Page 17 of 27 FirstFirst ... 71516171819 ... LastLast
Results 321 to 340 of 535

Thread: NCAA Football 14 Demo Details & Impressions

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #321
    All-American xMrHitStickx904's Avatar
    Join Date
    May 2010
    Location
    San Diego, CA
    Posts
    722
    Definitely some problems with alignment when you show blitz out of 4-3 Stack, & any zone coverage with corners. They walk down a bit inside and if they are in a zone, the WR will torch them. I showed blitz and froze my defense on a 3rd & long, everything was covered & then I saw a streaking receiver open for a TD. Turns out that alignment is a problem again. However, the problem goes away a bit if you audible down to 4-3 from Dime, which is a lifesaver.

  2. #322
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,267
    I got my first kick off returned for touchdown of the year... opening kickoff, usering Ohio State. Last year I had good success if I could get to the outside early but this time I started up the middle of the field then found a crease that my blockers created and cut back into it leaving everyone behind.

  3. #323
    Heisman souljahbill's Avatar
    Join Date
    Jun 2010
    Location
    Baton Rouge, LA
    Posts
    6,691
    What game speed are y'all playing on? I played '13 on very slow and it was fine but the '14 demo was sloooooow on very slow.

  4. #324
    Heisman AustinWolv's Avatar
    Join Date
    May 2010
    Location
    Leander, Texas
    Posts
    2,618
    I got it on default for now.

  5. #325
    Hall of Fame SmoothPancakes's Avatar
    Join Date
    Jun 2010
    Location
    Ohio
    Posts
    16,450
    The one brief game that I played last night before I quit and moved onto Halo 4 was on slow. Slow with a 30 threshold, same settings as I use in '13. It felt pretty good.

  6. #326
    All-American xMrHitStickx904's Avatar
    Join Date
    May 2010
    Location
    San Diego, CA
    Posts
    722
    I love playing the demo on Fast. However, normal is best for me.

    Sent from my XT875 using Tapatalk 2

  7. #327
    Freshman Big Blue's Avatar
    Join Date
    Jun 2011
    Location
    Ann Arbor
    Posts
    121
    I heard they had the retail version at e3... So does that mean this demo is the retail version?

  8. #328
    All-American xMrHitStickx904's Avatar
    Join Date
    May 2010
    Location
    San Diego, CA
    Posts
    722
    Quote Originally Posted by Big Blue View Post
    I heard they had the retail version at e3... So does that mean this demo is the retail version?
    Highly Doubt it. Retail is always at E3.

    Sent from my XT875 using Tapatalk 2

  9. #329
    Freshman Big Blue's Avatar
    Join Date
    Jun 2011
    Location
    Ann Arbor
    Posts
    121
    Thanks

  10. #330
    I played heisman all around and set to fast and felt like it was tougher and moved better myself... also just a heads up in VT pb saw an OZR option... building a playbook will be loads of fun this year... curious to see the multiple 3-4 book and additions made if any... I may do an LG3 if there is enough goodness to be found

    edit: load option from the gun doesnt have the hiccup from last year... so it can be a viable threat again

    Sent from my SCH-I605 using Tapatalk 2

  11. #331
    All-American xMrHitStickx904's Avatar
    Join Date
    May 2010
    Location
    San Diego, CA
    Posts
    722
    Playing on normal is pretty good. Playing on fast reminds me of Madden 13, which is probably why I feel more comfortable with it. I'm enjoying the demo, more than any other demo in recent years. There's still some problems no doubt, but I can really feel the difference in the game this time around. Creating a playbook will be crucial for me for Online playing, & OD's.

    Sent from my XT875 using Tapatalk 2

  12. #332
    Heisman souljahbill's Avatar
    Join Date
    Jun 2010
    Location
    Baton Rouge, LA
    Posts
    6,691
    Played a game on normal speed and I think that's how I'm gonna roll. Very slow is just that.

    Also, I wish we could create playbooks online now. I think the overwhelming majority of people are gonna run spread option attacks.

  13. #333
    Anybody else having serious issues picking defensive plays during hurry up? I was kicking A&M's butt with Oregon 28-7 and in 4th Qtr A&M just went hurry up mode and I never had a chance to call a defensive play(forced me into using 2 timeouts). I don't really care for this artificial delay in the no huddle for the defensive playcalling screen. After the play it should immediately show up allowing me time to select a new play and maybe an adjustment or 2 before hiking the ball. I was getting really frustrated with A&M saying hut as soon as my defensive playcall screen popped up.

