !? lucky dogs !

  11. #271
    Heisman jaymo76's Avatar
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    http://www.examiner.com/examiner/x-5...h-Ian-Cummings


    A few interesting points come up...

  12. #272
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by jaymo76 View Post
    http://www.examiner.com/examiner/x-5...h-Ian-Cummings


    A few interesting points come up...
    Good find bro. Yeah they spent a lot of time defending Strategy Pad instead of listening. Same thing happened when we saw the playcall screen for NCAA 11 at Community Day. There was a little push back when we said that this will not be well received, but we had a VERY passionate discussion at CD about the things that needed to be done else this would turn out to be like the Strategy Pad situation. And changes came as a result, and frankly they're changes I'm very glad that happened.

    I think it's kind of a catch-22, they said Online Franchise had such low usage....well to me that was because it wasn't a full fledged franchise mode....it sure turned me off from wanting to play it when things like a salary cap weren't in.

  13. #273
    All-American NatureBoy's Avatar
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    Does anyone know what the update or patch was for? I downloaded one tonight but I don't have a clue what it did. I'm on the 360.
    Last edited by NatureBoy; 08-06-2010 at 11:21 PM.

  14. #274
    Booster JeffHCross's Avatar
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    4. When we start applying the Star ratings to plays in a given situation, how does GameFlow break this down? Let's say, on offense, I have 8 plays for 1st and 10 situations. I've given two of those plays 5 stars, four of the plays 4 stars and the remaining two plays were given 3 1/2 stars. How do the stars and the playcall logic work this out?

    Ian: It’s what you would see out of a typical “random” statistical model. You’ve in essence tagged the 5 star plays as your most important, so those are weighted more when it’s trying to find a play out of that group, but the 4 and 3.5 star plays still do have a chance of being called. It’s just like iTunes.
    It saddens me that iTunes is the example of a "random" statistical model, not just a simple "normal distribution".
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  15. #275
    Booster JeffHCross's Avatar
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    Quote Originally Posted by JBHuskers View Post
    I think it's kind of a catch-22, they said Online Franchise had such low usage....well to me that was because it wasn't a full fledged franchise mode....it sure turned me off from wanting to play it when things like a salary cap weren't in.
    For me, Online Franchise had such low usage because even with a group of guys who didn't normally play Madden you saw scores like 80-13. Sliders and difficulty seemed to have no effect on vs CPU OF games. Frustration was the reason our franchise didn't get to the offseason ... it had nothing to do with features not being there.
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  16. #276
    Heisman jaymo76's Avatar
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    Quote Originally Posted by JBHuskers View Post
    Good find bro. Yeah they spent a lot of time defending Strategy Pad instead of listening. Same thing happened when we saw the playcall screen for NCAA 11 at Community Day. There was a little push back when we said that this will not be well received, but we had a VERY passionate discussion at CD about the things that needed to be done else this would turn out to be like the Strategy Pad situation. And changes came as a result, and frankly they're changes I'm very glad that happened.

    I think it's kind of a catch-22, they said Online Franchise had such low usage....well to me that was because it wasn't a full fledged franchise mode....it sure turned me off from wanting to play it when things like a salary cap weren't in.
    I mean I guess we will never know, but you wonder how much "pressure" is coming from the top on things like this??? How much say do the developers have versus management on what makes the cut and what doesn't...

  17. #277
    Booster JeffHCross's Avatar
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    Quote Originally Posted by jaymo76 View Post
    I mean I guess we will never know, but you wonder how much "pressure" is coming from the top on things like this??? How much say do the developers have versus management on what makes the cut and what doesn't...
    Speaking from experience ... generally none. The developers can influence the final product, but the overall requirements/goals come from the top.
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  18. #278
    Heisman Rudy's Avatar
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    Quote Originally Posted by jaymo76 View Post
    http://www.examiner.com/examiner/x-5...h-Ian-Cummings


    A few interesting points come up...
    If gameflow is supposed to make the game quicker to go out to dinner with the wife or family, why not just add in-game saves?! That's the easiest and best solution for everyone. I do get annoyed that the Madden team seems to make most of their decisions based on online number crunching. They don't have the data for how offline people play vs. the cpu which is still the most popular form of gameplay.

  19. #279
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    Quote Originally Posted by Rudy View Post
    If gameflow is supposed to make the game quicker to go out to dinner with the wife or family, why not just add in-game saves?! That's the easiest and best solution for everyone. I do get annoyed that the Madden team seems to make most of their decisions based on online number crunching. They don't have the data for how offline people play vs. the cpu which is still the most popular form of gameplay.
    The thing is Rudy, I can't tell a difference time wise. My games are taking just as long as they ever did. In game saves are very much needed. With a 10 month old baby in the house, I sure could make good use of them.

  20. #280
    Booster JeffHCross's Avatar
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    Quote Originally Posted by Rudy View Post
    They don't have the data for how offline people play vs. the cpu which is still the most popular form of gameplay.
    I don't have the numbers to back it up, but I could certainly believe that Online, in Madden, has beaten out Offline Vs CPU.
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