Ive seen some weird roughing the passer calls with the slider around 55. If I even barely touch the QB he goes down like one of those soccer players that get sniped and go down without anyone touching them...very weird.
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Ive seen some weird roughing the passer calls with the slider around 55. If I even barely touch the QB he goes down like one of those soccer players that get sniped and go down without anyone touching them...very weird.
Improved to 2-4 with a weird win over Troy (they had 6 FGs).
Troy 18 at ULL 24
Stat: Troy / ULL
First Downs: 20 / 14
Total Offense: 373 / 318
Rush-yds-TD: 23-46-0 / 41-95-1
Comp-Att-TD: 25-45-0 / 12-26-1
Passing yards: 327 / 223
3rd Downs: 2-11 (18%) / 6-16 (37%)
4th Downs: 0-2 / 0-1
RZ-TD-FG: 3-0-2 / 2-1-1
Turnovers: 2 / 0
Intercepted: 2 / 0
PR yards: 22 / 16
KR yards: 90 / 166
Total yards: 485 / 500
Punts-Avg: 2-44.0 / 7-31.6
Penalties: 3-30 / 4-44
TOP: 18:51 / 22:13 (???)
Sacks (def): 3 / 5
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I used this last night and they was more of a challenge then default AA but still to many sacks by the cpu.
You have to get the ball out quickly or you will take sacks. The problem I've had, personally, is recording too many sacks on defense. If you look back through this thread, at my stats, I'm not taking an inordinate number of sacks.
If you're not able to get the ball out quickly enough, I'd advise that you lower the CPU Pass Rush until you get it to a comfortable level. Don't raise your Pass Blocking though. Any increase to the blocking sliders will cause the "bowling pin effect" that was seen in the demo.
Of course, lowering the CPU Pass Rush could cause the need to raise their Pass Coverage or lower your QB Accuracy.
You're definitely on a great track with these. I've been using this sliders since I first fired up NCAA 12, even making the couple of changes that you did yesterday, and I have been having some great games. Definitely a challenge and keeps things fun and interesting.
Has anyone tried them with Coach Mode? I'm interested to see how they work with Coach Mode since I've been REALLY getting into it lately.
The Army vs. Navy coach mode game I was posting about in the TGT Coach Mode OD section, before it froze on me at the start of the fourth quarter, was played using :sf:'s sliders. It played really well. The defenses kept good pressure, both sides were able to get 2 or 3 sacks. There was one fumble and I think an interception. But they weren't overpowering and weren't getting into the backfield instantly. They got pressure, but not constant and not a ton to the point of being overpowered or anything.
Teams were able to still pass, but it wasn't guaranteed. The QBs scrambled when they needed to, they threw some great, on the dot passes. They also threw some horrible passes that would leave you shaking your head (their accuracy sucks, so it was to be expected).
The run game was able to be used with success. Options were still a bit of a absence, with the couple of options I ran, being automatic loss of yards, though Army's offense was able to run the option with success.
The kicking game was far from guaranteed. I missed a 31 yard field goal, made a 35 yarder. Army missed a 41 yarder, but made a 33 yarder. Army also almost missed an extra point wide left. Punting was good. It wasn't overpowered, but it wasn't weak. There were some great punts, there were some shanks, a good mix of both.
Overall, it was a very well played, even game, that was a defensive battle throughout. At it should have been as Army and Navy have similar ratings and rosters.
Yeah, steeler is definitely on track with a great set of sliders. For the skill level of myself or steeler, they play very well and are set up great. Obviously, for someone of higher or lesser skill, those people can make little changes here and there to make them tougher or easier. But where they are right now, they play great. Whatever changes steeler may make between now and when he declares these sliders final, I'm going to be making those exact same changes on my game.
Smooth, mors...is this something you are wanting to implement in our TGT CM OD?
I would recommend these sliders for our OD Coach Kernzy. Granted, I've only played two coach mode games with them, so I would say, along with mors, have yourself or someone else try them out and see what you think. But I personally would agree to using them in the OD.
Alright, I'll try to get some testing in with them and see what shakes out.
I haven't done any testing yet (been too busy trying to figure out the glitch with Custom Playbooks and also get my two custom playbooks together that I've been wanting to have since the feature was announced), but, unless we see some serious issues with default AA settings, I don't see a reason to change them.
Maybe look at updating the sliders for the penalties as I'd like to see more penalties happen overall. I definitely think 9 minutes are going to need to be a must if we want to see realistic looking stats and play amounts.
Question:
If you plan on playing in an Online Dynasty, don't the sliders, speed threshold, game speed revert to default (i.e., every slider set at 50 for both User/CPU, speed threshold = 50, game speed = normal) when playing against other Users?
Also, is the game difficulty always set to All-American in User games, or will it adjust to Heisman, Varsity, etc. if I pick that difficulty level?
