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Thread: Sliders

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  1. #201
    Booster JeffHCross's Avatar
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    Sliders haven't been put in the OD yet. Have to test with Play Now or offline dynasty.
    Twitter: @3YardsandACloud

  2. #202
    All-American Escobar's Avatar
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    ok. I am running an offline dynasty with Tulsa, lol. I'm in Year 4, my first season after Shavodrick Beaver graduated.

  3. #203
    All-American Escobar's Avatar
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    Tulsa vs. Iowa State Stats


    http://s248.photobucket.com/albums/g...State%20Stats/

    I really like these sliders. At first I noticed a difference in the upped game speed, but that's only with the really fast players. My RB has 96 speed. Besides that it feels like it plays like the PS2 days when they finally perfected the gameplay before moving fully to next gen. The mesh for the read options is definitely smoother and helps me get into the flow of my offense more. Now I can really run my offense. Think of it as a blend between Oregon's real life offense, and the offense I ran w/ TCU playbook last season w/ Clemson and Tajh Boyd. The throwing game was a little suspect as you can see. There were numerous overthrows, and just plain misses, but that may be because of the low quality of QB passing ability or increased pressure from the pass rush.

    I used the sliders in this post. http://www.thegamingtailgate.com/for...ll=1#post32672
    Last edited by Escobar; 11-29-2010 at 06:57 AM.

  4. #204
    All-American Papa LoneStar's Avatar
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    I played a game as Arkansas (B+ overall, A offense, B defense) against LSU (A- everything) at Cowboys Stadium (AT&T Cotton Bowl) using ID latest roster update. I used the Arkansas playbook.

    ****

    Arkansas won 48-0. LSU's Patrick Peterson got drilled on the opening kickoff and we returned the fumble for a TD....the Tigers seem to lay down after that punch in the mouth.

    ****

    Arkansas:

    410 offensive yards (211 air, 199 ground)
    21 first downs
    5 TDs and 1 FG in 6 redzone trips

    QB Ryan Mallet, JrRS: 13-18 211 yards 2 TD 0 INT

    RB Ronnie Wingo Jr, So: 25 car 129 yards 2 TD

    RB Knile Davis, So: 15 car 87 yards 1 TD

    WR Joe Adams, Jr: 5 rec 99 yards 1 TD

    WR Greg Childs, Jr: 6 rec 85 yards 1 TD

    DE Jake Bequette, JrRS: 3 TFL, 2 sacks

    K Zack Hocker, Fr: 2-2 FG (33, 47)

    ****

    LSU:

    114 offensive yards
    5 first downs
    0-9 3rd down conversions
    2 turnovers (fumbles)

    QB Jordan Jefferson, Jr: 8-21 87 yards

    RB Stevan Ridley, JrRS: 13 car 42 yards

    WR Russell Shepard, So: 2 rec 42 yards

    MLB Kelvin Sheppard, SrRS: 11 tackles (2 TFL), 1 pass deflection

    DT Lazarius Levingston, SrRS: 4 tackles (2 TFL), 1 sack

    P Derek Helton, Sr: 7 punts 44.1 avg

    ****

    I agree with Escobar....the speed reminded me of NCAA on PS2....I like it, but only if the game speed works in user vs user games. I'm glad I did this test....made me fall in love with Arkansas' playbook again.

  5. #205
    Looks like the user offense/CPU defense may be good but I need to work on the CPU offense. What do you think Papa?

  6. #206
    All-American Papa LoneStar's Avatar
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    The cpu passing game could use some work....Arkansas' DBs are athletic....but weren't rated very high. LSU has some talented WRs, but their QB play sucks.

  7. #207
    Heisman psusnoop's Avatar
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    Oneback have you looked at GridIronGuru's sliders thread? I played with them but only for a half. I might try them again tonight to see how it feels.

  8. #208
    Everyone would need to be willing to make the jump to Heisman before we could go that route.

