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Thread: Gameplay

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  1. #181
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by steelerfan View Post
    They'll give you a good starting point, Rudy. I have foung myself creeping many of them closer to 50 (a very good sign). In fact, probably 40% of my sliders, if not more, sit on 50. I've also had to increase FGP and FGA since the May CD. I now have FGP at 35 or 40 (it was at 10 on NCAA 11). My standard for FGP is to have the median kicker be able to have a range of 47 yards with no wind. This gives the worst leg a range of 40 or so and the best a range of 53 or so. I think the fact that I have FGP at 35 or 40 will make online guys much happier than last year. The automatic 55 yarders will be gone at default.
    That is awesome to hear that the game plays that great at almost 50 on the sliders. That is a great sign.

  2. #182
    Administrator gschwendt's Avatar
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    Quote Originally Posted by hawkeyeguy View Post
    Is the computer still calling timeouts with 2:01 left in the game? (very annoying in 2011)
    I think they still do this... noticed it at least a few times occurring.

  3. #183
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    Do fade routes actually work the way they suppose to ? As in a jump ball situation ?

    How is the lead passing ? Last year in NCAA 11 I felt it was kind of too stiff. You had to jam the stick way too hard to lead a guy.

    How is the upper body movement when it comes to shielding the ball to the left or right when you press up left or up right on the right stick ? Is it improved ? Didn't really work that well last year, it was quite unresponsive.

  4. #184
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Gotmadskillzson View Post
    1) Do fade routes actually work the way they suppose to ? As in a jump ball situation ?

    2) How is the lead passing ? Last year in NCAA 11 I felt it was kind of too stiff. You had to jam the stick way too hard to lead a guy.

    3) How is the upper body movement when it comes to shielding the ball to the left or right when you press up left or up right on the right stick ? Is it improved ? Didn't really work that well last year, it was quite unresponsive.
    1) Posted this quick clip the other day... there appear to be more jump ball animations added as well.
    http://www.youtube.com/watch?v=yfKHxIndl1Y

    2) I didn't have exactly the same experience with 11 so I'm not the best to judge... I feel I have decent control over leading a receiver this year. Not sure that it's perfect but then again I haven't played with any elite QBs either.

    3) I haven't done much with that so far this year... last year I didn't find it too hard, the only time I struggled is when I tried to do it too quickly, in other words jamming right-stick to 2 o'clock instead of how I think it's supposed to work in that going to 12 o'clock, then transitioning to 2 o'clock

  5. #185
    Administrator gschwendt's Avatar
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    Michigan (me) at Notre Dame (CPU)

    One thing to note, I had to cut a couple of special teams segments in order to fit the beginning and the ending I wanted.
    Last edited by gschwendt; 07-02-2011 at 12:21 PM.

  6. #186
    Varsity Kwizzy's Avatar
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    Got my first win! Baylor over Texas Tech. Finally got the monkey off my back!

  7. #187
    Heisman AustinWolv's Avatar
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    1) Posted this quick clip the other day... there appear to be more jump ball animations added as well.
    That clip certainly looked like a nice jump ball.....it would be interesting to see how differently-rated CBs play it.

  8. #188
    Varsity Kwizzy's Avatar
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    Quote Originally Posted by AustinWolv View Post
    That clip certainly looked like a nice jump ball.....it would be interesting to see how differently-rated CBs play it.
    For the record, that jump ball was in NCAA 11. The key is to tap the pass button & the just don't touch anything and see what happens. I would agree that I'd like to see a better developed fade & fade stop system put in but it has been possible since last year to run that exact play.

  9. #189
    At 9:20 of the ND Michigan Game the announcer says something clueless.

  10. #190
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Downinthebend View Post
    At 9:20 of the ND Michigan Game the announcer says something clueless.
    Yeah, I've heard that a time or two... not sure why is triggering it but it's certainly not every time.

  11. #191
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    Throwing on the run seems to be a little bit too accurate. I wish NCAA 12 had Madden's throwing attributes. They really need to expand the attributes. THP and THA isn't enough. Because grant it you have some QBs that can throw on the run, but then you have others like Michigan's #16 who can't. And over all he isn't that good at throwing the ball deep period.

    But there is no way in NCAA to seperate the QBs who can throw deep, medium, short or on the run.

  12. #192
    Heisman AustinWolv's Avatar
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    Wait, Denard can't throw on the run?
    http://www.youtube.com/watch?v=ZmmCAI8U_Vc

    You can have the deep ball because you are right.

  13. #193
    Heisman AustinWolv's Avatar
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    Quote Originally Posted by Kwizzy View Post
    For the record, that jump ball was in NCAA 11. The key is to tap the pass button & the just don't touch anything and see what happens. I would agree that I'd like to see a better developed fade & fade stop system put in but it has been possible since last year to run that exact play.
    Wasn't in the playbooks I used, so I only tried it a couple times and it didn't seem to work right, so I didn't mess with it. Thanks for the info though.

  14. #194
    Administrator JBHuskers's Avatar
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    Especially in RTG, I've thrown on the run and have thrown absolute crap passes....

  15. #195
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    Quote Originally Posted by AustinWolv View Post
    Wasn't in the playbooks I used, so I only tried it a couple times and it didn't seem to work right, so I didn't mess with it. Thanks for the info though.
    Oh I dunno about plays with fades in them but hot route R-stick Up is a fade. I would always call a formation where it was trips one way & a single WR on the other side & hot route the single guy to the fade.

  16. #196
    Heisman AustinWolv's Avatar
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    Yeah, I didn't think it really worked right, so I didn't bother.

  17. #197
    What is QB DART and how does it work, and does it work in Ncaa?

    F its the read of the DT instead of the DE, but I don't remember seeing it in use.

    Err, it might be QB WRAP
    Last edited by Downinthebend; 07-02-2011 at 02:05 PM.

  18. #198
    DART is QB Wrap in NCAA

    "E"

  19. #199
    After watching the Oregon/Auburn video, it is apparent that MOST of the time the CPU will go no huddle and snap the ball within 2 seconds (sometimes even less). Is it possible for them to have the CPU look to the sidelines EVERYTIME or CLOSE to everytime, or do they have to patch something like this?

  20. #200
    Booster JeffHCross's Avatar
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    Quote Originally Posted by umhester04 View Post
    Is it possible for them to have the CPU look to the sidelines EVERYTIME or CLOSE to everytime, or do they have to patch something like this?
    They'd have to change the design of the no huddle system, I believe. This is the same behavior as in NCAA '11. They only look to the sidelines if you call an audible.

    To do what you're talking about, I think, they'd have to have two different kinds of "no huddle". After all, in the two minute drill you wouldn't expect to see teams looking to the sidelines on every play. Whereas during regular gameplay, you do expect to see Oregon, Auburn, etc, looking to the sidelines.
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