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  1. #161
    All-American Papa LoneStar's Avatar
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    When I read the game update email last night after work....that's a game I wish Oneback or G played, because I would LOVE to see a 10 minute video of that game....anytime 20+ points are scored by each team in OT....you know it's an instant classic. I would NOT want to play in it though....lol

  2. #162
    All-American fsuprime's Avatar
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    ah good, against wfu my CBs as i said before were playing like kids in basketball shoes trying to guard guys in cleats

  3. #163
    I have updated the first post with what I have so far....let me know what you think.

  4. #164
    Booster JeffHCross's Avatar
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    I'll switch to them in my offline dynasty tomorrow, Oneback. I've got Michigan to end the season at The Big House, so it should be a great test.
    Twitter: @3YardsandACloud

  5. #165
    Booster JeffHCross's Avatar
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    Quote Originally Posted by Escobar View Post
    I noticed you have to hold the stick where you want it to be, because the game still reads it after you let it go from pushing forward.
    Quote Originally Posted by psuexv View Post
    Not sure if it was just my kicker or not but the Human Kick accuracy seemed a little off. My Kicker was mid 80s with Kick Power and Accuracy and anything over 30 yards he was tailing off one way or the other and missing. Even on my XPs it would tail at the end and I actually missed 2.
    Thought I'd share something I've figured out. Last year, and for most of this year's title so far, I'd been flicking the right stick upwards, like you would when scrolling through the menus (at least when I do). I've found that on this year's title (and it probably would have helped last year), if I push the stick up with authority, like you would when controlling your RB with the left stick, the interface for kicking disappears a lot more quickly, and it doesn't read after the kick. That really cut down on my moments where I hit it forward but it read more diagonal.
    Twitter: @3YardsandACloud

  6. #166
    Booster JeffHCross's Avatar
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    OB, not sure if you already did this (haven't had a chance for a slider comparison), but CPU Kick Accuracy should get a huge bump. Minnesota's kicker has missed two XPs, both wide, and he's got a 62 KAC. Not great, obviously, but he should still be able to hit a freaking XP.

    More importantly, he's 100% on XPs in sims, so we should probably try to reflect that.
    Twitter: @3YardsandACloud

  7. #167
    Quote Originally Posted by JeffHCross View Post
    OB, not sure if you already did this (haven't had a chance for a slider comparison), but CPU Kick Accuracy should get a huge bump. Minnesota's kicker has missed two XPs, both wide, and he's got a 62 KAC. Not great, obviously, but he should still be able to hit a freaking XP.

    More importantly, he's 100% on XPs in sims, so we should probably try to reflect that.
    I expect that once the bad kickers from the first class cycle through/progression ups their ratings this won't be a problem. I mean if you've got horrible kick accuracy no matter where you are kicking from it should be an adventure. Through testing early on those settings produced the most realistic kicking results both for the user and CPU based upon real life stats. I am open to changing them but I think it will only cause bad kickers to become usable.

  8. #168
    Booster JeffHCross's Avatar
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    Well, what I was thinking as I typed that is that I've often been one that argued that kicking for the CPU should be essentially automatic, at least in terms of accuracy. But that was in years when myself, G, and others were all having 100% FG seasons.

    This year it's definitely more difficult/sensative for users, so the CPU kickers probably shouldn't have an easy time either. But personally it bugs me to see anybody miss a XP wide.

    That said, I swear another team I played had a 40 OVR kicker and yet they were at least able to put it through the uprights. Maybe this is another case of the stupid wind having too much influence on kicks.
    Twitter: @3YardsandACloud

  9. #169
    Any feedback on the new sliders? I plan on updating the sliders before advancing. Speak now....

  10. #170
    All-American fsuprime's Avatar
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    i had a bye week

    and have not tried them out in play now so i cant comment either way, it seems like the cpu did not win this week so thats fine with me.

  11. #171
    Quote Originally Posted by fsuprime View Post
    i had a bye week

    and have not tried them out in play now so i cant comment either way, it seems like the cpu did not win this week so thats fine with me.
    I haven't made the cahnges yet in the OD...I was wanting people to test in play now or some such.

  12. #172
    All-American Escobar's Avatar
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    I tested them in my offline Dynasty with Tulsa, and they are working well. I played against Washington State and you could really tell who were the elite players on the lines. I think they play better than the first set of sliders before the 2nd patch.

  13. #173
    Booster JeffHCross's Avatar
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    Didn't have a chance to test them in offline, OB. Didn't feel like playing Michigan this weekend, I guess. After trying them in today's game against Indiana, I really like them. I'll be interested to see how a team with a more stout opponent fares.
    Twitter: @3YardsandACloud

  14. #174
    Booster JeffHCross's Avatar
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    I think we need to give at least a +5 bump to Kickoff Power. I appreciate that you want to keep kickoffs in the yard, Oneback, but when you have a 99 KPW kicker, you should at least be able to get some touchbacks ...
    Twitter: @3YardsandACloud

  15. #175
    Let me see what I can do, I was thinking about playing with the running game sliders as well.

  16. #176
    All-American texacotea's Avatar
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    My Oline has been abused, both by FAU and BC. Mainly my guards getting beat by DTs in the 80s

  17. #177
    All-American Iron Dragon's Avatar
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    I think CPU pass rush needs a drop.

  18. #178
    I will look into that as well, maybe one tick to 55.

  19. #179
    Booster JeffHCross's Avatar
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    Quote Originally Posted by JeffHCross View Post
    I think we need to give at least a +5 bump to Kickoff Power. I appreciate that you want to keep kickoffs in the yard, Oneback, but when you have a 99 KPW kicker, you should at least be able to get some touchbacks ...
    Don't recall you posting if you made any changes to this ... I definitely still think we need it. Bad kickers are hooooooorrrriiiibbbllleeee ... and guys that should be incredible are lucky to get it 2 yards into the end zone, against the CPU.
    Twitter: @3YardsandACloud

  20. #180
    I haven't made any changes, I keep forgetting to when advancing.

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