Yes, which is why I was responding to things I saw in the video of the retail version of the game. As an aside, I also mentioned a couple of problems that were prevalent in the demo, since some of the others (BDV) seemed to carry over from the demo to retail version. Is this not the appropriate place to ask about whether or not the pistol zone reads are broken in the retail version?
Last edited by THE Travis; 06-30-2011 at 03:21 PM.
Travis, I think you missed a post: http://www.thegamingtailgate.com/for...ll=1#post74692
Retail questions do go here.
These plays are something I was planning on going over tonight. I've confirmed that the inverted veer and midline are not in the game. Once I get a chance to go through them I'll be able to give more information and pass the info onto the devs.
Like gschwendt stated even with as much time we had with the game this year its impossible to touch everything especially when you factor in we are basically trying to change a tire while the car is moving in a lot of cases. While we are in the studio the build changes from day to day and in some cases could change from morning to afternoon. In those cases the first thing all of us would do is check to make sure everything was implemented correctly suggest tweaks if needed then go back to checking other issues.
Very good point, Mike. It's something the community just doesn't understand. It's not like we've been sitting around playing the retail game since January. If people saw what we saw at various stages, it'd make things clearer for them. Unfortunately, they don't.
Another thing that, generally, escapes the community's grasp is that every tweak can have a negative impact somewhere else. It's a very delicate balancing act to try to get everything to react properly in every situation.
After looking at JB's apple cup videos thekickoff and punt returns look great. The lanes are there and the possibilities for returns definitely exist now and it look much better than the demo in a good way. I pray to god they keep it the way it is because I really want there to be a return game this year as opposed to the non-existant one we had last year. It looks really good right now!!
on defense- what kind of timing do you need to swat ball with L1 button?
do you have to time it or is like a ps2 past version where you could keep L1 pressed and he wouldnt jump till the ball got there...? any other new nuance about swating this year ?
I apologize to whoever asked the question as I've lost where it was asked, but the defensive assist (/
) is in the game this year.
1. It appears as though you cannot flip the play as the team is approaching the line. Oddly, you can call it once (but they don't flip) but after that, pressingdoesn't respond until you get to the line. I'll try to keep testing this but right now I'd say it's probably the same as is in the demo.
2. This does appear to be a bug... snapped the ball and immediately pressedand no flag was thrown.
I'm going to pass #2 along to the devs, I'll wait until I have more research for #1.
Last edited by gschwendt; 06-30-2011 at 05:55 PM.
On second thought... I just called hail mary and a shotgun play, waited a second or two, then threw it away and intentional grounding was caused. I then went back and tested an under center play and no penalty was called. I'm starting to think that it may be happening only on under center plays. Let me know if you find the same thing in the demo or not.
Have you noticed if the pancake bug has been fixed? Also have users been able to record 1/2 sacks?
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