As the other guy said its very quick on my Xbox 360. I was quite impressed with the no huddle.
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Variety of plays from Virginia Tech offense
http://www.youtube.com/watch?v=4MQefI4nlcI
there times it seems like a locked animation and goes out of bounds no matter what and others where pushing the stick/player towards inbounds works almost better then it should to amplify the big play.
anyone used the command to regain balance yet if you are stumbling ?
I kind of don't like how ints. work. Its like it shouldn't have happened or each one seems like it was about to be dropped but its just a long hesitation. At least the ones ive seen
has anyone seen a halftime show yet??
dang, I thought it would be in every game. It shouldnt matter what game it is..
yeah, I hope so. I haven't seen this asked. So I asked it, my bad man.
Played another three games tonight and have some further thoughts.
Game 1: OSU 10 (me) UM 7
Game 2: Oregon 17 (me) A&M 0
Game 3: Ala17 (me) VT 13
-First off, Assisted tackles are not being recorded. I hope this is only a demo issue...
-coordinator cam is just too far back... I am going with normal
-I actually prefer very slow to slow
- AA for offense and Heisman for D is giving me some good games
-the cpu QB play is awful at times (avg 50% pass completions)
-way too many INT's in each game and the animations looks silly
-pet peeve... the intros annoy me (seeing footage of the two teams playing each other... before the game???)
-the PS3 no huddle lag has to be addressed for retail
Overall though, I am having a lot of fun. The physics have improved the game and it feels somewhat similar to 06 which is a great thing. This game has the chance to be something special.
Remember how Madden on the PS2 used to let you set the camera options separately for run plays or pass plays? Heck, they had a customizable camera angle! I think it would be great if they could provide us with just a simple zoom option. The basketball games give you that. I know frame rate is always to blame for this but would a zoom in/out option for each angle be that difficult to implement?
*I'm going to give Very Slow a shot. I did like Slow and haven't tried that yet.
*Dang it, I forgot we could set them separate. I think AA on offense and Heisman on D may be the way to go. I want the cpu QBs to be smarter when passing the ball since I've seen too many picks on AA.
Not me I love my old school triple option out of the wishbone and I formations. I will probably throw in a little 2 Back shotgun though.
Sound likes part of Nick Sabans argument with No Huddle offense. Although I believe he is more concerned with substitution.
I think he was mainly referring to how they throw it out of bounds within less than 2 seconds of taking the snap, while they are still in the pocket. I see this way too often.
I starting to believe that QB spy only works for passing playings and not option plays.
I really wish they completely removed those spline replays (show WR, then QB drop, then catch). They are so tired. Can't stand them, especially after a year in which that's all Madden used.
Does Ohio St have an all-American kicker? #24 just kicked a 61 yard FG!!!:easy:
from another site. I don't know if its true about tackling or not yet ?
Quote:
The tackle slider has a huge IMPACT on triggering more animations once you lower it down….for some reason EA tends to not open up all the animations until you start messing with the gameplay sliders. One thing that I haven’t seen yet so far is the WR battling for the ball in the air but I have my ideas on how this could be fixed once the retail version drops.
played 2 games last night on Heisman. Used tOSU and A&M Lost both. This for the most part wasnt a problem at all on 13.
I like the new option plays (as does most everyone)
Passing seems to be a bit more difficult, Threw 4 picks in the 2 games I played.
Defense def plays different and is something that is going have to get used to.
I like the feel of "elite" players vs "good" players. #6 for Oregon (for legal purposes) really sets this apart IMO. Using him on kickoffs compared to the A&M guys is like night and day. With the new plays in Oregon's PB I can actually see a hybrid type guy being used just like that in an offense.
Played the skills trainer and on the ball hawking drills I felt like my defenders would just wonder around after I took control of them. Didnt feel very responsive at all.
All I can think of now
Question, do the sliders still work for user vs user games and if they do how? With the ability to make offense and defense vs the computer a different difficulty, trying to figure out how it will work if they are still in.
Ohio State's kicker has hit from around 58 with wind against him, in a practice setting. So anything in the 50-55 range is manageable, but nailing 60 yarders for most any kicker should never be happening.
Yep, I'm having issues with the no huddle as well. I chalk it up to a 'demo' thing. ...I also saw a highlight with the player being invisible and the only thing that was visible was the football. Pretty funny actually. ...a football floating down the field and scoring a td.
Typed by thumbs.
Yeah with parts being taken out, demo not being full featured, I'd assume some performance isn't going to match retail. I have sometimes where there is a delay after I call a play for when it takes me to the field. If it happens in retail, then I'll worry about it.
Forgive me if this has already been posted. I am seeing a small issue, after scoring about half the time the wipe does not show and if I do not press x the camera stays on the player that scored while the play clock ticks. Press x and go to extra point, don't and you get delay of game penalty. This happens on player and computer scores. I say it is small because "just press x" and at most a 5 yard penalty on the xp.
Wrong thread but looking for a quick response. Does anybody know if the roster size was increased this year?
Thanks guys
I am o.k. with the country/rock style guitar for A&M and even Bama but it seems out of place for the intro to Michigan/Ohio St. :dunno:
Yes the special teams sliders are out of whack. Why can I hit a 56 yd FG with the Oregon kicker when I lowered the FG power to 25 and the accuracy to 0. I saw no difference in accuracy no matter where I put the User FG Accuracy slider. I did see a difference for the CPU kickers they miss extra points if you put FG accuracy at 25 or less. The CPU kickers pretty much require 35 or 40 CPU FG accuracy or they miss many makeable kicks.
I do like the Shotgun option game this year, it definitely has been upgraded. I especially like that I haven't noticed any defenders backpedaling away and I have not seen the zoned out frozen defenders. I just couldn't use the option last year because of those two issues.
The read option is about the same as NCAA 13, but the load option and speed option are way better this year.
I simply can't play on anything slower than normal which I feel is too slow. The game speed on fast feels much closer to what I see in real life. Football at the higher levels is a fast game and I want the speedy runners to feel like they are hauling butt when I press the acceleration burst. Fast game speed gives me that and the break tackle animations play out faster.
should have just kept team entrances. These new wannabe tv style intros or what ever you call it is silly. LOL but i'm curious to see what other teams look like. But losing stuff like ND going down the staircase and FSU is a mistake.
:) and someone should have the where-with-all and humor and creative sense to sneak in a Ice machine somewhere !
http://thesupplychainlab.files.wordp...ce_machine.jpg
right now it appears they made all these run/option plays and made them easy to execute while making the passing game harder...justa little harder.
the fade near the end zone isn't a guarantee anymore, streaks don't seem thaaaaat easy. but to make up for the streak not being there the slant seems much more of a constant and deep over the middle the AI ignores alot still.
Another thing I noticed that was new to me and I guess to 14. The flat and smoke screen route for the WR/TE. An the Option route for the HB.
Seeing the option game with Oregon I cannot wait to see what they have added to the Flexbone--my offense of choice