I just watched the video of new features for TW 11 and I see that they are introducing OTP with a 12 on 12 team mode. That makes me more suspicious that something similar could be headed to NCAA 11. I guess we'll find out soon.
Tiger OTP is easily done because you only see yourself on the course and 11 ball streams....it's not like 24 people are all walking the course at the same time on your screen. It basically uses the simultaneous online technology that started with Tiger 09.
Yeah, I was talking about for the possibility of NCAA OTP, not TW. NHL OTP did really well, but I'm not optimistic about optimized network code for NCAA.
Twitter: @3YardsandACloud
Lag bothers me as a potential issue, but AI confusion is really what bothers me if they ever add this in. 3 on 3 may be OK, but if it's 6 on 6, I can just see people moving defenders to form a conga line on one side of the line to confuse the OL. Maybe it wouldn't be an issue with Real Assignment AI, but I imagine even the greatest CPU logic ever programmed would have a tough time handling some of the cheese it would get thrown at it with the more human players on the other side trying to break it.
Now, with the right group of guys, football OTP could be a lot of fun. It's just when you throw in randoms that I have serious questions. Maybe you can limit pre-snap movement to help counter any issues.
This all just SOUNDS complicated. It's not even a good idea really for football.
Ha! I don't think it works too well in hockey either (if you read my earlier posts). And yeah, pre-snap movement would have to be limited to shifts, IMO.
That being said, I am relieved to know that OTP is not one of the remaining announcements.
:p
Hosting Big Ten Icons (top 50 Big Ten players in history) this fall, but other than that I think he's totally done. Haven't seen any games from him (even West Coast) since 2006.
Honestly ... no. Look, right now it's difficult at best to get through NCAA 10 games consistently without lag or drops. I can barely imagine that they could optimize the networking code enough to guarantee the voyeur/game watching feature that some people desperately want on OD games. Even 2-on-2 would worry me horribly about drops or lags.
Agreed. I believe you and I played a game together, yes? I played only a handful games of NHL 10 online, and it seemed like every time there was a player who didn't want to give up the puck. Combine that with a lack of headsets and it was a very bad situation.
Twitter: @3YardsandACloud
Online Dynasty Mascot Championship Challenge.....you seen it here 1st.
If we had custom playbooks I would be over the moon. That said I see ZERO chance for them in NCAA 11.
hey if you guys checkout the third blog pics at the bottom of one of them it say corso and herbstrait doesn't know what that means, but it says it there
Gosh, I hate to be a broken record here, but I'm still holding out for those darn audio updates. The "sounds" of football on Saturday's must have been revamped/improved, so I'm just holding my breath on that one.
If we don't here something soon, or during E3, I'm really going to start getting worried that it may have been overlooked.
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