Quote Originally Posted by natcret View Post
Hands, thanks for allowing us an opportunity to comment. My questions center around the total game. I enjoyed the Q-School idea from TW12. With the final release, will that still be a part of the game? Also, I see under the demo that there are just game modes for now. Are you allowed to tell us if there will be more modes, and what will they be? What about gear (clubs, golf balls, etc...)
Career is very similar to last year. There are some really cool changes to it this year too. From the sound of what you like, I think you will be extremely happy with career. I would love to get into the specifics but I can't. We will be releasing an official blog about career in the next week or two. Keep an eye out for it.

Quote Originally Posted by natcret View Post
I am very nervous about the download courses and their tie to the coins. I get the idea...work for reward, but I think that it could also ostracize players as well. My thought is that the normal average person, with a job and family, is being forced to either play 6 rounds or more for unlimited play, or have to purchase in order to achieve the same results. I think that is a little unfair. But on the flip side, it may not be as bad as I am thinking. The only way to know for sure is when we are actually able to dive into the game.
Before your only option was to buy it. So having this option is a bonus, right? You can still just buy it like the past. We have the large bundles for a discount. But now you can also get it for free. I think it's pretty cool. It was my design and I am very proud I was able to give the users a way to get the courses for free. Yes, you have to play a lot to do so. But that was my main idea, to reward the users who are playing our game a ridiculous amount.