  14. #334
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,267
    Quote Originally Posted by WolverineJay View Post
    Anybody else having serious issues picking defensive plays during hurry up? I was kicking A&M's butt with Oregon 28-7 and in 4th Qtr A&M just went hurry up mode and I never had a chance to call a defensive play(forced me into using 2 timeouts). I don't really care for this artificial delay in the no huddle for the defensive playcalling screen. After the play it should immediately show up allowing me time to select a new play and maybe an adjustment or 2 before hiking the ball. I was getting really frustrated with A&M saying hut as soon as my defensive playcall screen popped up.
    I've seen this but I've found that if you press X (on PS3), it will bring up the playcall screen much quicker than just waiting it out.

  15. #335
    Ok gschwendt I will try that next time.

  16. #336
    All-American GatorfanStovy's Avatar
    Join Date
    Jul 2011
    Location
    Green Bay , WI
    Posts
    1,483
    I love the zoom on offense not so much for defense.I wish we could camera sets for each side of the ball. that would be awesome. But for know its normal works best. I do really like zoom. Cord cam is just too far off.

  17. #337
    This is for those of you that're worried that the CPU option keepers will be too tough to stop. The "option defense" gameplay adjustment works as you'd expect. In '13 it only worked with plays with pitches like speed options. In '14, it also works on plays with a mesh like read options.

    I've played a bunch of games with Oregon and the read guy crashed on the HB probably 90+ % of the time and I'm using that as a baseline. I then grabbed 2 controllers, turned the D's option defense to "focus on the QB" and then ran 10 straight options with the offense. 100% of the time the read guy stood up and played the QB. This was with various flavors of read options as well as midline, inverted veer, and shovel options.

    Of course if you're playing an Oregon, then you'll have to worry about stopping DAT.

  18. #338
    Freshman PDuncanOSU's Avatar
    Join Date
    Oct 2010
    Location
    Reston, VA
    Posts
    192
    Quote Originally Posted by souljahbill View Post
    Played a game on normal speed and I think that's how I'm gonna roll. Very slow is just that.

    Also, I wish we could create playbooks online now.
    I'd love for us to be able to set these up online. Especially with so many new formations and option plays, it'd be great to have time to look through them before the game comes out.

  19. #339
    All-American Deuce's Avatar
    Join Date
    May 2010
    Location
    Dallas Metro
    Posts
    1,892
    Quote Originally Posted by jello1717 View Post
    This is for those of you that're worried that the CPU option keepers will be too tough to stop. The "option defense" gameplay adjustment works as you'd expect. In '13 it only worked with plays with pitches like speed options. In '14, it also works on plays with a mesh like read options.

    I've played a bunch of games with Oregon and the read guy crashed on the HB probably 90+ % of the time and I'm using that as a baseline. I then grabbed 2 controllers, turned the D's option defense to "focus on the QB" and then ran 10 straight options with the offense. 100% of the time the read guy stood up and played the QB. This was with various flavors of read options as well as midline, inverted veer, and shovel options.

    Of course if you're playing an Oregon, then you'll have to worry about stopping DAT.
    That is good news. I do wish there was a quicker way to change those options. When playing an option team I feel like ill be changing it a lot.


    Typed by thumbs.

  20. #340
    Freshman PDuncanOSU's Avatar
    Join Date
    Oct 2010
    Location
    Reston, VA
    Posts
    192
    Quote Originally Posted by jello1717 View Post
    This is for those of you that're worried that the CPU option keepers will be too tough to stop. The "option defense" gameplay adjustment works as you'd expect. In '13 it only worked with plays with pitches like speed options. In '14, it also works on plays with a mesh like read options.

    I've played a bunch of games with Oregon and the read guy crashed on the HB probably 90+ % of the time and I'm using that as a baseline. I then grabbed 2 controllers, turned the D's option defense to "focus on the QB" and then ran 10 straight options with the offense. 100% of the time the read guy stood up and played the QB. This was with various flavors of read options as well as midline, inverted veer, and shovel options.

    Of course if you're playing an Oregon, then you'll have to worry about stopping DAT.
    This is great to hear and should make it easier to defend the option. If we know what the read guy is supposed to do we should be able to user control a LB or S and focus on the other running option.

Tags for this Thread

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •