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Thread: NCAA Football 14 Demo Details & Impressions

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  1. #341
    Heisman AustinWolv's Avatar
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    jello has a good point. QB Miller of O-lie-o was killing me on option runs, so I switched the defensive adjustment to aggressive for option to focus on the QB and damn if my D didn't start taking him and damn if he didn't read it right and the HB was picking up yards. Pretty slick that it worked both ways but damned if I could shut them down on Heisman, at least for that game.

  2. #342
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by gschwendt View Post
    I've seen this but I've found that if you press X (on PS3), it will bring up the playcall screen much quicker than just waiting it out.

    or R or L 3 I believe..?

  3. #343
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by AustinWolv View Post
    jello has a good point. QB Miller of O-lie-o was killing me on option runs, so I switched the defensive adjustment to aggressive for option to focus on the QB and damn if my D didn't start taking him and damn if he didn't read it right and the HB was picking up yards. Pretty slick that it worked both ways but damned if I could shut them down on Heisman, at least for that game.
    shouldn't have to resort for gameplan junk for that though.


    All - American settings.
    I had a couple plays where the/my defense, an LB or DE just runs past the QB like he's the invisible man...just dumb.

    players feel/seem more solid, rubbery like madden.

    infinity engine on first run play..the RB was on top of defender and took a couple seconds for play to be blown dead.

    Bump cover on left side works now.

    me/Mich. QB 13 for 15 for 195 yrds and one TD, 44 yrds rushing
    Last edited by ram29jackson; 06-19-2013 at 04:11 PM.

  4. #344
    Hall of Fame ram29jackson's Avatar
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    the 4-4 defense wasn't in the Michigan playbook

  5. #345
    All-American xMrHitStickx904's Avatar
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    Really enjoying the option blocking, and the assortment of plays we have now. Ran a Midline out of Shotgun Normal, & DAT ran untouched up the middle for a 90 yard touchdown. At times on NCAA 13 & sometimes Madden, 95+ speed didn't translate in the open field. If the demo is a representative of the game in that regard, speed will really kill. Finally.

    Sent from my XT875 using Tapatalk 2

  6. #346
    Hall of Fame ram29jackson's Avatar
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    people will abuse people online with -hurry-up- if defense doesn't get to pick their plays faster then how it works in the demo. It just hand cuffs you and the offense can just start a play too soon

  7. #347
    All-American GatorfanStovy's Avatar
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    What I do counter the online no hurry up is go 4 DB man to man. That tends to stop people easily. depending on formation.

  8. #348
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by GatorfanStovy View Post
    What I do counter the online no hurry up is go 4 DB man to man. That tends to stop people easily. depending on formation.
    regardless of your play pick it still takes too long to set up. While hurry up is stupid AI abuse from stupid people at least in 13 you can quickly navigate menu. Unless this is just a demo thing, it takes too long now and kind of sticks

  9. #349
    Hall of Fame ram29jackson's Avatar
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    at least now you can re-blitz a defensive lineman without him going offsides.

    AI QBs still throw balls out of bounds/over a receivers head for no reason on All-American

  10. #350
    Quote Originally Posted by ram29jackson View Post
    at least now you can re-blitz a defensive lineman without him going offsides.

    AI QBs still throw balls out of bounds/over a receivers head for no reason on All-American
    There is a reason. It is that no QB in the history of football is that accurate. They do throw the ball out of bounds and they do under/overthrow receivers, even when someone is wide open.

    Sim +1
    Ram -1

  11. #351
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by bdoughty View Post
    There is a reason. It is that no QB in the history of football is that accurate. They do throw the ball out of bounds and they do under/overthrow receivers, even when someone is wide open.

    Sim +1
    Ram -1
    Yep, watch a game sometime. College or pros, QBs overthrow all the time. Hell, playing my Tulsa dynasty, I have completely fuckered passes to WIDE OPEN receivers because I led them too much or put too much air on it, causing it to go way wide of where the WR is, or overthrow them. Basically the same with the CPU. Some of their passes are going to be off-target, overthrown or just bad passes.

  12. #352
    Okay just got to play the demo:
    --I think I am going to hate this game. There is simply too much sweet option stuff I don't know how I am going to streamline it into a usable playbook
    --found one glitch. Playing Oregon against TAMU and they were still calling the cadence after the play was already being run
    --did a squib kick and it bounced off the middle man on the front line. Worked like a surprise onside
    --graphics are cool. The in between play scenes are great. More coach action.
    --no sideline reporter

  13. #353
    All-American Jayrah's Avatar
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    Quote Originally Posted by jello1717 View Post
    This is for those of you that're worried that the CPU option keepers will be too tough to stop. The "option defense" gameplay adjustment works as you'd expect. In '13 it only worked with plays with pitches like speed options. In '14, it also works on plays with a mesh like read options.

