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Thread: Elder Scrolls V: Skyrim

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  1. #281
    I will never complain about load times with Skyrim on the 360 ever again.


  2. #282
    https://twitter.com/#!/BGS_Devs/stat...42686578294784

    1.4 should go up on Xbox LIVE early tomorrow. PS3 update is looking good for tomorrow, too. If we get an update from Sony, we’ll update.

  3. #283
    Administrator JBHuskers's Avatar
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    Update 2/9: 1.4 update is now live on Xbox LIVE. PS3 update is looking good for today as well. If we get an update from Sony, we’ll let you know.

    Today we’ve taken Skyrim’s 1.4 update out of beta and made it available for everyone on Steam. In addition to bug and quest fixes, 1.4 adds launcher support for the Skyrim Workshop. Currently we’re putting the final touches on the Creation Kit and Skyrim Workshop and will let everyone know as soon as they’re up.

    As an update to PlayStation 3 and Xbox 360 users, we’re submitting 1.4 to the console manufacturers this week. When these updates are available, we’ll let everyone know.

    After the break, check out the final release notes for 1.4. The changes impact all platforms unless noted.

    NEW FEATURES

    •Skyrim launcher support for Skyrim Workshop (PC)
    BUG FIXES

    •General optimizations for memory and performance
    •Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
    •Long term play optimizations for memory and performance (PS3)
    •Improved compiler optimization settings (PC)
    •Memory optimizations related to scripting
    •Fixed issue with dangling scripts not properly clearing from memory
    •Fixed crashes related to pathing and AI
    •Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
    •Fixed rare crash with loading saved games
    •Fixed issue with accented characters not displaying properly at the end of a line
    •Fixed issue where dragon priest masks would not render correctly
    •Fixed issue where quests would incorrectly progress after reloading a save
    •Fixed issues with placing and removing books from bookshelves in the player’s home
    •Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
    •Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
    •Fixed issue where the player house in Windhelm would not clean up properly
    •Fixed crash related to giant attacks and absorb spells
    •Fixed issue with ash piles not cleaning up properly
    •Fixed occasional issue where overwriting an existing save would fail
    •Fixed memory crash with container menu
    •Fixed infinite loop with bookshelves
    •Fixed issue where transforming back to human from werewolf would occasionally fail
    •Bows and daggers will display properly when placed on weapon racks
    •Fixed occasional audio issue that would play sound effects louder than intended
    •Fixed bug related to hitching between cell boundaries
    •Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
    •Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
    QUEST FIXES

    •The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
    •In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
    •Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
    •Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
    •Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
    •In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
    •In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
    •Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
    •In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
    •“The White Phial” will now start properly if player already has a briar heart in their inventory
    •Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
    •Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
    •In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
    •In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
    •“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
    •Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
    •“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
    •Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
    •In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
    •Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
    •Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
    •“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
    •Fixed rare issue where “Dampened Spirits” would not start properly
    •Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
    •Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
    •Fixed numerous issues with “Blood on the Ice” not triggering properly
    •In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
    •In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
    •Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
    •Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

  4. #284
    All-American DariusLock's Avatar
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    I shouldn't have played so much on PC then bought it for 360 .... I don't feel like going through all the beginner quest LMAO.

  5. #285
    Hall of Fame SmoothPancakes's Avatar
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    Damn, I really got to get back into this again. AC Revelations, NCAA 12, Tiger Woods 12, Skyrim. I just don't have enough time in the day.

  6. #286
    Going to start character #3. While some of the fixes are automatic, many of the fixes are only if you start a new game. I still have ton of glitched things in my inventory and quests completed that are not removed. Still can't be a thane or buy a hose in Riften because a NPC died.

    I hate putting 123 hours in a character only to start over again.

  7. #287
    Administrator JBHuskers's Avatar
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    Here's a game I need to get back into, but with being in OD's, golf CC's, and FIFA....I haven't had much time for other games. But there is some news for 360 folks straight from Bethesda.

    Kinect Support Coming to Skyrim http://bit.ly/HO3GbK

  8. #288
    All-American DariusLock's Avatar
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    Yeah, OD's BF3 and family stop all my side gaming. I got Gears of War 3, Fifa, Skyrim, and Dead Island all just sitting around.

  9. #289
    Heisman I OU a Beatn's Avatar
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    Quote Originally Posted by DariusLock View Post
    Yeah, OD's BF3 and family stop all my side gaming. I got Gears of War 3, Fifa, Skyrim, and Dead Island all just sitting around.
    I wish my backlog was like yours.

