???
There are 2.
1. The green speeds are all slower than they should be. We had a bug with rain saturation levels that were getting stuck into the non-rain settings. It's complicated, but I assure you the greens play much faster on the faster settings in the final version of the game.
2. This is really a bug for all swings. But there is a slight lag between the animation and the stick. You can take it back and never see your golfer get into the red overswing, but still get credited with overswing. The lag causes this. It is also fixed in the final version of the game.
The animations all together had another month of work done on them after the demo was cut. They in turn effect the swing meter as well. There were also a lot of other fixes. IMO, doing these demos is not a smart move for us. It doesn't represent the final product. It is always going to have issues because we are not done with the game. Most of the users freak out about it and I think it just hurts us in the end. Also, in the case of this year, I feel users who play the demo are getting intimidated by the new mechanic right away. Because it is just a demo, there isn't enough substance there to keep them playing for an extended period of time. Without that, they never truly learn the mechanic and they get turned off by it. We need to wait until the game is finished to cut the demo. Even if it means the demo doesn't come out until the week before release or even just on release day. Sending an unfinished game out is never going to go over well.
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