Head Coach 09 allowed you to customize your "philosophy" for each position (i.e. Field General QB vs Rocket Arm QB vs Scrambler), and each philosophy had a different way of calculating OVR. Is that what you're thinking along the lines of, mors, or were you actually meaning to influence the attributes themselves? Of course, HC 09 had that too, because every staff (and their skills) influenced how players developed; but that's a much deeper addition to be made.
A small, but consistent, hardcore playerbase is not enough to sustain a series, not any more (at least not on consoles). And with licensed games, that's doubly true. I'd argue that it's impossible to chase the "lowest common denominator" when everybody knows the casual player is largely overwhelmed by the entire sports genre. Plus, pleasing everyone, even within your hardcore audience, is impossible. GamesRadar actually makes both arguments for me![]()
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