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Thread: Madden NFL 11

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  1. #241
    Heisman morsdraconis's Avatar
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    Possible issue:

    Browns draft a punter and after one season he's the second best punter in the league with 99 KPW and 93 KAC

  2. #242
    Heisman jaymo76's Avatar
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    Quote Originally Posted by morsdraconis View Post
    End of year 2 of a simming. Only things I've seen so far is Jarvis Green broke the NFL sack record with 24 sacks the first season (incredibly unlikely) and Sam Bradford immediately makes the Rams a playoff team in year 2 and they go 11-5 and win their division. No real drafting issues that I've seen so far.

    Stats all look good besides the one sack anomaly. Manning, Brady, and Roethlisberger are have been the top TD passes and Comp% leaders both years.

    Saints won the Super Bowl over the Steelers in 2010

    Patriots beat the Saints in the Super Bowl in 2011
    Any anomalies with free agents?... every Madden game Peyton Manning seems to be released. Were there any changes to how free agency & IR works in the game? I guess I already know the answer but here's to positive thinking...

  3. #243
    Heisman morsdraconis's Avatar
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    Same thing for a kicker that the Colts draft - 93 overall - 95 KPW - 93 KPW after just two seasons.

  4. #244
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Any anomalies with free agents?... every Madden game Peyton Manning seems to be released. Were there any changes to how free agency & IR works in the game? I guess I already know the answer but here's to positive thinking...
    So far, I haven't seen in anomalies with free agency. Highest available player first season was 86 overall and there didn't appear to be any high profile players released at all.

    Checking this year now.

    I don't know about IR. I'll check on it this season if one of my guys gets hurt for the season (only issue there is it doesn't actually show you how many out of 70 players you have on your roster anywhere that I can find).

  5. #245
    Administrator JBHuskers's Avatar
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    Thanks for doing the simming Mors......PS3 servers finally turned on tonight so we're testing out Online Team Play.

  6. #246
    Administrator JBHuskers's Avatar
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    Servers are okay. Kick meter kinda sucks so you'll have to do a lag adjustment, but you'll get used to it after a little while. I myself lost connection on the last two OTP games we tried. Not sure if it has to do with me or just the servers as my internet stayed up and I stayed connected online with my PS3. Now there is going to be some flushing and tweaking on Monday from what I gather, so what I say now may not be the case on Tuesday. With that said, OTP is really really fun. Played about four games.

  7. #247
    Administrator gschwendt's Avatar
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    Quote Originally Posted by JBHuskers View Post
    Not sure if it has to do with me or just the servers as my internet stayed up and I stayed connected online with my PS3.
    Actually the first game I didn't notice you were gone until it said you signed out of PSN. Though, not sure if you did that manually after you were disconnected or what.

  8. #248
    Administrator cdj's Avatar
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    That last OTP game was pretty crazy. Didn't see that finish coming!

  9. #249
    Heisman Rudy's Avatar
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    I hated the r-stick kicking when they first added it because it was ridiculously easy and sliders didn't work much to fix it. But the last two years in NCAA the accuracy slider has been really good. I've got human accuracy at 30 and I made around 60% of my kicks I think. Ian said they wanted to make kicking harder by changing to this meter but it seems he made it easier from what I'm reading. Why not just reduce the default accuracy more? At 50 it IS too easy to make kicks. Drop it a bunch and it's not. Furthermore, why not have the option for either kicking system? Doesn't Tiger Woods let you choose from buttons or analog?

  10. #250
    Heisman Rudy's Avatar
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    One other thing, from the demo it seemed that Normal speed on Madden = Slow on NCAA. Both of those settings felt good to me.

  11. #251
    Heisman skipwondah33's Avatar
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    Quote Originally Posted by morsdraconis View Post
    So I tested out the kicker slider with different kicking accuracies:

    Kicking 42 yard kicks (so I didn't have to max out the power every time) in practice with various created kickers all with 90 KPW and going from 90 KAC to 12 KAC with the kicking accuracy slider all the way down to 0 I was able leave the direction of the kick straight and vary my accuracy in the kicking motion while compensating for wind to pretty much nail anything from 42 yards without moving the arrow. The new kicking meter is so ridiculously easy, it's not funny (and, again, I've barely even played Madden 11 and I don't think I've used the new setup but maybe 3 or 4 times in total before this test).
    Were you playing on All-Madden?

