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Thread: Gameplay

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  1. #301
    Administrator gschwendt's Avatar
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    Quote Originally Posted by rhombic21 View Post
    Nice user skills, G. Especially on defense. Do you know when online will be up and running?

    One thing that I have noticed is that the play art is wrong for a lot of the option plays. Or at least it's not very clear at identifying who the QB is going to read. Not sure if it can be patched/should be patched, but it's definitely something to pass on to the dev team. I really like Travis' idea of highlighting the player that you're going to read on these plays, as this would make it easier for people to know who is going to be left unblocked (this would especially help casual players that don't spend a lot of time in practice mode running option plays against various fronts).
    We're hoping that we'll be able to go online tomorrow. We made sure they know we're itching to get some user games in.

    Yeah, I've definitely noted the option read man not being clear. I'm hoping it's already on the list of things to be patched but in case it's not, it should be patched just because there are a lot of casual users that will call foul when it's not acting like the blocking art says it will.

    I wouldn't mind something more obvious (circle, flashing red, something) but at the same time, after a point that you learn how to know who you're reading, I'd like the option to turn off the "flashing neon sign" of an indicator and just use the blocking art (so long as it's correct).

  2. #302
    Booster JeffHCross's Avatar
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    Quote Originally Posted by rhombic21 View Post
    Or at least it's not very clear at identifying who the QB is going to read.
    One problem I had with '11, along the same lines, is that it seemed like my Read was often behind one of the receiver's icons in the formations I ran. So I had to guess, seemingly more often than not, about whether or not the blocking art was showing him as unblocked.
    Twitter: @3YardsandACloud

  3. #303
    Varsity Dr Death's Avatar
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    Quote Originally Posted by gschwendt View Post
    Cal at UCLA
    Hey G, do you know why in the UCLA game the FG nets say: EA and in the Cincy game they say: ALLSTATE? Is there a reason why they switch them around, is it random or is it just something that nobody knows the answer to?

  4. #304
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Dr Death View Post
    Hey G, do you know why in the UCLA game the FG nets say: EA and in the Cincy game they say: ALLSTATE? Is there a reason why they switch them around, is it random or is it just something that nobody knows the answer to?
    I imagine it's related to whether the school in real life uses AllState nets or not. For example, Arkansas State has one endzone with a net without a logo and the other endzone doesn't have a net. They use the EA logo on both endzones.

  5. #305
    Varsity Dr Death's Avatar
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    Okay. Thanks for the quick reply.

  6. #306
    Heisman baseballplyrmvp's Avatar
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    this happens to me quite a bit, but does reblitzing individual d-linemen cause an automatic encroachment penalty for anyone else?

  7. #307
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    Quote Originally Posted by baseballplyrmvp View Post
    this happens to me quite a bit, but does reblitzing individual d-linemen cause an automatic encroachment penalty for anyone else?
    I've had that happen quite often, but not 100%. I thought it was something I was doing with holding the stick too long.

  8. #308
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by AustinWolv View Post
    I've had that happen quite often, but not 100%. I thought it was something I was doing with holding the stick too long.
    ok...maybe by setting my d-line to conservative, it would nullify that?


    kind of disappointing though, that by hitting the right stick down, it assumes you want to jump offsides, instead of recognizing how you've already hit the left bumper and simply want to reblitz your d-lineman.

  9. #309
    Administrator gschwendt's Avatar
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    I haven't tested it but can you do a VERY quick right-stick down and not jump? The reason I ask is that on offense, the run formation audible is right-stick down and if you don't press it quickly, the QB will attempt silence the crowd.

  10. #310
    I was able to re-blitz pretty easily in the demo (and on '11) without jumping offsides.

  11. #311
    Heisman baseballplyrmvp's Avatar
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    maybe i'll have to flick it quicker then....i do think, though, this could turn into a pretty frustrating issue, especially if you have to make a couple of presnap adjustments. but, its a small issue. lol

  12. #312
    Hall of Fame ram29jackson's Avatar
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    Quote Originally Posted by baseballplyrmvp View Post
    this happens to me quite a bit, but does reblitzing individual d-linemen cause an automatic encroachment penalty for anyone else?
    you mean hot routing the arrow straight, the answer is yes in the demo at least, as well as last years game...I also hate the run audible-silence crowd problem

  13. #313
    Quote Originally Posted by gschwendt View Post
    On offense, the run formation audible is right-stick down and if you don't press it quickly, the QB will attempt silence the crowd.
    That's an annoying one, and it's been around for a few years now. A savvy opponent could also take advantage of that annoying quirk and kill your run audible ...

  14. #314
    Heisman Rudy's Avatar
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    Quote Originally Posted by rhombic21 View Post
    Nice user skills, G. Especially on defense. Do you know when online will be up and running?

    One thing that I have noticed is that the play art is wrong for a lot of the option plays. Or at least it's not very clear at identifying who the QB is going to read. Not sure if it can be patched/should be patched, but it's definitely something to pass on to the dev team. I really like Travis' idea of highlighting the player that you're going to read on these plays, as this would make it easier for people to know who is going to be left unblocked (this would especially help casual players that don't spend a lot of time in practice mode running option plays against various fronts).
    I love the idea of highlighting the read defender.

  15. #315
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by Rudy View Post
    I love the idea of highlighting the read defender.
    +1.....additionally, give us the option to highlight blitzing defenders. if you correctly identify it, your linemen sustain all of their blocks. guessing wrong, though, and essentially you're screwed.

  16. #316
    Heisman psusnoop's Avatar
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    One really cool thing I've now seen twice is that when the CPU is running clock (not chew clock) they have not gotten the snap off in time and got hit for delay of game. This wasn't just on a 4th down with under 20 seconds left. The first time it happened on a 3rd and 2 with 1:07 left in the game. I got the stop and won the game then. Just something I really liked.

    One other thing as I was bringing pressure late in the game down 3, the CPU attempted to draw me offsides while showing blitz and I've seen numerous times them get nailed for a false start.

    While both of these are smallish in nature for me it really adds to the realism and fun.

    I had this in Onebacks media thread figured it could go here as well.

  17. #317
    Highlighting blitzers doesn't really make sense as these players are generally picked up in real life by keeping a back or TE in to block, or by throwing "hot" to get rid of the ball before they get to the QB. There is some limited context for dealing with this via OL adjustments, but that should really just be handled via slide protection type adjustments.

  18. #318
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    I don't know if this question has been asked yet. I've been trying to read through all of these questions but quite frankly 16 pages is a lot to get through. My question is much like on previous Madden games, does a user have the option to select match ups in the passing game? For example, if I am playing against a team with a dominant WR, can I make it so that my best corner matches up with him all over the field? Thanks a lot

  19. #319
    Administrator gschwendt's Avatar
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    Quote Originally Posted by diplomat022 View Post
    I don't know if this question has been asked yet. I've been trying to read through all of these questions but quite frankly 16 pages is a lot to get through. My question is much like on previous Madden games, does a user have the option to select match ups in the passing game? For example, if I am playing against a team with a dominant WR, can I make it so that my best corner matches up with him all over the field? Thanks a lot
    No. Unfortunately not this year but we did stress how much we'd like to have that added so maybe in the future. However, as a "quick" fix, they did add new package options which allow you to move your #1 and/or #2 CBs to cover the slots. That way if you know your opponent continuously moves their best WR to the slot, you can switch to that package to have your best CB cover their WR.

  20. #320
    Anyone seen any penalties? Are they called more than last year or the same? Are different penalties called besides the 3 main ones from last year (i think clipping, holding and offsides?) or is there more variety now?

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