Alright Steelerfan, I used your sliders. I was :Wyoming: playing against :Colorado_State: and whilst the game was close, I still have some gripes. These are not aimed at your sliders, rather it's aimed at EA. The CPU has no sense of Time Of Possession and each time I went ahead, they scored on 2 play drives.
2 plays, 80 yards, 2 plays 79 yards and 2 plays 86 yards. Their longest drive was 6 plays and that only took 1:53 off the clock. It's frustrating when you are behind, the CPU seems to play decently, but as soon as you get a lead, they retaliate in a quick way and that is just unrealistic.
Using your sliders, I only changed one thing; CPU Punt Power and Punt Accuracy. I hate it when the CPU shanks a 27 yard punt, which happens much too frequently in EA's history, so I have the CPU PP and PA at 85 each.
Here is the game, now keep in mind I play 5-Wide and throw 99% of the time.
One thing that really ticked me off was late in the game, w/ 5:41 to go, they were up 21-17, I went on a 9 play, 89 yard drive that took 3:38 and scored to go up 24-21 w/ 2:03 left. They had a penalty on the kickoff and started at their 14, then went 86 yards in two plays.
With 1:46 left I took over at my 29. I got to their 36 and had a 3rd and 10. I called a play that I had hit twice in the game for good yardage, my WR is just breaking open, I make the throw and out of nowhere the Leaping Linebacker pops up and bats the pass down. I don't see this crap all game until the final :33 seconds. On 4th and 10 I throw a perfect pass to my guy on a post route, yet the ball goes sailing over his head by 10 yards. WTF??? :fp:
So... while I like your sliders and will use them as the games seem competitive, EA must address the CPU TOP awareness and something has to be done about this CPU will never lose crap. The game winning TD, I had 3 defenders around their WR, but he comes down w/ the ball, breaks two tackles and runs it in for a 70 yard TD. Really???
And the infamous Leaping Linebackers... only when the game is on the line??? Come on EA... for f*cks sake... get this inhuman crap out of the game.
All in all Steelerfan, I like your sliders. I just wish the damn game played more like real life and less like a system that's designed to screw you, even on AA.
There were no turnovers in the game and here are my scoring drives:
16 plays - 85 - yards - 9:09 - TD
7 plays - 53 yards - 2:43 - TD
11 plays - 61 yards - 5:18 - FG
9 plays - 89 yards - 3:38 - TD
Their longest drive was 1:53... :fp:
How long does it typically take you to get through a game using 9 min quarters? Also, I have been using Normal Game Speed and a Player Min Speed Threshold of 0 in the play now games I've been playing so far while waiting on rosters. I plan on giving your sliders a try tonight, how would these changes affect your sliders?
I can't say for sure how long a game takes me. I've never put a clock to it. You should expect about a 25% increase in play time over 7-minute quarters. So, if it takes you an hour on 7 minutes, it would be 1:15 on 9.
The only real difference with Normal game speed would be that you would get a few more snaps per game.
As for 0 threshold, I'm not sure other than to say that speed will 'win' more. This may be good, and it may be disastrous.
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Tried these sliders last night & absolutely love them. Had 2 great games, the first being absolutely epic.
Nebraska (me) @ Wisconsin, got down early with a couple of turnovers actually down 21-0 at one point. Picked up the defense & made it 10-21 by half. In the second half I ended up coming back all the way and going up 26-21 with 5 min left on a forced fumble returned for a TD as they were going in for a score on my goalline to seal it. They then scored a TD and I stopped the 2pt conv. so they led 27-26 with 2 min left. I drive down the field and attempt a 52 YD field goal as time expires which I barely miss a yard short. Great game!
Thanks Steelerfan & keep up the good work.
I know that sliders don't apply for ranked online games, but I thought they did for all Online dynasty games User v. User or User v. CPU. I may be wrong, but that's the way I understood it.
Thanks for the info. Wife is going out shopping this weekend for a dress to wear to a friends wedding, so that should give me plenty of time to test out your sliders and see if I can get away with 9 min quarters once I start my OD.
Good luck, Duncan!
Thanks, Kwizzy. I got your text last night, but it was late. I fell asleep early and woke up around 1, lol. I think my systems just shut down when I can't go to the local bars for debauchery on Thursday nights. :sf:
Anyway, glad you liked the slider set.
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I've played two games of my SAU dynasty with these and they are fantastic. Tried increasing Roughing the Passer to 55 and it got called WAY too often. Not sure what to do about that as when I took it back down to 54, it never got called.
I got completely destroyed by Duke 75-3 (my team is a cupcake TB team). I couldn't stop their ground game at all (to the tune of them getting 400 some yards on the ground). It was pretty disgusting to play that game. First game, against Eastern Michigan, I blew 'em out 35-7 though.
I used Coach Mode for both games and definitely liked the results.
