My only concern area with the set I posted remains Pass Coverage and if it needs to go up further. I wanted to try a few games with a 75 or so rated QB and see how it played first though. My QB in my offline dynasty is a 95 Overall with 99 Accuracy and I had ~ 70% for 280 yards/gm and only 1 INT over the 3 games I played. If it is still fairly accurate with a poor QB then Coverage would probably be a good thing to turn up. INTs may need to go down if coverage goes up cause defensive players are still really good at catching with INT at 30.

I don't think there is anything that can be done about the terrible play calling of the AI. It is going to cause games here and there where the CPU doesn't put up realistic numbers. It has always seemed like the defensive plays the user is running has a very big effect on what they call. If you are calling blitzes all the time, they are going to call short passes and screens. If you are calling zones, they call routes down the field that find the holes or run the ball. If you call man to man, they will use misdirection plays or run with their QB. The game situation will get them to stray from these a bit towards the end of the game. But for the most part, what you call is gonna effect what they call.