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Thread: NCAA Football 12 Dynasty Info Q&A thread

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  1. #201
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by jaymo76 View Post
    Oh okay, I get what you mean now. I have always moved with my coach but I can see the merit in your way as well.
    Yep, as a long time follower and fan of HuskerBlitz's Nebraska State Prairie Dogs dynasty, all of the 129+ seasons since clear back to the NCAA 2000 version, there have been many coaching changes to the Prairie Dogs over the years, I've lost track of the exact number. But it definitely adds to the realism, having a coach who does horrible, never winning more the 6 games in a number of years get "fired" and someone new comes in, or eventually the original coach retiring, etc. So adds to the excitement and interest of the dynasty, wondering how this new coach will do and if he will return the Dogs to the top of the nation or if they will continue in a current slump and only manage 8 or 9 wins max each year.

  2. #202
    Quote Originally Posted by joshuahuskers View Post
    You just go create a new coach from the menu, resign the job with your current coach, take the job with your new coach, and delete the old coach. Boom, coaching change.

    OR, If you have an inkling you might be fired, create a new coach just prior to the end of the season. If you do get fired, just take a job with him in the mean time, and quickly assign your new created coach to the school you want to be at. Resign and delete the other coach, and proceed.

    Can you do all of this in a dynasty? The way I am understanding this is that this is a way to stay at the same program by creating a new coach in the dynasty and basically swapping him with the old coach you had. Am I wrong with what I am saying?

  3. #203
    Freshman joshuahuskers's Avatar
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    Quote Originally Posted by umhester04 View Post
    Can you do all of this in a dynasty? The way I am understanding this is that this is a way to stay at the same program by creating a new coach in the dynasty and basically swapping him with the old coach you had. Am I wrong with what I am saying?
    You could do this in NCAA 10 and 11. If you can do it in NCAA 12, I'll be very happy. However, from what everyone is saying, I don't think you can.

  4. #204
    Quote Originally Posted by umhester04 View Post
    Can you do all of this in a dynasty? The way I am understanding this is that this is a way to stay at the same program by creating a new coach in the dynasty and basically swapping him with the old coach you had. Am I wrong with what I am saying?
    Nope, you're correct. That is what we are hoping you are able to do. If not, then you can no longer take a few seasons to build up a team, rather you build up a career. I hope that isn't the case.

  5. #205
    All-American Jayrah's Avatar
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    It keeps talking about "building up a powerhouse OR move on to a traditional 6 star program". The ONLY possible way this will be excepted is if you can stay at your school. I can't possibly imagine that with all the work EA put into this feature that they would make a boneheaded mistake of not allowing you to stay at the same school. Especially in an OD where the Commissioner should have complete power over the league.

  6. #206
    Quote Originally Posted by Jayrah View Post
    It keeps talking about "building up a powerhouse OR move on to a traditional 6 star program". The ONLY possible way this will be excepted is if you can stay at your school. I can't possibly imagine that with all the work EA put into this feature that they would make a boneheaded mistake of not allowing you to stay at the same school. Especially in an OD where the Commissioner should have complete power over the league.
    There must be some kind of work-around...like the commish just re-assigning you to the same team, or assigning you to another team, then changing it back to the team you want.???

  7. #207
    Quote Originally Posted by illwill10 View Post
    How about Stat wise.
    What if I ran a Run-Heavy Offense and one of the goals was pass for 4000 yards and it had a High Fail impact. IT would be hard to accomplish some goals due to certain playbooks
    I haven't seen this question get answered yet so I just wanted to ask again before it gets forgotten in this thread because this is also a concern of mine with CC. Will contract goals be specific to your playbook style?
    It would be a big letdown if my contract demands that I pass for 4000 yards one season despite have a run-heavy playbook or vice versa.

  8. #208
    Heisman baseballplyrmvp's Avatar
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    Quote Originally Posted by brza37 View Post
    I haven't seen this question get answered yet so I just wanted to ask again before it gets forgotten in this thread because this is also a concern of mine with CC. Will contract goals be specific to your playbook style?
    It would be a big letdown if my contract demands that I pass for 4000 yards one season despite have a run-heavy playbook or vice versa.
    i thought i saw in one of the vids that there was also a "rush for 3200 yards in one season" goal. so, i'd think that if you acheived this one instead of the passing one, there wouldnt be a huge letdown of not acheiving the other. but i'd like to know also that if your contract goals, such as these, recognize your playbook.

