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Freshman
Fix pass trajectory. The dev team should spend a week playing NCAA 06 before they get to work on NCAA 13 -- that game had beautiful pass trajectory and ball physics.
Improve the effectiveness of the juke move and make the spin move less effective. Juking should occasionally "freeze" and slow defenders ... watch an old clip of Barry Sanders in action. The L-stick should also be more responsive/effective for cutting and faking out defenders.
Bad snaps on punts and field goals.
Bring back interruptible player motion, as mentioned above. I hate having to send my player all the way across the field and then back again just to see if the D is playing zone or man. Especially with a short play clock. Also, momentum shouldn't be such a big factor on pre-snap motion.
Bring back NCAA 06-style user-controlled celebrations -- at the risk of a penalty. Also add an unsportsmanlike penalty slider.
Bring in Madden's QB ratings (short, medium, long pass accuracy, etc.). Add Madden's QB throwing motions.
Add the option to adjust WR splits (i.e., how far the WRs line up from the QB), almost like packages. Give us the option to split our WRs tight, normal and wide.
Scrap the meaningless 0-100 rating scale. Instead, set player ratings from 1 to 15 and have each point count. That's how it was back in the day and it was beautiful.
Last edited by Unconquered; 08-19-2011 at 02:30 PM.
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