Quote Originally Posted by rhombic21 View Post
I don't think that's right at all, IOU. The main difference is that they are now much more AGGRESSIVE in covering people near them, but there's no real logic that tells them how to correctly prioritize threats, or what to do when they are not immediately threatened (i.e. how to anticipate late-developing routes that they need to get in position to defend). It's an improvement in that they at least take away a lot of the easy throws that were there before, particularly on the shorter and intermediate passes, but it's a problem because there are still certain concepts/route combinations that they don't handle properly.

I don't think the movement after the pass is thrown is all that different from '11.
Yeah, there's definitely improvements in the AI actually covering receivers that are near their zones, but I do believe the defenders react quicker than they have in past games. It just seems that as soon as I press the button to throw to a receiver, all the defenders turn towards that receiver and the one closest is able to make an unrealistic play on the ball. Granted this isn't every time I snap the ball, but it happens enough to make me notice.

Then again, considering I've played a whopping 3 months combined the past 3 years, perhaps I'm just rusty.