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Thread: Gameplay

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  1. #161
    Varsity Kwizzy's Avatar
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    Quote Originally Posted by Gotmadskillzson View Post
    Hey Kwizzy got a question for ya.....

    Have you had your punt blocked or FG blocked yet ? I think that might be something that needs to be tuned or patch. There should be punt blocks and FG blocks happening in the game for schools who are rated high in special teams. Same thing if a player comes out in a regular punt formation, but the cpu comes out in an all out punt block, the user should be getting his punt blocked 99% of the time for not having enough blockers back to help protect the punt.
    No, I agree and I think that it's something you could expect to be addressed somewhere down the line but other than that I'm afraid I can't really say when or how. I don't know if tuner sets can/would do the trick to be honest. I personally feel that ST needs an overhaul.

  2. #162
    Quote Originally Posted by Kwizzy View Post
    No, I agree and I think that it's something you could expect to be addressed somewhere down the line but other than that I'm afraid I can't really say when or how. I don't know if tuner sets can/would do the trick to be honest. I personally feel that ST needs an overhaul.
    ST does need a overhaul, the Spread punt and its counter part on the return part need to be added as well as more trick plays.

  3. #163
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    Quote Originally Posted by Kwizzy View Post
    No, I agree and I think that it's something you could expect to be addressed somewhere down the line but other than that I'm afraid I can't really say when or how. I don't know if tuner sets can/would do the trick to be honest. I personally feel that ST needs an overhaul.
    Yeah that is the only part of the game that is missing now. FGs and punts shouldn't be automatic, which it has been for years now. If a team is rated high in special teams then they should be able to block FGs and Punts. Last year it didn't matter who you put on the line, they all got stoned wall. I even rated everybody on the line with 99 ratings across the board and they couldn't even come close to blocking the punt or FG. Automatic stone walling.

    Kind of like what is the point of a team being graded A in special teams if they don't ever block anything ?

    To me a Punters or Kickers awareness rating should determine how well or bad their line protects them. So if you had a punter or kicker with 60 awareness, his kicks should be more likely to be blocked. And some of the snaps should be bad and go over his head because of his low awareness rating.

    Just some ideas I thought you could pass along to the developers.

  4. #164
    Quote Originally Posted by Gotmadskillzson View Post
    Yeah that is the only part of the game that is missing now. FGs and punts shouldn't be automatic, which it has been for years now. If a team is rated high in special teams then they should be able to block FGs and Punts. Last year it didn't matter who you put on the line, they all got stoned wall. I even rated everybody on the line with 99 ratings across the board and they couldn't even come close to blocking the punt or FG. Automatic stone walling.

    Kind of like what is the point of a team being graded A in special teams if they don't ever block anything ?

    To me a Punters or Kickers awareness rating should determine how well or bad their line protects them. So if you had a punter or kicker with 60 awareness, his kicks should be more likely to be blocked. And some of the snaps should be bad and go over his head because of his low awareness rating.

    Just some ideas I thought you could pass along to the developers.
    I don't like this idea because the punter awareness doesn't effect the rest of the punt team, the punter awareness should be things like getting the ball off quick and if there is a high snap the awareness to pick it up and kick it or if its in the endzone to kick it out the back for a safety instead of a possible TD for the blockers running in. The Punt team should use their true blocking ratings and the center should have a long snap rating and on another note the regular Center in the offense should have a shotgun snap rating.

  5. #165
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    I have another question after playing some '11 tonight. The CPU's backup interior offensive lineman was a full back! Yet he COMPLETELY stoned my all-american defensive tackle on nearly every play. I understand that fullback can block SOME but he shouldn't be able to play anything near dominating as an o-lineman. Does it seem like ht/wt and position have a greater impact on how players perform this year?

  6. #166
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    Quote Originally Posted by FoleyLions View Post
    I don't like this idea because the punter awareness doesn't effect the rest of the punt team, the punter awareness should be things like getting the ball off quick and if there is a high snap the awareness to pick it up and kick it or if its in the endzone to kick it out the back for a safety instead of a possible TD for the blockers running in. The Punt team should use their true blocking ratings and the center should have a long snap rating and on another note the regular Center in the offense should have a shotgun snap rating.
    As it stands now, special teams don't even use their true block ratings, they never have. Don't matter if you put people with all 0's on the block line, nobody will get pass them. People automatically get stone walled. Been editing rosters for years and always test this out on special teams.

    On special teams player ratings never did matter when it came to blocking on the punt or FG line.

  7. #167
    Administrator gschwendt's Avatar
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    I WON ONE half

    Mississippi State (CPU) at South Carolina (me)
    Rendering footage now, should be up overnight.

  8. #168
    There's a great thread over on OS about the "No Huddle Offense" playing more like a "Hurry Up Offense". What they mean is that the CPU basically just runs up to the line already knowing their play and snapping the ball within like literally 2 seconds, which is nothing like a true No Huddle Offense. Is this fixed a little in the retail version? Will the CPU actually take some time before they snap in the no huddle offense?

  9. #169
    Quote Originally Posted by Gotmadskillzson View Post
    As it stands now, special teams don't even use their true block ratings, they never have. Don't matter if you put people with all 0's on the block line, nobody will get pass them. People automatically get stone walled. Been editing rosters for years and always test this out on special teams.

    On special teams player ratings never did matter when it came to blocking on the punt or FG line.

    Exactly that's why I said the punters rating should not effect anything as far as blocking or the snap, that the ratings of every player should matter more. You just basically said what I said just worded it differently.

  10. #170
    Heisman AustinWolv's Avatar
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    I think a new kicking system that includes time from snap to kick, not only direction and power, should be implemented.