  9. #209
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by brza37 View Post
    I haven't seen this question get answered yet so I just wanted to ask again before it gets forgotten in this thread because this is also a concern of mine with CC. Will contract goals be specific to your playbook style?
    It would be a big letdown if my contract demands that I pass for 4000 yards one season despite have a run-heavy playbook or vice versa.
    Quote Originally Posted by baseballplyrmvp View Post
    i thought i saw in one of the vids that there was also a "rush for 3200 yards in one season" goal. so, i'd think that if you acheived this one instead of the passing one, there wouldnt be a huge letdown of not acheiving the other. but i'd like to know also that if your contract goals, such as these, recognize your playbook.
    For most contracts, these lofty yardage goals only give you pluses in your job security, and don't penalize you for not hitting them.

  10. #210
    Heisman souljahbill's Avatar
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    Quote Originally Posted by JBHuskers View Post
    For most contracts, these lofty yardage goals only give you pluses in your job security, and don't penalize you for not hitting them.
    From what I've seen, the more arrows in one particular direction, the more security you gain or lose for that goal. If it has 4 green arrows but no red arrows, hitting that mark makes you a stud but if you don't, you don't get penalized. If there are 2 green and 2 red, hitting it gives you a bump (but not as big of a bump if it were 3 or 4) but not hitting hit actually brings you down (moreso then a single red arrow but not as much as 3 or 4).


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  11. #211
    All-American Deuce's Avatar
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    Quote Originally Posted by souljahbill View Post
    From what I've seen, the more arrows in one particular direction, the more security you gain or lose for that goal. If it has 4 green arrows but no red arrows, hitting that mark makes you a stud but if you don't, you don't get penalized. If there are 2 green and 2 red, hitting it gives you a bump (but not as big of a bump if it were 3 or 4) but not hitting hit actually brings you down (moreso then a single red arrow but not as much as 3 or 4).


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    That's what it looks like to me as well...I like it.

  12. #212
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by souljahbill View Post
    From what I've seen, the more arrows in one particular direction, the more security you gain or lose for that goal. If it has 4 green arrows but no red arrows, hitting that mark makes you a stud but if you don't, you don't get penalized. If there are 2 green and 2 red, hitting it gives you a bump (but not as big of a bump if it were 3 or 4) but not hitting hit actually brings you down (moreso then a single red arrow but not as much as 3 or 4).


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    Some of the more penalized goals are wins, and making bowl games.

  13. #213
    Heisman psusnoop's Avatar
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    Just for quick reference since it is being discussed right now.

  14. #214
    Administrator JBHuskers's Avatar
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    Some of the early builds, I was seeing coaches getting fired when they shouldn't have, and one good thing they added was based on the school's rating, there are win goals for 4, 6, 8, 10, and 12 wins.

  15. #215
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by psusnoop View Post



    Just for quick reference since it is being discussed right now.
    Yeah there definitely is quite the variety of goals in this game...plus there are "unexpected goals". These are goals you do not see until you fail or pass them. I believe you don't see them until the end of the season when it is contract review time.

  16. #216
    Heisman psusnoop's Avatar
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    Quote Originally Posted by JBHuskers View Post
    Yeah there definitely is quite the variety of goals in this game...plus there are "unexpected goals". These are goals you do not see until you fail or pass them. I believe you don't see them until the end of the season when it is contract review time.
    That's dirty but for some reason I really like this idea. Hidden agendas and all.

  17. #217
    Hall of Fame steelerfan's Avatar
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    For those wondering, I just got the following clarification regarding the ability to create a new coach mid-dynasty and stay at the school you just got fired from (the NSU TeamBuilder question...

    ...in an offline dynasty you can still create new human controlled coaches inside of the dynasty and assign them to the team you want, so if they get fired as the head coach of their created school, they can "retire" that coach and create a new coach to take over the reins of their created school.

    In an online dynasty you can do it as well, but it might require an additional step from the commish (depending on what they have set for everyone's initial job prestige/position). If you get fired from your 6-star created school, you can quit the dynasty and rejoin, but if the commish has it set so that all new coaches have to start as a 1-star coordinator, they will need to go into dynasty setup and edit that initial job setting so that you can take back your job at your created school.
    Thank you to Ben Haumiller for clearing this up for the community.

  18. #218
    Heisman psusnoop's Avatar
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    Quote Originally Posted by steelerfan View Post
    For those wondering, I just got the following clarification regarding the ability to create a new coach mid-dynasty and stay at the school you just got fired from (the NSU TeamBuilder question...



    Thank you to Ben Haumiller for clearing this up for the community.


    That should clear that up for those guys. Good to hear, I know there was some worry about this.

  19. #219
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by psusnoop View Post


    That should clear that up for those guys. Good to hear, I know there was some worry about this.
    My advice would have been...just don't get fired

  20. #220
    Hall of Fame steelerfan's Avatar
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    Quote Originally Posted by JBHuskers View Post
    My advice would have been...just don't get fired
    Well, with you playing on Varsity, and using 99 OVR team's, that's easy to say. The guys that do this like their team to be as horrible as possible at times.

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