I love how fast this plays. I do not love the commentary......at all![]()
I love how fast this plays. I do not love the commentary......at all![]()
Montana? As in Hannah?
That's your game too, JB.
Is this a free to play or how much is cost to get golf club?
I'm guessing no more than $20.
The dude abides.
I'm thinking it won't be a full $60, but it also won't be $20. I'm gonna split the difference and say $40.
Well I thought it was a downloadable only title? Or was that not confirmed?
The dude abides.
I'll go with $40 via DL or Disc.
The more I watch/learn of this course creator the more I think that if the game just plays decently the creator will be worth the purchase.
That would be 80% of the reason I would buy the game... it definitely looks like you can create essentially any course imaginable so long as you have the patience. I've always wanted to create the course that I grew up playing in a video game and it looks like I could certainly do that here.
I hope there are more backdrops than just this forest for a course creator though.
The dude abides.
Check this at video at 57 seconds http://thegolfclubgame.com/2014/01/1...rse-creator-2/
Seems plain, alpine, beach, autumn and Links are available (or will be, but he states "work in progress") at launch
The latest blog talks about the role of telemetry in the game:
One of the key development goals for The Golf Club team was to target and track a vast amount of telemetry about the rounds being played on the courses created. We are able to view statistics for every shot played in the game – from the accuracy of the swing to the speed of the club head to the amount of draw or fade – which will not only provide us with valuable insight as to how the game is playing or how courses are shaping up when it comes to gameplay balancing but also enables us to ultimately share this data within the game for everyone to see. Eventually you will be able to see statistics for everything to do with courses, holes and players.
If you have created a course you will be able to see high level data such as every round played but also detailed information such as heat maps for each hole showing where shots such as drives and approach shots have been landing. In theory, you could even sort this data to select certain players, certain rounds or other criteria. This will be invaluable in the course design side of things. If you are playing a course you will be able to see typical information such as how many birdies there have been on this hole, but also longest drives, average drive distance, drive accuracy, green in regulation, longest putt, the average number of putts and so on.
The only thing holding back this process is the parsing or sorting of the data and then displaying it. That will take a little time so not everything will be ready for launch. We will be tracking the data from day one but the collation and inclusion of some of it visually in the game might come a little later.
Full blog available here.
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