  9. #209
    Heisman psusnoop's Avatar
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    Oh yea, forgot those were Heisman.

    Nevermind

  10. #210
    Administrator gschwendt's Avatar
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    Quote Originally Posted by Oneback View Post
    Everyone would need to be willing to make the jump to Heisman before we could go that route.
    I don't like the idea of changing mid-season to Heisman but I certainly would support the idea of it for next season. However, I would want to play in a test OD to see how those changes would impact UvU games.

  11. #211
    Heisman psusnoop's Avatar
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    We could vote for it in mid-tier g just to try it out, but in the user games I've played on heisman I don't see much difference.

    Or if someone wants to start a trial OD I'd be up to help try them out too.

  12. #212
    someone make a test dynasty so we can hit some U vs U games and see how it affects things... the reason i ran mine on heisman is that it allows the speed, but tiny tweaks allows the blocking on both sides to be productive but still allow an athlete to get the edge, i will say this for my sliders, if you arent a pre-snap reader, this will help you speed along to become one, and what i mean is alignment/personnel really starting to weigh in more on your play-call... which in itself adds a whole new level of "coaching" to the dynasty... also with the way i have my sliders ive NEVER EVER had more fun on returns, never having broke one yet, but im worlds away from some of the other sliders, and of course the default sliders... meshes happen quick and clean, and the explosion of the Q (even a semi-mobile Q) can get you around a slow-playing DE if he attacks the RB too late... again forcing numbers game on defense and therefore dictating a "coach-minded" approach... im not trying to make a case for my sliders (although it looks the opposite lol) just explaining why i made the jump to Heisman, because i did have a set on AA that were similar but the counter measures that were needed on things i could not control as a user, could only be remedied by jumping to heisman as im usually not a fan of heisman given the blood line of robo-QB's we have seen through the years lol... and hey man, PLEASE PLEASE PLEASE by all means, you guys take them and shift them and twist them and do whatever you think to them... i dont care at all and i still try to tweak them some, but the final edit that i made is what i stuck with pretty much... but please have at them, test them in every scenario, and adjust accordingly... theyre just a guideline to a speed i felt more realistic compared to my experiences playing the game in my college days...

    "E"

  13. #213
    Heisman psusnoop's Avatar
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    Am I only allowed 5 online dynasties right? If so I'm not going to be able help on user vs user games.

    I might have to retire out of a friends one because I really feel these tweaks are something that will make these dynasties even more intriguing to play and compete.

  14. #214
    pretty sure 5 is the limit... but its been a while since ive ran any, so dont hold me to it...

    "E"

  15. #215
    Administrator gschwendt's Avatar
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    Quote Originally Posted by psusnoop View Post
    Am I only allowed 5 online dynasties right? If so I'm not going to be able help on user vs user games.

    I might have to retire out of a friends one because I really feel these tweaks are something that will make these dynasties even more intriguing to play and compete.
    I THINK it might have been upped to 7 this year but not sure... you could always create a second fake account to join a new OD.

  16. #216
    I can start a test OD if we would like to test.

  17. #217
    Heisman psusnoop's Avatar
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    I thin that would be the best way to test it out for a few games and a few different styles too.



    How do I create a second account? Through the playstation network?

  18. #218
    Administrator gschwendt's Avatar
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    Quote Originally Posted by psusnoop View Post
    How do I create a second account? Through the playstation network?
    Scroll all the way to the far left, Create Account. You'll need an email address to associate with it in order to get online. It's just a one time use email though so you could find one of those temp email services.

  19. #219
    Heisman psusnoop's Avatar
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    Oh ok that's kinda how I thought u would do it. I have a yahoo account I could use, who is going to commish this?

  20. #220
    Heisman psusnoop's Avatar
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    I won't be on till 10 maybe a little earlier but I can create an account anytime so I could get an invite and user game set up for week 1 to test this out.

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