  11. #171
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by AustinWolv View Post
    I think a new kicking system that includes time from snap to kick, not only direction and power, should be implemented.
    there just needs to be a whole bunch of new ratings added anyway, that would change the game dramatically. but thats probably a discussion for another time.

  12. #172
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    Over all, I think we can all agree Special teams needs an over haul. There needs to be punt blocks and FG blocks by the cpu. Also needs to be bad snaps for punts and FGs. And finally the Return rating needs to actually mean something. Last year it didn't matter if the guy was rated 99 or 0, he ran back kicks and punts the same.

  13. #173
    Administrator gschwendt's Avatar
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    Just finished a game of Michigan (me) at Notre Dame (CPU)... 15 minute segment coming in the morning.

    From the game, just thought I'd share some random thoughts.
    • The game as a whole is definitely tougher this year, not only passing against man & zone but also running. Not sure if that's mostly a "new" effect but right now I don't believe so.
    • With the new zone coverage, usering a zone defender is considerably harder this year since you don't know exactly what your teammates will do in given situations... it's a good thing in my opinion.
    • The option read seems much more viable this year that last. I haven't used it a ton but I know last year you had to face a fairly poor defense in order to have success... that's not necessarily the case this year.
    • Bad passing QBs seem to throw more errant passes this year... last year I thought they were way too accurate but playing with QB#16 for Michigan, I certainly missed out on some opportunities because he couldn't hit his target.
    • With the improved defense, goalline offense is harder. Last year you could usually pound the rock up the middle a couple of times and pick up 5 yards in a couple of plays. I had 1st & 1.5 and after being stuffed inside three straight plays, I was finally able to run a toss and pick up the score but not certain if it was because the defense was keying on the middle or not.
    • Fair number of drops this year... certainly not like NCAA06 or anything like that and also not sure if they're just poorly rated, but also still trying to determine if might be in the correct range or not.
    • That said, great receivers can make great plays. Just saw a new animation (fairly sure) with WR#12 for Michigan dragging his feet as he went out of bounds on a corner route. I really was a thing of beauty. I have an EA highlight of it and will see if I can get it uploaded.
    • I also played against Oklahoma State earlier and their QB certainly seemed to lose his cool early on. He threw a pick in my redzone which I returned for six and after that, he just fell to pieces throwing errant passes as well as another interception or two.
    Last edited by gschwendt; 07-02-2011 at 10:04 AM.

  14. #174
    Administrator gschwendt's Avatar
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    I also want to take a quick moment to say that I know there are quite a few questions in this thread (and others) that haven't been touched on... it's not that we're avoiding them but for me personally, unless I have a definitive answer, then I'm going to try to wait until I have a better grasp on the situation to give my best impression. I really don't want any sort of knee-jerk reactions (good or bad) influencing anything and then causing an uproar later on down the line when turns out we were wrong.

    Along those lines, that's also why I'm posting as many gameplay videos as I can so that you guys can see specific things and then reference them in discussion... that way I can give an answer as to what was happening at that moment in the game, etc. Also, I'm hoping you guys might pick up on some trends in these videos that my eyes might not catch.

    I promise, when all is said and done, I'll definitely try to provide as much information as I can.

  15. #175
    Heisman Rudy's Avatar
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    I love knee-jerk reactions! I do them quite a bit! Just bring it Tommy!


    I do find it interesting that you find the game more difficult than last year. I'll have to see how it plays out. I'd love to hear from Steelerfan how his NCAA 11 sliders are performing on the retail copy of NCAA 12. He was using the same slider set at the community day (except for kicking power) so I was planning on using my same NCAA 11 slider set as well.

  16. #176
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by Rudy View Post
    I love knee-jerk reactions! I do them quite a bit! Just bring it Tommy!


    I do find it interesting that you find the game more difficult than last year. I'll have to see how it plays out. I'd love to hear from Steelerfan how his NCAA 11 sliders are performing on the retail copy of NCAA 12. He was using the same slider set at the community day (except for kicking power) so I was planning on using my same NCAA 11 slider set as well.
    They'll give you a good starting point, Rudy. I have foung myself creeping many of them closer to 50 (a very good sign). In fact, probably 40% of my sliders, if not more, sit on 50. I've also had to increase FGP and FGA since the May CD. I now have FGP at 35 or 40 (it was at 10 on NCAA 11). My standard for FGP is to have the median kicker be able to have a range of 47 yards with no wind. This gives the worst leg a range of 40 or so and the best a range of 53 or so. I think the fact that I have FGP at 35 or 40 will make online guys much happier than last year. The automatic 55 yarders will be gone at default.
    Last edited by steelerfan; 07-02-2011 at 08:13 AM.

  17. #177
    I've been messing around with sliders this morning as well and they seem pretty good, I don't think you'll have to go too far away from 50 in either direction.

  18. #178
    Heisman Rudy's Avatar
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    Before I get the game on release I want to be able to compare your NCAA 11 with your NCAA 12 sliders. I'll make the same adjustments to my NCAA 11 sliders and use them as my base.

  19. #179
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by Rudy View Post
    Before I get the game on release I want to be able to compare your NCAA 11 with your NCAA 12 sliders. I'll make the same adjustments to my NCAA 11 sliders and use them as my base.
    No problem. As I get closer to settling on sliders, I'll post 11 and 12 to give you an idea.

    Sent from my SAMSUNG-SGH-I997 using Tapatalk

  20. #180
    Administrator gschwendt's Avatar
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    Mississippi State (CPU) at South Carolina (me)


    Oklahoma State (CPU) at Arizona State (me)



    Michigan at Notre Dame still has at least two more hours of upload time before it will be ready.

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