Well, yes and no.
Yes in that: the cpu recruiting better/more aggressively could actually put the user in a hole this year on a season by season basis with this limitation. I mean if it's just a blessing to have landed a 4 or 5* player it could be self assassination. However if the cpu evenly distributes players amongst it's teams based on prestige and aggressiveness, it will be a mute point.
No in that: I am inclined to think that this puts a lot more strategy into recruiting the players you know you'll get/want. Thinking back to the ncaa basketball series' (both 2k and ea), I think it really works well to limit them. It is a great way to keep teams together for multiple seasons so that you can't just go in and cut away the dead weight and become a super team after season X. Gotta be stealth in the building of your team so as not to end up with junk players after multiple seasons. This should be easier to accomplish this season with the recruiting addition/upgrade of *Potential*, yet won't be so easy (due to recruiting slider) so as to blow the cpu away year in and out.
***I DO personally feel like if you have 95+ rated JR's or Soph's on your team, you should be allowed equal additional offers, because the chance of them 'going pro' is high, and you can't sway them back according to our rules of conduct.
Example: you have 68 total players on your roster, 17 seniors on your team and 2 95+ rated JR's/SOPH's (that could potentially leave for the draft). The total number of scholarships you can have active at one time would be:
(70 - 68 available) + 17 seniors + 2 potentials = 21 ***
2 things that I need cleared up on this point as is: (1) This just means Scholarships offered right? It's not active recruiting, just a limitation on scholly's offered? (2) This also means that recruiting assistance option is off, yes? It's all up to the owner for his team?
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