  12. #252
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by gschwendt View Post
    Actually the first game I didn't notice you were gone until it said you signed out of PSN. Though, not sure if you did that manually after you were disconnected or what.
    yeah I manually rebooted after that....both times that I was booted from OTP I was still online

  13. #253
    Freshman sl8b's Avatar
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    Quote Originally Posted by Rudy View Post
    One other thing, from the demo it seemed that Normal speed on Madden = Slow on NCAA. Both of those settings felt good to me.
    Do you play on slow speed in NCAA? Just curious....seems most use normal or fast.

    If they leave the online speed to slow again this year, I won't be playing many play now games. The demo was way different once I put it up to normal speed.

  14. #254
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    How are the flats? Some say they are jacked up like last year and some say they are not.

    As far as teams drafting special team players, what's the issue? Are they taking them in the first round? Or are they too good? i'm confused.

  15. #255
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by Brandon View Post
    How are the flats? Some say they are jacked up like last year and some say they are not.

    As far as teams drafting special team players, what's the issue? Are they taking them in the first round? Or are they too good? i'm confused.
    I don't think the flats are THAT bad. It's all dependant on the defense you call I think. If you're running a zone with on one on the right side, you can get burnt.

  16. #256
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by sl8b View Post
    Do you play on slow speed in NCAA? Just curious....seems most use normal or fast.

    If they leave the online speed to slow again this year, I won't be playing many play now games. The demo was way different once I put it up to normal speed.
    To me normal seemed like whatever the default is for NCAA.

  17. #257
    Heisman jaymo76's Avatar
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    Are the intros pretty repetitive or are there several unique ones? If I hear the Peyton Manning demo speech again I think I'm gonna throw up...

  18. #258
    Heisman morsdraconis's Avatar
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    IR is definitely still messed up. Took a team, filled up their roster with FAs then put an injured guy on IR and the roster was still full and I couldn't sign someone to replace him.

    I definitely think Franchise is messed up. There are at least 20 rookies that are going to come in within 6 years of Franchise and be superstars. I'm talking at least 3 RBs that are top 5 RBs basically coming out of college. A QB that is top 5 coming out of college (with better deep ball accuracy than anyone else in the NFL). At least 2 WRs coming out of college with 99 catching after 2 seasons (which is disgustingly ridiculous). Numerous SSs and FSs with 90+ tackling and hit power. It's like they went the opposite direction of NCAA and made the rookies WAY WAY too good. Granted, progression is pretty slow on their awareness, but when you have 99 speed, acceleration, agility, and catching, who the hell needs to worry about awareness?

  19. #259
    Heisman jaymo76's Avatar
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    Quote Originally Posted by morsdraconis View Post
    IR is definitely still messed up. Took a team, filled up their roster with FAs then put an injured guy on IR and the roster was still full and I couldn't sign someone to replace him.

    I definitely think Franchise is messed up. There are at least 20 rookies that are going to come in within 6 years of Franchise and be superstars. I'm talking at least 3 RBs that are top 5 RBs basically coming out of college. A QB that is top 5 coming out of college (with better deep ball accuracy than anyone else in the NFL). At least 2 WRs coming out of college with 99 catching after 2 seasons (which is disgustingly ridiculous). Numerous SSs and FSs with 90+ tackling and hit power. It's like they went the opposite direction of NCAA and made the rookies WAY WAY too good. Granted, progression is pretty slow on their awareness, but when you have 99 speed, acceleration, agility, and catching, who the hell needs to worry about awareness?
    Well, that's all I needed to know. Still allowing IR to be broken is mind-boggling. It's been broken for years and years and yet again.... no fix. If injuries are high and you have no working IR then you're big trouble... Madden 12 it is. Thanks morsdraconis for the ipmressions/info.

  20. #260
    All-American NatureBoy's Avatar
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    Thumbs up

    I got my copy today and i'm loving it so far. The servers were down this morning but were up just a little while ago.

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