  10. #290
    Administrator JBHuskers's Avatar
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    I think one of these days I'll end up on Hoarders.

  11. #291
    All-American DariusLock's Avatar
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    At least your stuff will actually be valuable and not just...SHIT.

  12. #292
    Administrator cdj's Avatar
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    The first trailer for the upcoming "Dawnguard" DLC went live this morning, care of Bethesda's Twitter account, which noted, "E3 arrives early!" Bethesda puts a 1600 MS Point ($20) price on the content, but still hasn't given a release date beyond "this summer." [Joystiq]

  13. #293
    Administrator JBHuskers's Avatar
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    Damn. $20? It better be Shivering Isles big.

  14. #294
    Administrator gschwendt's Avatar
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    I'll wait until Steam's Christmas sale and get it for $10 or less... did that with Fallout: New Vegas and saved some coin.

  15. #295
    Heisman morsdraconis's Avatar
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    Meh. It doesn't change the fact that, once again, they can't write a story worth playing the game for to save their lives.

  16. #296
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by morsdraconis View Post
    Meh. It doesn't change the fact that, once again, they can't write a story worth playing the game for to save their lives.
    I bet I can go back several pages where you said you liked the story.

    Sent from my DROIDX using Tapatalk 2
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  17. #297
    Heisman I OU a Beatn's Avatar
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    Damn, $20 is a bit high. I'll probably get it anyway, but I agree with mors, the story in the main campaign was pretty dull.

  18. #298
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by I OU a Beatn View Post
    Damn, $20 is a bit high. I'll probably get it anyway, but I agree with mors, the story in the main campaign was pretty dull.
    Shivering Isles was $20 when it came out 5 years ago too.

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  19. #299
    Heisman morsdraconis's Avatar
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    Quote Originally Posted by JBHuskers View Post
    I bet I can go back several pages where you said you liked the story.

    Sent from my DROIDX using Tapatalk 2
    I guarantee you you can't because I never have. I barely even played Skyrim (50 or 60 hours) because the story and the combat was just boring as hell.

  20. #300
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by morsdraconis View Post
    As for the story so far, it's definitely better than the whole bullshit with Oblivion. That stuff was so horribly written, it was atrocious. At least, with this, it's semi-interesting. I'm anxious to check out the rebellion side of things and talk to Ulfric Stormcrow. The beginning of the game made it sound like he's a Dragonborn as well or at least has the ability to use Thu'uns as well, which is definitely intriguing.

    So far, though, I've been trying to finish up what quests I can in Whiterun before I go gallivanting off to another city. Becoming the Thane after killing the first dragon is REALLY cool. That's a VERY cool story plot. They definitely seemed to have learned how to write better dialog and such.
    Quote Originally Posted by morsdraconis View Post
    Speaking of having too much time on my hands, I just started over cause I got bored of playing sword and board with my Khajit (level 30) and going doublefisted magic now with a Breton (lvl 4). Yup, way too much time on my hands, but magic is just too much fun to pass up.
    Quote Originally Posted by morsdraconis View Post
    I've played this WAY too much in the past couple of days. Starting to get burnt out on it.
    Quote Originally Posted by morsdraconis View Post
    Oh, I have like 70 or something in one-handed weapons at lvl 33, but it doesn't matter. I have 330 hitpoints (+30 from an amulet) but magic is absolutely RAPING me and I'm fighting Ancient Dragons now whose breathe weapon just completely DESTROYS me. It's damn frustrating. I may have to go back and make myself a really nice shield so I can work on getting blocking up more (currently at 40 something) cause I got bored of sword and board and went back to dual wielding one-handed weapons.
    Quote Originally Posted by morsdraconis View Post
    They will, but it will just be things like, "Go to this cave and kill these bandits." or something like that. Really simple stuff, though there are some great quests that can happen if you "accidentally" use your shouts in public places.
    Quote Originally Posted by morsdraconis View Post
    Yeah, pretty much the only way to increase speechcraft is via books, "bartering" with merchants, being able to lie/persuade people through dialog options, or going to a trainer (the Bards College in Solitude).

    As for the mages and such, it is definitely interesting that they've been wiped out. There seems to be quite a bit of hate toward the mages in Skyrim and it seems like they are almost being blamed for the Oblivion Crisis, even though it was clearly the Mythic Dawn cult who caused all of that. Maybe they are connecting necromancers with the Mythic Dawn or something? I'm not sure, but there is definitely a lot of hate for mages in Skyrim.
    You seem pretty interested here

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