That's why I would love to see a talent threshold slider in the game, not just speed. Let's create a bigger gap between good and bad players.
As far as the cpu running game is concerned, I think we are doomed with this development team. I have never found the cpu running game to be even remotely competent on AA default. They just flat out suck at running the ball for the hardcore NCAA fan. You have to do massive changes to cpu run blocking and cpu RBA and sometimes it's very hard to get the cpu to have a consistently good running game without turning every mediocre back into a great one. I really wish the cpu running game on AA (that's supposed to be for good players, casuals should be using default Varsity) was tuned better. And yet the NCAA dev team states they play on AA default and don't see a problem. Many of us here couldn't believe how the second patch ruined the cpu running game on AA and this went unnoticed by them. There is a real disconnect between these devs skills and ours in some areas I believe.
Most casual fans hate the cpu running on them. They curse up a storm if the cpu rushes for 100 yards while getting pissed if they don't run for 100 yards in a game. But AA is supposed to be a better difficulty level. Many people avoid Heisman because it's significantly harder. It would be awful nice to have another difficulty in between these two. I would say a majority of slider sets on major gaming sites are on AA but are designed to make the game harder. Why not create an extra difficulty level that would be a more natural fit between AA and Heisman? I know I live somewhere in that range myself.
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