    I've played a bunch of games with Oregon and the read guy crashed on the HB probably 90+ % of the time and I'm using that as a baseline. I then grabbed 2 controllers, turned the D's option defense to "focus on the QB" and then ran 10 straight options with the offense. 100% of the time the read guy stood up and played the QB. This was with various flavors of read options as well as midline, inverted veer, and shovel options.

    Of course if you're playing an Oregon, then you'll have to worry about stopping DAT.
    Only thing I don't like about 100% of the time is that kind of "Cheats" the system the other way. If you're able to play the option to perfection every time, that defeats the purpose of the cpu running it and being "effective" in their reads. I don't mind the "focus on", but I do not like 100%, unless of course your read guy has 99 awareness and play recognition skills. Wasn't that the complaint about CPU running the option... that they weren't effective? Now we are finding ways to neutralize it

  14. #354
    did anyone notice that the cpu never changes their coverage when you run no huddle...they stay with whatever play they picked the 1st time

  15. #355
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by bdoughty View Post
    There is a reason. It is that no QB in the history of football is that accurate. They do throw the ball out of bounds and they do under/overthrow receivers, even when someone is wide open.

    Sim +1
    Ram -1
    Quote Originally Posted by SmoothPancakes View Post
    Yep, watch a game sometime. College or pros, QBs overthrow all the time. Hell, playing my Tulsa dynasty, I have completely fuckered passes to WIDE OPEN receivers because I led them too much or put too much air on it, causing it to go way wide of where the WR is, or overthrow them. Basically the same with the CPU. Some of their passes are going to be off-target, overthrown or just bad passes.
    seriously guys? do you need to nag that much? real world comparisons have nothing to do with low grade video game AI.
    the game threw 2 over throws in like 4 plays so I thought i'd mention it. Its a video game, your real world critiques are pointless. Ultimately the AI isn't all its cracked up to be from the others reviews of the demo I've read so i'm mentioning my critique.

    Streaks aren't the guarantee they use to be it seems, which is good. And the demo froze at the end of the Alabama-Virginia game had to restart my ps3

  16. #356
    All-American Jayrah's Avatar
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    Quote Originally Posted by ram29jackson View Post
    shouldn't have to resort for gameplan junk for that though.
    I half agree, half disagree. As coach that's what GP is all about. I just wish you had to set it before the game and maybe had to call a timeout to change it during. I know there are in-game adjustments IRL but it seems a bit cheesy on the game if your dudes do it 100% of the time and can change plans on command.
    Last edited by Jayrah; 06-19-2013 at 06:09 PM.

  17. #357
    All-American Jayrah's Avatar
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    Quote Originally Posted by ram29jackson View Post
    seriously guys? do you need to nag that much? real world comparisons have nothing to do with low grade video game AI.
    the game threw 2 over throws in like 4 plays so I thought i'd mention it. Its a video game, your real world critiques are pointless. Ultimately the AI isn't all its cracked up to be from the others reviews of the demo I've read so i'm mentioning my critique.
    I wish the game had more underthrows and wide throws. Basically the game for CPU has 1 bad throw for every situation and generally it's when the pocket is closing or CPU qb goes to move and throw at the same time.

  18. #358
    Quote Originally Posted by Jayrah View Post
    Only thing I don't like about 100% of the time is that kind of "Cheats" the system the other way. If you're able to play the option to perfection every time, that defeats the purpose of the cpu running it and being "effective" in their reads. I don't mind the "focus on", but I do not like 100%, unless of course your read guy has 99 awareness and play recognition skills. Wasn't that the complaint about CPU running the option... that they weren't effective? Now we are finding ways to neutralize it
    I think you missed the last line of my post. This doesn't neutralize the option. It just forces a decision. You still have to stop the back. I played nothing but defense against Oregon while playing the QB and both DAT and his backup completely gashed my D. They both averaged double digit yards per carry.

    The gameplan setting just lets you decide who'll do the gashing.

  19. #359
    Heisman AustinWolv's Avatar
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    Quote Originally Posted by ram29jackson View Post
    shouldn't have to resort for gameplan junk for that though.
    I hear you, I've never liked those adjustments being in the game. Not a fan of cheap power-ups for a sports game.

    The gameplan setting just lets you decide who'll do the gashing.
    That's for sure, CPU runs it damn well on Heisman.
    Last edited by AustinWolv; 06-19-2013 at 06:34 PM.

  20. #360
    Hall of Fame ram29jackson's Avatar
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    I -QB Spy- my defensive end on right side. the qb fakes hand off to RB on that side and keeps ball and runs to right side. My QB spying DE just runs after the RB Ignoring the qb.

    maybe qb spy shouldn't need to work unless the QB is passing but why would my DE ignore the command I gave him unless the outcome of the option play is predetermined ? or it just roles the numbers dice as to when it works ?

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