
Originally Posted by
I OU a Beatn
I agree with the pressure being too all or nothing. It's pretty much instant pressure or 7 seconds to throw. I haven't been able to get a lot of sacks against the CPU like they have against me, but that's probably it gets rid of the ball once the pressure is almost there and I hang on to the ball longer trying to let the deeper routes develop. The pressure needs to be more consistent, IMO. I'd much rather see something that is consistent rather than something that is instant pressure one time, and then 7 seconds to throw the ball the next.
Zone coverage...yeah, I'm not impressed with it. It's improved but only marginally. People are going to be shredding it to pieces just like the past few years. The ONLY reason it's even better in the first place is because EA added in some AI cheats. I'll be able to test my theory once I get the full version and have instant replay, but there's really no need because I know it's occurring. As soon as the ball is thrown, the defenders react to the ball. It doesn't matter if they shouldn't be able to make a play on it, they do anyway. It's also "improved" because they've given Linebackers the ability to jump 10 feet in the to get a hand on the ball. I didn't think this was so bad last year, but I'm noticing several occasions where a LB gets his hands on the ball when he shouldn't have been able to.
I'm also seeing a ton of tipped passes at the line of scrimmage.
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