I will never complain about load times with Skyrim on the 360 ever again.
http://www.youtube.com/watch?v=P3Smnm1HsaQ
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I will never complain about load times with Skyrim on the 360 ever again.
http://www.youtube.com/watch?v=P3Smnm1HsaQ
https://twitter.com/#!/BGS_Devs/stat...42686578294784
1.4 should go up on Xbox LIVE early tomorrow. PS3 update is looking good for tomorrow, too. If we get an update from Sony, we’ll update.
Update 2/9: 1.4 update is now live on Xbox LIVE. PS3 update is looking good for today as well. If we get an update from Sony, we’ll let you know.
Today we’ve taken Skyrim’s 1.4 update out of beta and made it available for everyone on Steam. In addition to bug and quest fixes, 1.4 adds launcher support for the Skyrim Workshop. Currently we’re putting the final touches on the Creation Kit and Skyrim Workshop and will let everyone know as soon as they’re up.
As an update to PlayStation 3 and Xbox 360 users, we’re submitting 1.4 to the console manufacturers this week. When these updates are available, we’ll let everyone know.
After the break, check out the final release notes for 1.4. The changes impact all platforms unless noted.
NEW FEATURES
•Skyrim launcher support for Skyrim Workshop (PC)
BUG FIXES
•General optimizations for memory and performance
•Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
•Long term play optimizations for memory and performance (PS3)
•Improved compiler optimization settings (PC)
•Memory optimizations related to scripting
•Fixed issue with dangling scripts not properly clearing from memory
•Fixed crashes related to pathing and AI
•Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
•Fixed rare crash with loading saved games
•Fixed issue with accented characters not displaying properly at the end of a line
•Fixed issue where dragon priest masks would not render correctly
•Fixed issue where quests would incorrectly progress after reloading a save
•Fixed issues with placing and removing books from bookshelves in the player’s home
•Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
•Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
•Fixed issue where the player house in Windhelm would not clean up properly
•Fixed crash related to giant attacks and absorb spells
•Fixed issue with ash piles not cleaning up properly
•Fixed occasional issue where overwriting an existing save would fail
•Fixed memory crash with container menu
•Fixed infinite loop with bookshelves
•Fixed issue where transforming back to human from werewolf would occasionally fail
•Bows and daggers will display properly when placed on weapon racks
•Fixed occasional audio issue that would play sound effects louder than intended
•Fixed bug related to hitching between cell boundaries
•Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
•Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
QUEST FIXES
•The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
•In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
•Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
•Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
•Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
•In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
•In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
•Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
•In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
•“The White Phial” will now start properly if player already has a briar heart in their inventory
•Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
•Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
•In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
•In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
•“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
•Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
•“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
•Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
•In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
•Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
•Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
•“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
•Fixed rare issue where “Dampened Spirits” would not start properly
•Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
•Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
•Fixed numerous issues with “Blood on the Ice” not triggering properly
•In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
•In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
•Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
•Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
I shouldn't have played so much on PC then bought it for 360 :(.... I don't feel like going through all the beginner quest LMAO.
Damn, I really got to get back into this again. AC Revelations, NCAA 12, Tiger Woods 12, Skyrim. I just don't have enough time in the day. :D
Going to start character #3. While some of the fixes are automatic, many of the fixes are only if you start a new game. I still have ton of glitched things in my inventory and quests completed that are not removed. Still can't be a thane or buy a hose in Riften because a NPC died.
I hate putting 123 hours in a character only to start over again. :(
Here's a game I need to get back into, but with being in OD's, golf CC's, and FIFA....I haven't had much time for other games. But there is some news for 360 folks straight from Bethesda.
Kinect Support Coming to Skyrim http://bit.ly/HO3GbK
Yeah, OD's BF3 and family stop all my side gaming. I got Gears of War 3, Fifa, Skyrim, and Dead Island all just sitting around.
I think one of these days I'll end up on Hoarders.
At least your stuff will actually be valuable and not just...SHIT.
http://www.youtube.com/watch?v=ZK9F084kbbo
The first trailer for the upcoming "Dawnguard" DLC went live this morning, care of Bethesda's Twitter account, which noted, "E3 arrives early!" Bethesda puts a 1600 MS Point ($20) price on the content, but still hasn't given a release date beyond "this summer." [Joystiq]
Damn. $20? It better be Shivering Isles big.
I'll wait until Steam's Christmas sale and get it for $10 or less... did that with Fallout: New Vegas and saved some coin.