:)
Might have to do some tweaking with QB accuracy for Coach Mode use. It totally fell apart against Duke (something like 33%), but was magnificent against Eastern Michigan (66%). Even with Duke being B+ to my D rating, 33% seems a bit harsh to me, but more testing will need to be done before I make a definitive change to them for now.
Steeler, I've had trouble getting any pressure with your sliders, in your opinion, would bumping the user pass rush one notch have a horrible effect?
Alright Steelerfan... game two w/ your sliders... I had to tweak the Rush Defense for my team, because the Colorado State RB had 188 yards at half time. They had a 2 play, 86 yard TD drive and a 3 play, 82 yard drive, both because of #6 running like he's a cross between Eric Dickerson, Barry Sanders and Bo Jackson all rolled into one.
I moved the Run D from 10 to 25 and this did several things; for starters, they had, as a team, 39 yards rushing the second half and secondly, it forced their QB to actually have to throw more. They only scored once in the second half and that drive was 9 plays, 66 yards and took 2:38 off the clock, which is much more appropriate.
I had something happen in this game I have never had happen before; I drive down at the end of the first half and line up for a 44 yard FG w/ :04 left. The snap is good, I get full power on the kick and then... some motherf*cking Ram blew through and blocked the kick!!!
First time I have ever seen the CPU block a FG. As you'll see... that was huge. My QB, w/ your sliders, was 26 of 28 at half, for 243 yards. Second half I had 10 drops and another 5 batted down by DE's on WR Mid-Screen's. This is yet another thing EA must fix. I call the WR Mid-Screen as an audible and yet the DE's always know it's coming.
I hit 1 of 6 on that play, the one went for 54 yards and a TD. The other 5 were batted down. Now in real life, those plays are completed at about an 85-90% rate and go from a few yards to 10-15 yards w/ the occasional one broken for a big gain. I have never seen 5 of those passes batted down in a season, let alone one game.
This game ended w/ me out of timeouts and hitting a WR who was, of course, caught by the ankles at the 3 yard line. I don't know how these sliders affect good teams, but right now I have such a hard-on to beat :Colorado_State: that I won't be trying them out on any other teams until I do win! :D
I think they're good sliders, w/ the rush D moved up... otherwise, against :Wyoming: anyway, the CPU RB looks like All-World.
I was sacked twice and sacked them once.
Dr. Death, I had Run D at 25 a week or so ago and the CPU couldn't run at all.
The way it is now, forces me to respect the run and not call Pass Commit all the time.
Whatever works for you, I just think that make changes after 1.5 games is a mistake. You need more games (and a better variety of play styles and caliber of teams) to figure most things out.
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I hope you aren't taking what I am saying as criticism, because it's not. I am really frustrated w/ the CPU... but I like your sliders. I am going to play another game and set the Run D at 20 just to see what happens. I am starting a dynasty {Off-line} as :Wyoming: and I need sliders that will work for them.
If I move them up to a dominant team or I move elsewhere, I can always tweak the sliders. But I know that CSU does not have the greatest RB ever, and that's what he's been looking like through 6 quarters.
I'll post again after another game.
No, I don't take it as criticism, lol.
I'm just saying that making changes needs to be based on several games, not 1.5.
Do you Pass Commit much?
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Great work on these bro!
Hello everyone.......I'm new to the site. I have patroled Operation Sports and others like this one for years trying to find sliders and other things for both NCAA and Madden. I have used them almost every year I have played these games. Thanks for the great work guys.
steelerfan.......I have played two games so far with your sliders. The first game I played as Tulsa and got hit pretty hard by SMU. They threw the ball all over the place. The final ended up being 56-38 in favor of SMU. I was getting pretty frustrated with there style of play, seeing as I hate playing run and shoot teams that run the no-huddle.
My 2nd game went much better.....I played as baylor against iowa state. The final ended up being 33-19 in favor of me. The game went really well. I ran the ball for almost 200 yards and threw for about 150. Believe it or not most of my rushing yards came from my RB. His average yards per rush were 3.9. I like to pound the ball and run the clock. I usually throw about 20 times a game. I played great defense...getting five or so sacks (most coming at the end when the QB just stayed in the pocket) and forced a fumble.
Your sliders work great for my style of play. Thanks man!!!
Does anyone recommend joining OS, seeing as I also play Madden pretty religiously??
Crusader, thanks for the feedback.
Also, welcome to TGT! We have a Madden section here too, though it isn't as large as some other sites (like OS).
I'm a member at OS, but I almost never post and I only go there for NHL and The Show info. If you're looking for Madden news, every but of it makes it's way here. Joining OS is up to you, but I think most of the l need to know info can be found here.
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Thanks man..........I have used OS in the past to find sliders and things. Recently I have used it to get info about FIFA. I have yet to play NHL franchise of any kind, but plan to this year because I have heard that its a very well made game and a blast to play. Thanks again for the sliders.
I play with default settings on 5 min quarters could someone please explain to me why sliders are necessary