I do play on slow speed in NCAA. The funny thing is I hated Madden's slow speed last year (for the brief time I kept the game) and found myself liking fast speed the best although normal wasn't too bad. I was always a proponent of playing faster as I hate seeing long runs take forever to go anywhere. But slow in NCAA just feels right to me this year.
Thats because its been so damn fast the last few years, it needed to be slowed down IMO
Initially I didn't care for the slow speed on Madden 10, felt too sluggish but now I'm use to playing with it since it was set as the default for my online league play. I guess thats why it felt right because in Madden 09 the game speed was so damn fast as well.
JB, or G or CDJ lol. Question for you guys
Have you gotten the chance to play an online game against G or CDJ? If so I was wondering if you could have Gameflow turned off, but your opponent have it turned on?
I have heard that if it is set to On when the game is set up, that after every play you will have to select if you want to use it or use the full playbook.
Last edited by skipwondah33; 08-06-2010 at 10:24 AM.
Thanks man..I would try myself but all of my attempts to acquire the game early have been unsucessful thus far lol
GEE WHIZ how many of you freaks already got the game early !? lucky dogs !
http://www.examiner.com/examiner/x-5...h-Ian-Cummings
A few interesting points come up...
Good find bro. Yeah they spent a lot of time defending Strategy Pad instead of listening. Same thing happened when we saw the playcall screen for NCAA 11 at Community Day. There was a little push back when we said that this will not be well received, but we had a VERY passionate discussion at CD about the things that needed to be done else this would turn out to be like the Strategy Pad situation. And changes came as a result, and frankly they're changes I'm very glad that happened.
I think it's kind of a catch-22, they said Online Franchise had such low usage....well to me that was because it wasn't a full fledged franchise mode....it sure turned me off from wanting to play it when things like a salary cap weren't in.
Does anyone know what the update or patch was for? I downloaded one tonight but I don't have a clue what it did. I'm on the 360.
Last edited by NatureBoy; 08-06-2010 at 11:21 PM.
It saddens me that iTunes is the example of a "random" statistical model, not just a simple "normal distribution".4. When we start applying the Star ratings to plays in a given situation, how does GameFlow break this down? Let's say, on offense, I have 8 plays for 1st and 10 situations. I've given two of those plays 5 stars, four of the plays 4 stars and the remaining two plays were given 3 1/2 stars. How do the stars and the playcall logic work this out?
Ian: It’s what you would see out of a typical “random” statistical model. You’ve in essence tagged the 5 star plays as your most important, so those are weighted more when it’s trying to find a play out of that group, but the 4 and 3.5 star plays still do have a chance of being called. It’s just like iTunes.
Twitter: @3YardsandACloud
For me, Online Franchise had such low usage because even with a group of guys who didn't normally play Madden you saw scores like 80-13. Sliders and difficulty seemed to have no effect on vs CPU OF games. Frustration was the reason our franchise didn't get to the offseason ... it had nothing to do with features not being there.
Twitter: @3YardsandACloud
If gameflow is supposed to make the game quicker to go out to dinner with the wife or family, why not just add in-game saves?! That's the easiest and best solution for everyone. I do get annoyed that the Madden team seems to make most of their decisions based on online number crunching. They don't have the data for how offline people play vs. the cpu which is still the most popular form of gameplay.
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