Meh. It doesn't change the fact that, once again, they can't write a story worth playing the game for to save their lives.
Damn, $20 is a bit high. I'll probably get it anyway, but I agree with mors, the story in the main campaign was pretty dull.
Right. all of that was within the first 30 or 40 hours before I actually did the rest of the main quest and found out how incredibly *** it all was.
Once again, a game that should have me putting 120+ hours into it got probably 50 hours or so and then completely uninstalled and never touched again.
They fucked up a LOT of things with Skyrim.
Can't believe I had put this game down for six months. Mainly was waiting out the patches (now they're currently at v. 1.05) then just kinda got wrapped up in other games. Played a ton of this after DJ'ing on Saturday night. Just like riding a bike. Had to make sure to save often. There were some hairy situations I got myself into in a dungeon and also against the Forlorn.
Currently using an Elven Mace in one hand and the fire spell that shoots out a constant flame in the other hand.
:smh:
Apparently the big draw from Dawnguard (being a vampire and all that stupid shit) is terrible. Like everything else, Bethesda can't write a story worth shit.
:smh:
So I put this away for five months as I was waiting for the patches to drop to make sure my saves weren't f'd. So now that I have finally got back into it, I'm sucked back in. I think I put in about 15 hours over the weekend, all just on a few Thieves Guild quests :D
Skyrim 1.7 patch headed to PS3 'in the coming weeks,' but Dawnguard is nowhere in sight
Quote:
Don't fret, PlayStation 3 Skyrimmers, Bethesda says the game's 1.7 patch is heading to Sony's console "in the coming weeks." Bethesda acknowledged as much in a tweet yesterday afternoon. The game's 1.7 patch on PS3 includes the various updates from 1.6 (mounted combat, new kill cams, etc.), but it falls short of adding the Dawnguard DLC, which is still exclusive to Xbox 360.
That DLC was issued a 30-day exclusivity period earlier this year – a period which expires today, reports Kotaku – but Bethesda's VP of marketing Pete Hines stated on Twitter, "We have not announced Dawnguard for any other platform, nor given a timeline for any such news. If we have news, I promise I'd tell you." He followed that up by saying, "I was simply stating that expecting/demanding something today is unfounded. Not that news is never coming." It sounds like Dawnguard may yet head to other platforms (eventually).
We've reached out to Bethesda for further comment and will let you know if we hear back.
:D PS3 owners getting the middle finger from Bethesda.
You're wasting your time JB. Dawnguard is a steaming pile of shit from everything I've read from people that don't just flock to whatever shit Bethesda throws out.
I, most definitely, didn't buy that shit just like I didn't buy Oblivion or Skyrim. There's no way in hell I'd give Bethesda my money for the shit products that they put out.
My opinion on Dawnguard is based on numerous reviews I've read and heard from various media outlets. Only good review I've seen is from someone that buys pretty much anything Bethesda puts out (like you ;)).
74 metascore isn't really terrible.
19 positive reviews
22 mixed reviews
For users:
20 positive reviews
4 mixed reviews
6 negative reviews
Skyrim's 'Hearthfire' expansion tends the home September 4
Skyrim's "Hearthfire" expansion became official this morning – an add-on allowing adventurers who took one too many arrows to the knee to become domestics (Dovamestic?). Hearthfire enables players to build their own home, create additions to said home, and help raise children. Those rooms can be profession-specific – for instance, a room dedicated to herbalism. The joys of domestic life!
"From a simple one-room cottage to a sprawling compound complete with armory, alchemy laboratory, and more," Bethesda said of the DLC. "Choose your land, customize your house, guard it from unwanted visitors, and turn your house into a home by adopting children." Apparently, in the fantasy world of Skyrim, houses aren't homes without children.
Hearthfire will be available September 4 on Xbox 360 for 400 Microsoft Points ($5), no other platforms are mentioned at this time. Skyrim's previous DLC, Dawnguard, took around a month to make its way to PC, but the PS3 version experienced some hiccups.
J.B., have they patched the missed trophies yet? I am stuck at 97% because I missed one of the Daedra quests. I really don't want to start over to get that.
Yes because I don't have the patience to deal with all the bullshit to continue to play Skyrim. It's a very polished shitty game. The leveling system sucks. The Perk System is TERRIBLE. The story sucks. The dialog is only slightly better than Oblivion (which was TERRIBLE).
Guess glitch was not the right term,
from ps3trophies
Check posts 7,8
http://www.ps3trophies.org/forum/eld...-road-map.html